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Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
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commit
f54fd553fe
63 changed files with 2869 additions and 3376 deletions
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@ -20,6 +20,7 @@
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#include <boost/algorithm/string/replace.hpp>
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#include "SVG.hpp"
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#include <Eigen/Dense>
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namespace Slic3r {
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@ -944,10 +945,7 @@ void ModelObject::clear_instances()
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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//========================================================================================================
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const BoundingBoxf3& ModelObject::bounding_box() const
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//const BoundingBoxf3& ModelObject::bounding_box()
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//========================================================================================================
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{
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if (! m_bounding_box_valid) {
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BoundingBoxf3 raw_bbox;
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@ -1389,32 +1387,16 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
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BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
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{
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// rotate around mesh origin
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double c = cos(this->rotation);
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double s = sin(this->rotation);
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Pointf3 pts[4] = {
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bbox.min,
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bbox.max,
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Pointf3(bbox.min.x, bbox.max.y, bbox.min.z),
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Pointf3(bbox.max.x, bbox.min.y, bbox.max.z)
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};
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BoundingBoxf3 out;
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for (int i = 0; i < 4; ++ i) {
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Pointf3 &v = pts[i];
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double xold = v.x;
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double yold = v.y;
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v.x = float(c * xold - s * yold);
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v.y = float(s * xold + c * yold);
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v.x *= this->scaling_factor;
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v.y *= this->scaling_factor;
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v.z *= this->scaling_factor;
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if (! dont_translate) {
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v.x += this->offset.x;
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v.y += this->offset.y;
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}
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out.merge(v);
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}
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return out;
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Eigen::Transform<float, 3, Eigen::Affine> matrix = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
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if (!dont_translate)
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matrix.translate(Eigen::Vector3f((float)offset.x, (float)offset.y, 0.0f));
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matrix.rotate(Eigen::AngleAxisf(rotation, Eigen::Vector3f::UnitZ()));
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matrix.scale(scaling_factor);
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std::vector<float> m(16, 0.0f);
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::memcpy((void*)m.data(), (const void*)matrix.data(), 16 * sizeof(float));
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return bbox.transformed(m);
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}
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void ModelInstance::transform_polygon(Polygon* polygon) const
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