Only regenerate bed triangles if actually changed (#3039)

* Remove unused bed texture

* Only regenerate bed triangles if actually changed
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Noisyfox 2023-12-09 16:40:04 +08:00 committed by GitHub
parent d24aef36ae
commit f598a1209a
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2 changed files with 8 additions and 5 deletions

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@ -98,7 +98,7 @@ private:
//Polygon m_polygon;
GLModel m_triangles;
//GLModel m_gridlines;
GLTexture m_texture;
// GLTexture m_texture;
// temporary texture shown until the main texture has still no levels compressed
//GLTexture m_temp_texture;
GLModel m_model;
@ -154,7 +154,7 @@ private:
//BBS: add partplate related logic
// Calculate an extended bounding box from axes and current model for visualization purposes.
BoundingBoxf3 calc_extended_bounding_box(bool consider_model_offset = true) const;
void update_model_offset() const;
void update_model_offset();
//BBS: with offset
void update_bed_triangles();
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);