Rendering of camera target (for debug) and modified camera target behavior

This commit is contained in:
Enrico Turri 2018-10-26 09:50:28 +02:00
parent cbb62142de
commit f651182101
4 changed files with 84 additions and 2 deletions

View file

@ -1,7 +1,16 @@
#ifndef _technologies_h_
#define _technologies_h_
//==============
// debug techs
//==============
// Shows camera target in the 3D scene
#define ENABLE_SHOW_CAMERA_TARGET 1
//==============
// 1.42.0 techs
//==============
#define ENABLE_1_42_0 1
// Add double click on gizmo grabbers to reset transformation components to their default value
@ -12,6 +21,8 @@
#define ENABLE_EXTENDED_SELECTION (1 && ENABLE_1_42_0)
// Add mirror components along the three axes in ModelInstance and GLVolume
#define ENABLE_MIRROR (1 && ENABLE_1_42_0)
// Modified camera target behavior
#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
#endif // _technologies_h_