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	Added support for distance between camera position and camera target
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					 2 changed files with 15 additions and 5 deletions
				
			
		|  | @ -22,11 +22,13 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f }; | |||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| const float Camera::DefaultDistance = 1000.0f; | ||||
| 
 | ||||
| Camera::Camera() | ||||
|     : type(Ortho) | ||||
|     , zoom(1.0f) | ||||
|     , phi(45.0f) | ||||
| //    , distance(0.0f)
 | ||||
|     , distance(DefaultDistance) | ||||
|     , requires_zoom_to_bed(false) | ||||
|     , inverted_phi(false) | ||||
|     , m_theta(45.0f) | ||||
|  | @ -107,12 +109,18 @@ void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const | |||
| 
 | ||||
| void Camera::apply_view_matrix() const | ||||
| { | ||||
|     double theta_rad = Geometry::deg2rad(-(double)m_theta); | ||||
|     double phi_rad = Geometry::deg2rad((double)phi); | ||||
|     double sin_theta = ::sin(theta_rad); | ||||
|     Vec3d camera_pos = m_target + (double)distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad)); | ||||
| 
 | ||||
|     glsafe(::glMatrixMode(GL_MODELVIEW)); | ||||
|     glsafe(::glLoadIdentity()); | ||||
| 
 | ||||
|     glsafe(::glRotatef(-m_theta, 1.0f, 0.0f, 0.0f)); // pitch
 | ||||
|     glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f));      // yaw
 | ||||
|     glsafe(::glTranslated(-m_target(0), -m_target(1), -m_target(2))); // target to origin
 | ||||
| 
 | ||||
|     glsafe(::glTranslated(-camera_pos(0), -camera_pos(1), -camera_pos(2)));  | ||||
| 
 | ||||
|     glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data())); | ||||
| } | ||||
|  | @ -136,8 +144,7 @@ void Camera::apply_projection(const BoundingBoxf3& box) const | |||
|         // FIXME: calculate a tighter value for depth will improve z-fighting
 | ||||
|         // Set at least some minimum depth in case the bounding box is empty to avoid an OpenGL driver error.
 | ||||
|         double depth = std::max(1.0, 5.0 * box.max_size()); | ||||
|         apply_ortho_projection(-w2, w2, -h2, h2, -depth, depth); | ||||
| 
 | ||||
|         apply_ortho_projection(-w2, w2, -h2, h2, (double)distance - depth, (double)distance + depth); | ||||
|         break; | ||||
|     } | ||||
| //    case Perspective:
 | ||||
|  |  | |||
|  | @ -9,6 +9,8 @@ namespace GUI { | |||
| 
 | ||||
| struct Camera | ||||
| { | ||||
|     static const float DefaultDistance; | ||||
| 
 | ||||
|     enum EType : unsigned char | ||||
|     { | ||||
|         Unknown, | ||||
|  | @ -20,7 +22,8 @@ struct Camera | |||
|     EType type; | ||||
|     float zoom; | ||||
|     float phi; | ||||
| //    float distance;
 | ||||
|     // Distance between camera position and camera target measured along the camera Z axis
 | ||||
|     float distance; | ||||
|     bool requires_zoom_to_bed; | ||||
|     bool inverted_phi; | ||||
| 
 | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri