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	Constrained gizmo-scaling -> Fixed grabbers offsets transformation for volumes
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					 2 changed files with 10 additions and 5 deletions
				
			
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			@ -124,6 +124,8 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
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    m_box.reset();
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    m_transform = Transform3d::Identity();
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    // Transforms grabbers' offsets to world refefence system 
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    Transform3d offsets_transform = Transform3d::Identity();
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    m_offsets_transform = Transform3d::Identity();
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    Vec3d angles = Vec3d::Zero();
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			@ -143,7 +145,8 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
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        // gets angles from first selected volume
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        angles = v->get_instance_rotation();
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        // consider rotation+mirror only components of the transform for offsets
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        m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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        offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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        m_offsets_transform = offsets_transform;
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    }
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    else if (single_volume)
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    {
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			@ -152,15 +155,16 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
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        m_transform = v->world_matrix();
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        angles = Geometry::extract_euler_angles(m_transform);
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        // consider rotation+mirror only components of the transform for offsets
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        m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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        offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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        m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v->get_volume_rotation(), Vec3d::Ones(), v->get_volume_mirror());
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    }
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    else
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        m_box = selection.get_bounding_box();
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    const Vec3d& center = m_box.center();
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    Vec3d offset_x = m_offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
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    Vec3d offset_y = m_offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
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    Vec3d offset_z = m_offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
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    Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
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    Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
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    Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
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    bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
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			@ -24,6 +24,7 @@ class GLGizmoScale3D : public GLGizmoBase
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    mutable BoundingBoxf3 m_box;
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    mutable Transform3d m_transform;
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    // Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
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    mutable Transform3d m_offsets_transform;
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    Vec3d m_scale;
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    Vec3d m_offset;
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