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Id-s put in a base class for support tree primitives
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4 changed files with 20 additions and 24 deletions
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@ -293,7 +293,7 @@ class SupportTreeBuildsteps {
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bool create_ground_pillar(const Vec3d &jp,
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const Vec3d &sourcedir,
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double radius,
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long head_id = ID_UNSET);
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long head_id = SupportTreeNode::ID_UNSET);
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void add_pillar_base(long pid)
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{
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