3DScene layer editing overlay textures rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-24 13:46:17 +02:00
parent 751b41b94b
commit f31c55ceed
8 changed files with 403 additions and 71 deletions

View file

@ -560,6 +560,13 @@ void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
it->second->render_legend_texture();
}
void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_layer_editing_textures();
}
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);