Id-s put in a base class for support tree primitives

This commit is contained in:
tamasmeszaros 2020-06-19 09:25:17 +02:00
parent 301a168b89
commit f19b3a2344
4 changed files with 20 additions and 24 deletions

View file

@ -58,12 +58,17 @@ template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
return distance(p);
}
const constexpr long ID_UNSET = -1;
const Vec3d DOWN = {0.0, 0.0, -1.0};
struct SupportTreeNode
{
static const constexpr long ID_UNSET = -1;
long id = ID_UNSET; // For identification withing a tree.
};
// A pinhead originating from a support point
struct Head {
struct Head: public SupportTreeNode {
Vec3d dir = DOWN;
Vec3d pos = {0, 0, 0};
@ -71,10 +76,7 @@ struct Head {
double r_pin_mm = 0.5;
double width_mm = 2;
double penetration_mm = 0.5;
// For identification purposes. This will be used as the index into the
// container holding the head structures. See SLASupportTree::Impl
long id = ID_UNSET;
// If there is a pillar connecting to this head, then the id will be set.
long pillar_id = ID_UNSET;
@ -115,21 +117,17 @@ struct Head {
};
// A junction connecting bridges and pillars
struct Junction {
struct Junction: public SupportTreeNode {
double r = 1;
Vec3d pos;
long id = ID_UNSET;
Junction(const Vec3d &tr, double r_mm) : r(r_mm), pos(tr) {}
};
struct Pillar {
struct Pillar: public SupportTreeNode {
double height, r;
Vec3d endpt;
long id = ID_UNSET;
// If the pillar connects to a head, this is the id of that head
bool starts_from_head = true; // Could start from a junction as well
long start_junction_id = ID_UNSET;
@ -152,10 +150,9 @@ struct Pillar {
};
// A base for pillars or bridges that end on the ground
struct Pedestal {
struct Pedestal: public SupportTreeNode {
Vec3d pos;
double height, r_bottom, r_top;
long id = ID_UNSET;
Pedestal(const Vec3d &p, double h, double rbottom, double rtop)
: pos{p}, height{h}, r_bottom{rbottom}, r_top{rtop}
@ -167,9 +164,8 @@ struct Pedestal {
struct Anchor: public Head { using Head::Head; };
// A Bridge between two pillars (with junction endpoints)
struct Bridge {
struct Bridge: public SupportTreeNode {
double r = 0.8;
long id = ID_UNSET;
Vec3d startp = Vec3d::Zero(), endp = Vec3d::Zero();
Bridge(const Vec3d &j1,