Disabled the new Slic3r version check until we have a server set up

for the Slic3r Prusa Edition.

Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/258
by moving the 2D thumbnail generation to the main thread and
forcing the simple 2D convex hull for even the small objects.
This commit is contained in:
bubnikv 2017-06-12 14:25:35 +02:00
parent 02ab92ea65
commit f408f08850
5 changed files with 118 additions and 136 deletions

View file

@ -492,9 +492,9 @@ TriangleMesh::merge(const TriangleMesh &mesh)
stl_get_size(&this->stl);
}
/* this will return scaled ExPolygons */
ExPolygons
TriangleMesh::horizontal_projection() const
// Calculate projection of the mesh into the XY plane, in scaled coordinates.
//FIXME This could be extremely slow! Use it for tiny meshes only!
ExPolygons TriangleMesh::horizontal_projection() const
{
Polygons pp;
pp.reserve(this->stl.stats.number_of_facets);
@ -502,26 +502,25 @@ TriangleMesh::horizontal_projection() const
stl_facet* facet = &this->stl.facet_start[i];
Polygon p;
p.points.resize(3);
p.points[0] = Point(facet->vertex[0].x / SCALING_FACTOR, facet->vertex[0].y / SCALING_FACTOR);
p.points[1] = Point(facet->vertex[1].x / SCALING_FACTOR, facet->vertex[1].y / SCALING_FACTOR);
p.points[2] = Point(facet->vertex[2].x / SCALING_FACTOR, facet->vertex[2].y / SCALING_FACTOR);
p.points[0] = Point::new_scale(facet->vertex[0].x, facet->vertex[0].y);
p.points[1] = Point::new_scale(facet->vertex[1].x, facet->vertex[1].y);
p.points[2] = Point::new_scale(facet->vertex[2].x, facet->vertex[2].y);
p.make_counter_clockwise(); // do this after scaling, as winding order might change while doing that
pp.push_back(p);
}
// the offset factor was tuned using groovemount.stl
return union_ex(offset(pp, 0.01 / SCALING_FACTOR), true);
return union_ex(offset(pp, scale_(0.01)), true);
}
Polygon
TriangleMesh::convex_hull()
Polygon TriangleMesh::convex_hull()
{
this->require_shared_vertices();
Points pp;
pp.reserve(this->stl.stats.shared_vertices);
for (int i = 0; i < this->stl.stats.shared_vertices; i++) {
for (int i = 0; i < this->stl.stats.shared_vertices; ++ i) {
stl_vertex* v = &this->stl.v_shared[i];
pp.push_back(Point(v->x / SCALING_FACTOR, v->y / SCALING_FACTOR));
pp.emplace_back(Point::new_scale(v->x, v->y));
}
return Slic3r::Geometry::convex_hull(pp);
}