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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-15 18:58:00 -06:00
3DScene layer editing overlay textures rendering moved to c++
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parent
751b41b94b
commit
f31c55ceed
8 changed files with 403 additions and 71 deletions
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@ -1484,6 +1484,11 @@ sub Render {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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Slic3r::GUI::_3DScene::render_background($self);
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Slic3r::GUI::_3DScene::render_bed($self);
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Slic3r::GUI::_3DScene::render_axes($self);
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Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs);
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Slic3r::GUI::_3DScene::render_cutting_plane($self);
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Slic3r::GUI::_3DScene::render_warning_texture($self);
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Slic3r::GUI::_3DScene::render_legend_texture($self);
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# if ($self->enable_picking && !$self->_mouse_dragging) {
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# if (my $pos = $self->_mouse_pos) {
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@ -1577,17 +1582,9 @@ sub Render {
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#
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# glDisable(GL_BLEND);
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# }
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#==============================================================================================================================
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my $volumes_bb = $self->volumes_bounding_box;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_axes($self);
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Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs);
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Slic3r::GUI::_3DScene::render_cutting_plane($self);
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Slic3r::GUI::_3DScene::render_warning_texture($self);
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Slic3r::GUI::_3DScene::render_legend_texture($self);
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#
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# my $volumes_bb = $self->volumes_bounding_box;
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#
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# {
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# # draw axes
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# # disable depth testing so that axes are not covered by ground
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@ -1771,21 +1768,21 @@ sub _load_image_set_texture {
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return $params;
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}
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sub _variable_layer_thickness_load_overlay_image {
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my ($self) = @_;
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$self->{layer_preview_annotation} = $self->_load_image_set_texture('variable_layer_height_tooltip.png')
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if (! $self->{layer_preview_annotation}->{loaded});
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return $self->{layer_preview_annotation}->{valid};
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}
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sub _variable_layer_thickness_load_reset_image {
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my ($self) = @_;
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$self->{layer_preview_reset_image} = $self->_load_image_set_texture('variable_layer_height_reset.png')
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if (! $self->{layer_preview_reset_image}->{loaded});
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return $self->{layer_preview_reset_image}->{valid};
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}
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#==============================================================================================================================
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#sub _variable_layer_thickness_load_overlay_image {
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# my ($self) = @_;
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# $self->{layer_preview_annotation} = $self->_load_image_set_texture('variable_layer_height_tooltip.png')
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# if (! $self->{layer_preview_annotation}->{loaded});
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# return $self->{layer_preview_annotation}->{valid};
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#}
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#
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#sub _variable_layer_thickness_load_reset_image {
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# my ($self) = @_;
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# $self->{layer_preview_reset_image} = $self->_load_image_set_texture('variable_layer_height_reset.png')
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# if (! $self->{layer_preview_reset_image}->{loaded});
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# return $self->{layer_preview_reset_image}->{valid};
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#}
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#
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## Paint the tooltip.
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#sub _render_image {
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# my ($self, $image, $l, $r, $b, $t) = @_;
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@ -1876,27 +1873,21 @@ sub draw_active_object_annotations {
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glBindTexture(GL_TEXTURE_2D, 0);
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$self->{layer_height_edit_shader}->disable;
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# Paint the tooltip.
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if ($self->_variable_layer_thickness_load_overlay_image) {
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#==============================================================================================================================
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my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self);
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my $gap = 10/$zoom;
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my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$zoom + $gap, $reset_bottom + $gap);
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Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_annotation}->{texture_id}, $l, $r, $t, $b);
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Slic3r::GUI::_3DScene::render_layer_editing_textures($self);
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# # Paint the tooltip.
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# if ($self->_variable_layer_thickness_load_overlay_image)
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# my $gap = 10/$self->_zoom;
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# my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap);
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# $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b);
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#==============================================================================================================================
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}
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# Paint the reset button.
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if ($self->_variable_layer_thickness_load_reset_image) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_reset_image}->{texture_id}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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# }
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#
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# # Paint the reset button.
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# if ($self->_variable_layer_thickness_load_reset_image) {
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# $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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# }
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#==============================================================================================================================
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}
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# Paint the graph.
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#FIXME show some kind of legend.
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