Fixed a Dialog position under OSX

Always set parent for the Dialog, if we want to see the Dialog in the same display as a parent.
Dialog will be shown in the primary monitor otherwise.

+ fixed a draw of the canvas legend when we move application between Retina and non-Retina displays
This commit is contained in:
YuSanka 2020-11-05 20:50:49 +01:00 committed by Oleksandra Yushchenko
parent 95d808f7c4
commit f0a339758b
14 changed files with 38 additions and 26 deletions

View file

@ -73,8 +73,8 @@ class SavePresetDialog : public DPIDialog
public:
SavePresetDialog(Preset::Type type, std::string suffix = "");
SavePresetDialog(std::vector<Preset::Type> types, std::string suffix = "");
SavePresetDialog(wxWindow* parent, Preset::Type type, std::string suffix = "");
SavePresetDialog(wxWindow* parent, std::vector<Preset::Type> types, std::string suffix = "");
~SavePresetDialog();
void AddItem(Preset::Type type, const std::string& suffix);