Enforce seam alignment and blend in spiral vase. #2023

This commit is contained in:
Alessandro Ranellucci 2014-05-22 12:28:12 +02:00
parent 254ab29a97
commit f2c5e799b1
17 changed files with 174 additions and 33 deletions

View file

@ -221,7 +221,7 @@ ExtrusionLoop::length() const
}
void
ExtrusionLoop::split_at(const Point &point)
ExtrusionLoop::split_at_vertex(const Point &point)
{
for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
int idx = path->polyline.find_point(point);
@ -239,7 +239,7 @@ ExtrusionLoop::split_at(const Point &point)
{
ExtrusionPath p = *path;
p.polyline.points.erase(p.polyline.points.begin(), p.polyline.points.begin() + idx);
if (!p.polyline.points.empty()) new_paths.push_back(p);
if (p.polyline.is_valid()) new_paths.push_back(p);
}
// then we add all paths until the end of current path list
@ -252,7 +252,7 @@ ExtrusionLoop::split_at(const Point &point)
{
ExtrusionPath p = *path;
p.polyline.points.erase(p.polyline.points.begin() + idx + 1, p.polyline.points.end());
if (!p.polyline.points.empty()) new_paths.push_back(p);
if (p.polyline.is_valid()) new_paths.push_back(p);
}
// we can now override the old path list with the new one and stop looping
this->paths = new_paths;
@ -263,6 +263,39 @@ ExtrusionLoop::split_at(const Point &point)
CONFESS("Point not found");
}
void
ExtrusionLoop::split_at(const Point &point)
{
if (this->paths.empty()) return;
// find the closest path and closest point
size_t path_idx = 0;
Point p = this->paths.front().first_point();
double min = point.distance_to(p);
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
Point p_tmp = point.projection_onto(path->polyline);
double dist = point.distance_to(p_tmp);
if (dist < min) {
p = p_tmp;
min = dist;
path_idx = path - this->paths.begin();
}
}
// now split path_idx in two parts
ExtrusionPath p1 = this->paths[path_idx];
ExtrusionPath p2 = p1;
this->paths[path_idx].polyline.split_at(p, &p1.polyline, &p2.polyline);
// install the two paths
this->paths.erase(this->paths.begin() + path_idx);
if (p2.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p2);
if (p1.polyline.is_valid()) this->paths.insert(this->paths.begin() + path_idx, p1);
// split at the new vertex
this->split_at_vertex(p);
}
void
ExtrusionLoop::clip_end(double distance, ExtrusionPaths* paths) const
{