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Tech ENABLE_SINKING_CONTOURS set as default
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8 changed files with 1 additions and 99 deletions
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@ -8,9 +8,7 @@
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Geometry.hpp"
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#if ENABLE_SINKING_CONTOURS
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#include "GLModel.hpp"
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#endif // ENABLE_SINKING_CONTOURS
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#include <functional>
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@ -260,9 +258,7 @@ public:
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enum EHoverState : unsigned char
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{
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HS_None,
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#if ENABLE_SINKING_CONTOURS
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HS_Hover,
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#endif // ENABLE_SINKING_CONTOURS
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HS_Select,
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HS_Deselect
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};
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@ -287,7 +283,6 @@ private:
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// Whether or not is needed to recalculate the transformed convex hull bounding box.
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bool m_transformed_convex_hull_bounding_box_dirty;
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#if ENABLE_SINKING_CONTOURS
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class SinkingContours
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{
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static const float HalfWidth;
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@ -305,7 +300,6 @@ private:
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};
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SinkingContours m_sinking_contours;
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#endif // ENABLE_SINKING_CONTOURS
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public:
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// Color of the triangles / quads held by this volume.
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@ -367,10 +361,8 @@ public:
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bool force_native_color : 1;
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// Whether or not render this volume in neutral
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bool force_neutral_color : 1;
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#if ENABLE_SINKING_CONTOURS
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// Whether or not to force rendering of sinking contours
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bool force_sinking_contours : 1;
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#endif // ENABLE_SINKING_CONTOURS
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};
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// Is mouse or rectangle selection over this object to select/deselect it ?
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@ -499,9 +491,7 @@ public:
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bool is_sinking() const;
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bool is_below_printbed() const;
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#if ENABLE_SINKING_CONTOURS
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void render_sinking_contours();
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#endif // ENABLE_SINKING_CONTOURS
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// Return an estimate of the memory consumed by this class.
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size_t cpu_memory_used() const {
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