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https://github.com/SoftFever/OrcaSlicer.git
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Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r
This commit is contained in:
commit
f0da19446b
9 changed files with 246 additions and 111 deletions
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@ -16,6 +16,7 @@
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#include "slic3r/GUI/GLShader.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/Tab.hpp"
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#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
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#include "GUI_ObjectManipulation.hpp"
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@ -1202,6 +1203,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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@ -3115,6 +3117,10 @@ void GLCanvas3D::do_rotate()
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if (object_idx == 1000) { // the wipe tower
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Vec3d offset = v->get_volume_offset();
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post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2))));
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}
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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@ -3311,6 +3317,38 @@ void GLCanvas3D::update_ui_from_settings()
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#endif
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}
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arr::WipeTowerInfo GLCanvas3D::get_wipe_tower_info() const
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{
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arr::WipeTowerInfo wti;
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for (const GLVolume* vol : m_volumes.volumes) {
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if (vol->is_wipe_tower) {
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wti.is_wipe_tower = true;
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wti.pos = Vec2d(m_config->opt_float("wipe_tower_x"),
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m_config->opt_float("wipe_tower_y"));
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wti.rotation = (M_PI/180.) * m_config->opt_float("wipe_tower_rotation_angle");
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const BoundingBoxf3& bb = vol->bounding_box;
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wti.bb_size = Vec2d(bb.size()(0), bb.size()(1));
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break;
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}
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}
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return wti;
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}
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void GLCanvas3D::arrange_wipe_tower(const arr::WipeTowerInfo& wti) const
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{
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if (wti.is_wipe_tower) {
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DynamicPrintConfig cfg;
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cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = wti.pos(0);
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cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = wti.pos(1);
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cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = (180./M_PI) * wti.rotation;
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wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
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}
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}
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Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
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{
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float z0 = 0.0f;
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@ -4314,6 +4352,7 @@ void GLCanvas3D::_render_selection_sidebar_hints() const
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m_shader.stop_using();
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}
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void GLCanvas3D::_update_volumes_hover_state() const
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{
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for (GLVolume* v : m_volumes.volumes)
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