Fix islands not being ordered efficiently with the logic that completes each of them before moving to the next one (which is now the default behavior). #1137

This commit is contained in:
Alessandro Ranellucci 2014-04-25 19:11:17 +02:00
parent 2a2ba15665
commit f6897a346a
4 changed files with 17 additions and 4 deletions

View file

@ -93,7 +93,6 @@ ExtrusionEntityCollection::chained_path_indices(bool no_reverse)
const char* CLASS = "Slic3r::ExtrusionPath::Collection";
CODE:
RETVAL = new ExtrusionEntityCollection();
std::vector<size_t> indices;
THIS->chained_path(RETVAL, no_reverse, &RETVAL->orig_indices);
OUTPUT:
RETVAL