FIX: [STUDIO-3459,STUDIO-3065] use FromDIP instead of em_unit load svg

Change-Id: I4be0de849ab825011c241d6da932a2574783ed6f
This commit is contained in:
chunmao.guo 2023-07-03 15:48:57 +08:00 committed by Lane.Wei
parent dc8bdb04bb
commit f381bcd469
2 changed files with 2 additions and 2 deletions

View file

@ -451,7 +451,7 @@ wxBitmap create_scaled_bitmap( const std::string& bmp_name_in,
// Try loading an SVG first, then PNG if SVG is not found:
wxBitmap *bmp = cache.load_svg(bmp_name, width, height, grayscale, dark_mode, new_color, resize ? em_unit(win) * 0.1f : 0.f);
if (bmp == nullptr) {
bmp = cache.load_png(bmp_name, width, height, grayscale, resize ? em_unit(win) * 0.1f : 0.f);
bmp = cache.load_png(bmp_name, width, height, grayscale, resize ? win->FromDIP(10) * 0.1f : 0.f);
}
if (bmp == nullptr) {