Allow non-squared textures for toolbars and gizmo icons

This commit is contained in:
Enrico Turri 2019-02-26 10:40:00 +01:00
parent 0f683a6a1e
commit f47fe861ac
7 changed files with 86 additions and 67 deletions

View file

@ -33,7 +33,7 @@ wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
GLToolbarItem::Data::Data()
: name("")
#if ENABLE_SVG_ICONS
, svg_file("")
, icon_filename("")
#endif // ENABLE_SVG_ICONS
, tooltip("")
, sprite_id(-1)
@ -56,22 +56,24 @@ void GLToolbarItem::do_action(wxEvtHandler *target)
wxPostEvent(target, SimpleEvent(m_data.action_event));
}
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int icon_size) const
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
{
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(texture_size, icon_size));
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(tex_width, tex_height, icon_size));
}
GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int texture_size, unsigned int icon_size) const
GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
{
GLTexture::Quad_UVs uvs;
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
float scaled_icon_size = (float)icon_size * inv_texture_size;
float left = (float)m_state * scaled_icon_size;
float right = left + scaled_icon_size;
float top = (float)m_data.sprite_id * scaled_icon_size;
float bottom = top + scaled_icon_size;
float scaled_icon_width = (float)icon_size * inv_tex_width;
float scaled_icon_height = (float)icon_size * inv_tex_height;
float left = (float)m_state * scaled_icon_width;
float right = left + scaled_icon_width;
float top = (float)m_data.sprite_id * scaled_icon_height;
float bottom = top + scaled_icon_height;
uvs.left_top = { left, top };
uvs.left_bottom = { left, bottom };
@ -907,7 +909,8 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
{
#if ENABLE_SVG_ICONS
unsigned int tex_id = m_icons_texture.get_id();
int tex_size = m_icons_texture.get_width();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#else
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
@ -1032,7 +1035,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
top -= scaled_border;
#if ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_size <= 0))
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // ENABLE_SVG_ICONS
@ -1049,7 +1052,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
else
{
#if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, (unsigned int)m_layout.icons_size);
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS
@ -1062,14 +1065,17 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
{
#if ENABLE_SVG_ICONS
unsigned int tex_id = m_icons_texture.get_id();
int tex_size = m_icons_texture.get_width();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#else
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
#endif // ENABLE_SVG_ICONS
#if !ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_size <= 0))
return;
#endif // !ENABLE_SVG_ICONS
float zoom = parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
@ -1184,6 +1190,11 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
left += scaled_border;
top -= scaled_border;
#if ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
return;
#endif // ENABLE_SVG_ICONS
// renders icons
for (const GLToolbarItem* item : m_items)
{
@ -1197,7 +1208,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
else
{
#if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, (unsigned int)(m_layout.icons_size * m_layout.scale));
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS
@ -1213,9 +1224,9 @@ bool GLToolbar::generate_icons_texture() const
std::vector<std::string> filenames;
for (GLToolbarItem* item : m_items)
{
const std::string& svg_file = item->get_svg_file();
if (!svg_file.empty())
filenames.push_back(path + svg_file);
const std::string& icon_filename = item->get_icon_filename();
if (!icon_filename.empty())
filenames.push_back(path + icon_filename);
}
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, GLToolbarItem::Num_States, (unsigned int)(m_layout.icons_size * m_layout.scale));