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Rendering of camera target (for debug) and modified camera target behavior
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4 changed files with 84 additions and 2 deletions
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@ -1,7 +1,16 @@
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#ifndef _technologies_h_
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#define _technologies_h_
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//==============
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// debug techs
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//==============
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// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 1
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//==============
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// 1.42.0 techs
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//==============
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#define ENABLE_1_42_0 1
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// Add double click on gizmo grabbers to reset transformation components to their default value
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#define ENABLE_EXTENDED_SELECTION (1 && ENABLE_1_42_0)
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// Add mirror components along the three axes in ModelInstance and GLVolume
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#define ENABLE_MIRROR (1 && ENABLE_1_42_0)
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// Modified camera target behavior
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#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
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#endif // _technologies_h_
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