WIP: MMU segmentation without top and bottom layers

This commit is contained in:
Lukáš Hejl 2021-04-19 07:04:50 +02:00
parent e3c33844d5
commit f49ceb1e0f
6 changed files with 1322 additions and 11 deletions

View file

@ -1567,7 +1567,12 @@ namespace Slic3r {
m_curr_object.geometry.custom_supports.push_back(get_attribute_value_string(attributes, num_attributes, CUSTOM_SUPPORTS_ATTR));
m_curr_object.geometry.custom_seam.push_back(get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
m_curr_object.geometry.mmu_segmentation.push_back(get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
// m_curr_object.geometry.mmu_segmentation.push_back(get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
// FIXME Lukas H.: This is only for backward compatibility with older 3MF test files. Removes this when it is not necessary.
if(get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR) != "")
m_curr_object.geometry.mmu_segmentation.push_back(get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
else
m_curr_object.geometry.mmu_segmentation.push_back(get_attribute_value_string(attributes, num_attributes, "slic3rpe:mmu_painting"));
return true;
}