mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-21 07:41:09 -06:00
Merge remote-tracking branch 'origin/master' into feature_slice_to_png
# Conflicts: # lib/Slic3r/GUI/MainFrame.pm
This commit is contained in:
commit
f26cb9ebd6
78 changed files with 11647 additions and 4190 deletions
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@ -4,6 +4,7 @@
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#include <xsinit.h>
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/Utils/ASCIIFolding.hpp"
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#include "slic3r/Utils/FixModelByWin10.hpp"
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#include "slic3r/Utils/Serial.hpp"
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%}
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@ -28,6 +29,9 @@ bool debugged()
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void break_to_debugger()
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%code{% Slic3r::GUI::break_to_debugger(); %};
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bool is_windows10()
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%code{% RETVAL=Slic3r::is_windows10(); %};
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void set_wxapp(SV *ui)
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%code%{ Slic3r::GUI::set_wxapp((wxApp*)wxPli_sv_2_object(aTHX_ ui, "Wx::App")); %};
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@ -94,3 +98,6 @@ int get_export_option(SV *ui)
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void desktop_open_datadir_folder()
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%code%{ Slic3r::GUI::desktop_open_datadir_folder(); %};
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void fix_model_by_win10_sdk_gui(ModelObject *model_object_src, Print *print, Model *model_dst)
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%code%{ Slic3r::fix_model_by_win10_sdk_gui(*model_object_src, *print, *model_dst); %};
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|
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@ -8,7 +8,8 @@
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GLShader();
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~GLShader();
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bool load(const char *fragment_shader, const char *vertex_shader);
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bool load_from_text(const char *fragment_shader, const char *vertex_shader);
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bool load_from_file(const char *fragment_shader, const char *vertex_shader);
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void release();
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int get_attrib_location(const char *name) const;
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@ -92,9 +93,6 @@
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int count()
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%code{% RETVAL = THIS->volumes.size(); %};
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std::vector<double> get_current_print_zs(bool active_only)
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%code{% RETVAL = THIS->get_current_print_zs(active_only); %};
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void set_range(double low, double high);
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void render_VBOs() const;
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|
@ -155,11 +153,457 @@ GLVolumeCollection::arrayref()
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%package{Slic3r::GUI::_3DScene};
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%{
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std::string
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get_gl_info(format_as_html, extensions)
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bool format_as_html;
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bool extensions;
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CODE:
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RETVAL = _3DScene::get_gl_info(format_as_html, extensions);
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OUTPUT:
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RETVAL
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bool
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use_VBOs()
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CODE:
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RETVAL = _3DScene::use_VBOs();
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OUTPUT:
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RETVAL
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bool
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add_canvas(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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bool
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remove_canvas(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
|
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_glew_init()
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remove_all_canvases()
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CODE:
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_3DScene::_glew_init();
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_3DScene::remove_all_canvases();
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void
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set_active(canvas, active)
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SV *canvas;
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bool active;
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CODE:
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_3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active);
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|
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unsigned int
|
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get_volumes_count(canvas)
|
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_volumes_count((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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reset_volumes(canvas)
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SV *canvas;
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CODE:
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_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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|
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void
|
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deselect_volumes(canvas)
|
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SV *canvas;
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CODE:
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_3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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|
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void
|
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select_volume(canvas, id)
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SV *canvas;
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unsigned int id;
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CODE:
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_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
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void
|
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update_volumes_selection(canvas, selections)
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SV *canvas;
|
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std::vector<int> selections;
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CODE:
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_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
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bool
|
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check_volumes_outside_state(canvas, config)
|
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SV *canvas;
|
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DynamicPrintConfig *config;
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CODE:
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RETVAL = _3DScene::check_volumes_outside_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
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OUTPUT:
|
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RETVAL
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||||
|
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bool
|
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move_volume_up(canvas, id)
|
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SV *canvas;
|
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unsigned int id;
|
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CODE:
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RETVAL = _3DScene::move_volume_up((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
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OUTPUT:
|
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RETVAL
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bool
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move_volume_down(canvas, id)
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SV *canvas;
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unsigned int id;
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CODE:
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RETVAL = _3DScene::move_volume_down((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
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OUTPUT:
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RETVAL
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void
|
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set_objects_selections(canvas, selections)
|
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SV *canvas;
|
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std::vector<int> selections;
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CODE:
|
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_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
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void
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set_config(canvas, config)
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SV *canvas;
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DynamicPrintConfig *config;
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CODE:
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_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
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void
|
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set_print(canvas, print)
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SV *canvas;
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Print *print;
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CODE:
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_3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print);
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void
|
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set_model(canvas, model)
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SV *canvas;
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Model *model;
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CODE:
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_3DScene::set_model((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model);
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void
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set_bed_shape(canvas, shape)
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SV *canvas;
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Pointfs shape;
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CODE:
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_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
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void
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set_auto_bed_shape(canvas)
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SV *canvas;
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CODE:
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_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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Clone<BoundingBoxf3>
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get_volumes_bounding_box(canvas)
|
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SV *canvas;
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CODE:
|
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RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
|
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RETVAL
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||||
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void
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set_axes_length(canvas, length)
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SV *canvas;
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float length;
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CODE:
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_3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length);
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void
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set_cutting_plane(canvas, z, polygons)
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SV *canvas;
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float z;
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ExPolygons polygons;
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CODE:
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_3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons);
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void
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set_color_by(canvas, value)
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SV *canvas;
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std::string value;
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CODE:
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_3DScene::set_color_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
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void
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set_select_by(canvas, value)
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SV *canvas;
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std::string value;
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||||
CODE:
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_3DScene::set_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
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void
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set_drag_by(canvas, value)
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SV *canvas;
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std::string value;
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CODE:
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_3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
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bool
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is_layers_editing_enabled(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
|
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RETVAL
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bool
|
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is_layers_editing_allowed(canvas)
|
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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bool
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is_shader_enabled(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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bool
|
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is_reload_delayed(canvas)
|
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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|
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void
|
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enable_layers_editing(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
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CODE:
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_3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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|
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void
|
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enable_warning_texture(canvas, enable)
|
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SV *canvas;
|
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bool enable;
|
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CODE:
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_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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|
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void
|
||||
enable_legend_texture(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_picking(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_moving(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_gizmos(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_gizmos((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
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|
||||
void
|
||||
enable_shader(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
enable_force_zoom_to_bed(canvas, enable)
|
||||
SV *canvas;
|
||||
bool enable;
|
||||
CODE:
|
||||
_3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
||||
|
||||
void
|
||||
allow_multisample(canvas, allow)
|
||||
SV *canvas;
|
||||
bool allow;
|
||||
CODE:
|
||||
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
|
||||
|
||||
void
|
||||
zoom_to_bed(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
zoom_to_volumes(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
select_view(canvas, direction)
|
||||
SV *canvas;
|
||||
std::string direction;
|
||||
CODE:
|
||||
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
|
||||
|
||||
void
|
||||
set_viewport_from_scene(canvas, other)
|
||||
SV *canvas;
|
||||
SV *other;
|
||||
CODE:
|
||||
_3DScene::set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLCanvas*)wxPli_sv_2_object(aTHX_ other, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
update_volumes_colors_by_extruder(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
render(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
std::vector<double>
|
||||
get_current_print_zs(canvas, active_only)
|
||||
SV *canvas;
|
||||
bool active_only;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_toolpaths_range(canvas, low, high)
|
||||
SV *canvas;
|
||||
double low;
|
||||
double high;
|
||||
CODE:
|
||||
_3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high);
|
||||
|
||||
void
|
||||
register_on_viewport_changed_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_double_click_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_double_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_right_click_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_select_object_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_select_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_model_update_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_remove_object_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_arrange_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_rotate_object_left_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_rotate_object_right_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_scale_object_uniformly_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_increase_objects_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_decrease_objects_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_instance_moved_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_instance_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_wipe_tower_moved_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_wipe_tower_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_enable_action_buttons_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_gizmo_scale_uniformly_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
unsigned int
|
||||
finalize_legend_texture()
|
||||
|
@ -218,41 +662,61 @@ reset_warning_texture()
|
|||
CODE:
|
||||
_3DScene::reset_warning_texture();
|
||||
|
||||
void
|
||||
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
|
||||
Print *print;
|
||||
GLVolumeCollection *volumes;
|
||||
std::vector<std::string> tool_colors;
|
||||
int use_VBOs;
|
||||
std::vector<int>
|
||||
load_model_object(canvas, model_object, obj_idx, instance_idxs)
|
||||
SV *canvas;
|
||||
ModelObject *model_object;
|
||||
int obj_idx;
|
||||
std::vector<int> instance_idxs;
|
||||
CODE:
|
||||
_3DScene::_load_print_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
|
||||
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs)
|
||||
PrintObject *print_object;
|
||||
GLVolumeCollection *volumes;
|
||||
std::vector<std::string> tool_colors;
|
||||
int use_VBOs;
|
||||
std::vector<int>
|
||||
load_model(canvas, model, obj_idx)
|
||||
SV *canvas;
|
||||
Model *model;
|
||||
int obj_idx;
|
||||
CODE:
|
||||
_3DScene::_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs != 0);
|
||||
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs)
|
||||
Print *print;
|
||||
GLVolumeCollection *volumes;
|
||||
std::vector<std::string> tool_colors;
|
||||
int use_VBOs;
|
||||
reload_scene(canvas, force)
|
||||
SV *canvas;
|
||||
bool force;
|
||||
CODE:
|
||||
_3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
|
||||
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
|
||||
|
||||
void
|
||||
load_print_toolpaths(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::load_print_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs)
|
||||
Print *print;
|
||||
load_print_object_toolpaths(canvas, print_object, tool_colors)
|
||||
SV *canvas;
|
||||
PrintObject *print_object;
|
||||
std::vector<std::string> tool_colors;
|
||||
CODE:
|
||||
_3DScene::load_print_object_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object, tool_colors);
|
||||
|
||||
void
|
||||
load_wipe_tower_toolpaths(canvas, tool_colors)
|
||||
SV *canvas;
|
||||
std::vector<std::string> tool_colors;
|
||||
CODE:
|
||||
_3DScene::load_wipe_tower_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tool_colors);
|
||||
|
||||
void
|
||||
load_gcode_preview(canvas, preview_data, str_tool_colors)
|
||||
SV *canvas;
|
||||
GCodePreviewData *preview_data;
|
||||
GLVolumeCollection *volumes;
|
||||
std::vector<std::string> str_tool_colors;
|
||||
int use_VBOs;
|
||||
CODE:
|
||||
_3DScene::load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs != 0);
|
||||
_3DScene::load_gcode_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), preview_data, str_tool_colors);
|
||||
|
||||
%}
|
||||
|
|
|
@ -52,6 +52,8 @@ _constant()
|
|||
int region_count()
|
||||
%code%{ RETVAL = THIS->print()->regions.size(); %};
|
||||
|
||||
int region_volumes_count()
|
||||
%code%{ RETVAL = THIS->region_volumes.size(); %};
|
||||
Ref<Print> print();
|
||||
Ref<ModelObject> model_object();
|
||||
Ref<StaticPrintConfig> config()
|
||||
|
@ -119,15 +121,6 @@ _constant()
|
|||
RETVAL.push_back(slicing_params.layer_height);
|
||||
%};
|
||||
|
||||
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
|
||||
%code%{
|
||||
THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile);
|
||||
adjust_layer_height_profile(
|
||||
THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
|
||||
THIS->model_object()->layer_height_profile_valid = true;
|
||||
THIS->layer_height_profile_valid = false;
|
||||
%};
|
||||
|
||||
void reset_layer_height_profile();
|
||||
|
||||
int ptr()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue