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ENH: add fill in bed arrangement
Also add an option to add_object_to_list to speedup. Change-Id: I9860a950fb98b144d831ded11d5911d3aba77ba5 (cherry picked from commit aa9dd9a02ef4ac4cd6987b02b0c9be6d9ce9097f)
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parent
a73ff69860
commit
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7 changed files with 56 additions and 38 deletions
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@ -765,8 +765,8 @@ void ArrangeJob::finalize() {
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std::optional<arrangement::ArrangePolygon>
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get_wipe_tower_arrangepoly(const Plater &plater)
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{
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// BBS FIXME: use actual plate_idx
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if (auto wti = get_wipe_tower(plater, 0))
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int id = plater.canvas3D()->fff_print()->get_plate_index();
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if (auto wti = get_wipe_tower(plater, id))
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return get_wipetower_arrange_poly(&wti);
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return {};
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@ -775,12 +775,12 @@ get_wipe_tower_arrangepoly(const Plater &plater)
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//BBS: add sudoku-style stride
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double bed_stride_x(const Plater* plater) {
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double bedwidth = plater->build_volume().bounding_box().size().x();
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return scaled<double>((1. + LOGICAL_BED_GAP) * bedwidth);
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return (1. + LOGICAL_BED_GAP) * bedwidth;
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}
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double bed_stride_y(const Plater* plater) {
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double beddepth = plater->build_volume().bounding_box().size().y();
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return scaled<double>((1. + LOGICAL_BED_GAP) * beddepth);
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return (1. + LOGICAL_BED_GAP) * beddepth;
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}
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