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FIX: fix the assemble view display issue when enter firstly
Change-Id: Idf432df9d3bb8eef1d57b08b6d345bc1867fe955
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5 changed files with 13 additions and 6 deletions
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@ -2396,7 +2396,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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// Note the index of the loaded volume, so that we can reload the main model GLVolume with the hollowed mesh
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// later in this function.
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it->volume_idx = m_volumes.volumes.size();
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m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized);
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m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized, m_canvas_type == ECanvasType::CanvasAssembleView);
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m_volumes.volumes.back()->geometry_id = key.geometry_id;
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update_object_list = true;
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} else {
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