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Fixed shaders on Intel Cards - not allowed use of 'active' word
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parent
25d58faaad
commit
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3 changed files with 8 additions and 8 deletions
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@ -20,7 +20,7 @@ const vec3 ZERO = vec3(0.0, 0.0, 0.0);
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struct PrintBoxDetection
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{
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bool active;
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bool actived;
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vec3 min;
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vec3 max;
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mat4 volume_world_matrix;
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@ -28,7 +28,7 @@ struct PrintBoxDetection
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struct SlopeDetection
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{
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bool active;
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bool actived;
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// x = yellow, y = red
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vec2 z_range;
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mat3 volume_world_normal_matrix;
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@ -72,7 +72,7 @@ void main()
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intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
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// compute deltas for out of print volume detection (world coordinates)
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if (print_box.active)
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if (print_box.actived)
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{
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vec3 v = (print_box.volume_world_matrix * gl_Vertex).xyz;
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delta_box_min = v - print_box.min;
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@ -85,7 +85,7 @@ void main()
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}
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// z component of normal vector in world coordinate used for slope shading
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world_normal_z = slope.active ? (normalize(slope.volume_world_normal_matrix * gl_Normal)).z : 0.0;
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world_normal_z = slope.actived ? (normalize(slope.volume_world_normal_matrix * gl_Normal)).z : 0.0;
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gl_Position = ftransform();
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// Point in homogenous coordinates.
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