Fixed a sequence of the legend items

This commit is contained in:
YuSanka 2019-11-07 16:36:24 +01:00
parent 72852ffab5
commit f2120c1122
5 changed files with 75 additions and 31 deletions

View file

@ -348,8 +348,10 @@ private:
void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
std::vector<std::pair<double, double>>& cp_legend_values);
void fill_color_print_legend_items(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
std::vector<std::string>& cp_legend_items);
void fill_color_print_legend_items(const GLCanvas3D& canvas,
const std::vector<float>& colors_in,
std::vector<float>& colors,
std::vector<std::string>& cp_legend_items);
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool compress);