ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Profile smoothing using gaussian blur

This commit is contained in:
Enrico Turri 2019-11-15 15:49:07 +01:00
parent 5baffdb9c2
commit f548a4d7d6
6 changed files with 145 additions and 4 deletions

View file

@ -2092,6 +2092,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event<float>& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); });
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
view3D_canvas->Bind(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, [this](Event<unsigned int>& evt) { this->view3D->get_canvas3d()->smooth_layer_height_profile(evt.data); });
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// 3DScene/Toolbar: