ENABLE_3DCONNEXION_DEVICES -> Refactored Mouse3DController to simplify code

This commit is contained in:
Enrico Turri 2019-10-03 12:16:59 +02:00
parent b15757a126
commit f315681804
2 changed files with 27 additions and 89 deletions

View file

@ -24,8 +24,6 @@ class Mouse3DController
static const float DefaultRotationScale;
private:
mutable std::mutex m_mutex;
Vec3d m_translation;
Vec3f m_rotation;
std::vector<unsigned int> m_buttons;
@ -36,19 +34,19 @@ class Mouse3DController
public:
State();
void set_translation(const Vec3d& translation);
void set_rotation(const Vec3f& rotation);
void set_button(unsigned int id);
void reset_buttons();
void set_translation(const Vec3d& translation) { m_translation = translation; }
void set_rotation(const Vec3f& rotation) { m_rotation = rotation; }
void set_button(unsigned int id) { m_buttons.push_back(id); }
void reset_buttons() { return m_buttons.clear(); }
const Vec3d& get_translation() const;
const Vec3f& get_rotation() const;
const std::vector<unsigned int>& get_buttons() const;
const Vec3d& get_translation() const { return m_translation; }
const Vec3f& get_rotation() const { return m_rotation; }
const std::vector<unsigned int>& get_buttons() const { return m_buttons; }
bool has_translation() const;
bool has_rotation() const;
bool has_translation_or_rotation() const;
bool has_any_button() const;
bool has_translation() const { return !m_translation.isApprox(Vec3d::Zero()); }
bool has_rotation() const { return !m_rotation.isApprox(Vec3f::Zero()); }
bool has_translation_or_rotation() const { return !m_translation.isApprox(Vec3d::Zero()) && !m_rotation.isApprox(Vec3f::Zero()); }
bool has_any_button() const { return !m_buttons.empty(); }
double get_translation_scale() const { return m_translation_scale; }
void set_translation_scale(double scale) { m_translation_scale = scale; }
@ -62,6 +60,7 @@ class Mouse3DController
bool m_initialized;
mutable State m_state;
std::mutex m_mutex;
std::thread m_thread;
hid_device* m_device;
std::string m_device_str;
@ -82,7 +81,7 @@ public:
bool has_translation_or_rotation() const { return m_state.has_translation_or_rotation(); }
bool has_any_button() const { return m_state.has_any_button(); }
bool apply(Camera& camera) { return m_state.apply(camera); }
bool apply(Camera& camera);
bool is_settings_dialog_shown() const { return m_settings_dialog; }
void show_settings_dialog(bool show) { m_settings_dialog = show; }