3DScene select_view() function moved to c++

This commit is contained in:
Enrico Turri 2018-05-15 11:30:11 +02:00
parent 75f1f832aa
commit f0d1888ca9
8 changed files with 89 additions and 28 deletions

View file

@ -9,6 +9,15 @@
static const bool TURNTABLE_MODE = true;
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
// phi / theta angles to orient the camera.
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
static const float VIEW_RIGHT[2] = { -90.0f, 90.0f };
static const float VIEW_TOP[2] = { 0.0f, 0.0f };
static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
static const float VIEW_REAR[2] = { 180.0f, 90.0f };
namespace Slic3r {
namespace GUI {
@ -368,6 +377,37 @@ void GLCanvas3D::zoom_to_volumes()
m_apply_zoom_to_volumes_filter = false;
}
void GLCanvas3D::select_view(const std::string& direction)
{
const float* dir_vec = nullptr;
if (direction == "iso")
dir_vec = VIEW_DEFAULT;
else if (direction == "left")
dir_vec = VIEW_LEFT;
else if (direction == "right")
dir_vec = VIEW_RIGHT;
else if (direction == "top")
dir_vec = VIEW_TOP;
else if (direction == "bottom")
dir_vec = VIEW_BOTTOM;
else if (direction == "front")
dir_vec = VIEW_FRONT;
else if (direction == "rear")
dir_vec = VIEW_REAR;
if ((dir_vec != nullptr) && !empty(volumes_bounding_box()))
{
m_camera.set_phi(dir_vec[0]);
m_camera.set_theta(dir_vec[1]);
m_on_viewport_changed_callback.call();
if (m_canvas != nullptr)
m_canvas->Refresh();
}
}
void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
{
if (callback != nullptr)