Fixed conflicts after merge with master

This commit is contained in:
enricoturri1966 2020-03-25 14:41:47 +01:00
commit f12b39be25
171 changed files with 23530 additions and 14236 deletions

View file

@ -1,5 +1,6 @@
#include "GLGizmoHollow.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
#include <GL/glew.h>
@ -102,16 +103,11 @@ void GLGizmoHollow::on_render() const
return;
}
// !!! is it necessary?
//const_cast<GLGizmoHollow*>(this)->m_c->update_from_backend(m_parent, m_c->m_model_object);
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
render_hollowed_mesh();
if (m_quadric != nullptr && selection.is_from_single_instance())
render_points(selection, false);
@ -123,28 +119,6 @@ void GLGizmoHollow::on_render() const
void GLGizmoHollow::render_hollowed_mesh() const
{
/*if (m_c->m_volume_with_cavity) {
m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
m_parent.get_shader().start_using();
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint print_box_detection_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
glcheck();
m_c->m_volume_with_cavity->set_render_color();
const Geometry::Transformation& volume_trafo = m_c->m_model_object->volumes.front()->get_transformation();
m_c->m_volume_with_cavity->set_volume_transformation(volume_trafo);
m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
m_parent.get_shader().stop_using();
}*/
}
void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
{
if (m_c->m_clipping_plane_distance == 0.f)
@ -172,11 +146,6 @@ void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
m_c->m_object_clipper->set_plane(*m_c->m_clipping_plane);
m_c->m_object_clipper->set_transformation(trafo);
// Next, ask the backend if supports are already calculated. If so, we are gonna cut them too.
//if (m_c->m_print_object_idx < 0)
// m_c->update_from_backend(m_parent, m_c->m_model_object);
if (m_c->m_print_object_idx >= 0) {
const SLAPrintObject* print_object = m_parent.sla_print()->objects()[m_c->m_print_object_idx];
@ -232,7 +201,6 @@ void GLGizmoHollow::on_render_for_picking() const
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
render_hollowed_mesh();
}
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
@ -346,10 +314,6 @@ bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, V
if (! m_c->m_mesh_raycaster)
return false;
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
// !!! is it really necessary?
//m_c->update_from_backend(m_parent, m_c->m_model_object);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
@ -572,87 +536,15 @@ void GLGizmoHollow::on_update(const UpdateData& data)
}
}
std::pair<const TriangleMesh *, sla::HollowingConfig> GLGizmoHollow::get_hollowing_parameters() const
{
// FIXME this function is probably obsolete, caller could
// get the data from model config himself
auto opts = get_config_options({"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"});
double offset = static_cast<const ConfigOptionFloat*>(opts[0].first)->value;
double quality = static_cast<const ConfigOptionFloat*>(opts[1].first)->value;
double closing_d = static_cast<const ConfigOptionFloat*>(opts[2].first)->value;
return std::make_pair(m_c->m_mesh, sla::HollowingConfig{offset, quality, closing_d});
}
void GLGizmoHollow::update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc)
{
m_c->m_mesh_raycaster = std::move(rc);
m_c->m_object_clipper.reset();
//m_c->m_volume_with_cavity.reset();
}
void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
{
// Trigger a UI job to hollow the mesh.
// wxGetApp().plater()->hollow();
wxGetApp().CallAfter([this, postpone_error_messages]() {
wxGetApp().plater()->reslice_SLA_hollowing(*m_c->m_model_object, postpone_error_messages);
});
}
void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
{
// Called from Plater when the UI job finishes
/*m_c->m_cavity_mesh = std::move(mesh);
if(m_c->m_cavity_mesh) {
// First subtract the holes:
if (! m_c->m_model_object->sla_drain_holes.empty()) {
TriangleMesh holes_mesh;
for (const sla::DrainHole& hole : m_c->m_model_object->sla_drain_holes) {
TriangleMesh hole_mesh = make_cylinder(hole.radius, hole.height, 2*M_PI/32);
Vec3d scaling = m_c->m_model_object->instances[m_c->m_active_instance]->get_scaling_factor();
Vec3d normal_transformed = Vec3d(hole.normal(0)/scaling(0), hole.normal(1)/scaling(1), hole.normal(2)/scaling(2));
normal_transformed.normalize();
// Rotate the cylinder appropriately
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), normal_transformed).toRotationMatrix();
hole_mesh.transform(m);
// If the instance is scaled, undo the scaling of the hole
hole_mesh.scale(Vec3d(1/scaling(0), 1/scaling(1), 1/scaling(2)));
// Translate the hole into position and merge with the others
hole_mesh.translate(hole.pos);
holes_mesh.merge(hole_mesh);
holes_mesh.repair();
}
MeshBoolean::minus(*m_c->m_cavity_mesh.get(), holes_mesh);
}
// create a new GLVolume that only has the cavity inside
m_c->m_volume_with_cavity.reset(new GLVolume(GLVolume::MODEL_COLOR[2]));
m_c->m_volume_with_cavity->indexed_vertex_array.load_mesh(*m_c->m_cavity_mesh.get());
m_c->m_volume_with_cavity->finalize_geometry(true);
m_c->m_volume_with_cavity->force_transparent = false;
m_parent.toggle_model_objects_visibility(false, m_c->m_model_object, m_c->m_active_instance);
m_parent.toggle_sla_auxiliaries_visibility(true, m_c->m_model_object, m_c->m_active_instance);
// Reset raycaster so it works with the new mesh:
m_c->m_mesh_raycaster.reset(new MeshRaycaster(*m_c->mesh()));
}
if (m_c->m_clipping_plane_distance == 0.f) {
m_c->m_clipping_plane_distance = 0.5f;
update_clipping_plane();
}*/
}
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
{
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> out;
@ -840,7 +732,6 @@ RENDER_AGAIN:
bool remove_selected = false;
bool remove_all = false;
// m_imgui->text(" "); // vertical gap
ImGui::Separator();
float diameter_upper_cap = 15.;
@ -1024,10 +915,6 @@ void GLGizmoHollow::on_set_state()
m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
}
// Set default head diameter from config.
//const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
//m_new_hole_radius = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned off")));