From f063e87f0674ed7473d4edbe7483dd2a17744f59 Mon Sep 17 00:00:00 2001 From: SoftFever Date: Tue, 26 Aug 2025 22:15:49 +0800 Subject: [PATCH] Revert "Show axis on selected plate" (#10530) Revert "Show axis on selected plate (#9419)" This reverts commit 8b78fe98aa1469da6c38c28e28c41d73bf31e59c. --- src/slic3r/GUI/3DBed.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index c50f2461b3..1105e60028 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -230,20 +230,17 @@ void Bed3D::Axes::render() shader->start_using(); //shader->set_uniform("emission_factor", 0.0f); - // ORCA show axes on current plate - Vec3d plate_origin = wxGetApp().plater()->get_partplate_list().get_selected_plate()->get_origin(); - // x axis m_arrow.set_color(AXIS_X_COLOR); - render_axis(shader, Geometry::assemble_transform(plate_origin, { 0.0, 0.5 * M_PI, 0.0 })); + render_axis(shader, Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 })); // y axis m_arrow.set_color(AXIS_Y_COLOR); - render_axis(shader, Geometry::assemble_transform(plate_origin, { -0.5 * M_PI, 0.0, 0.0 })); + render_axis(shader, Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 })); // z axis m_arrow.set_color(AXIS_Z_COLOR); - render_axis(shader, Geometry::assemble_transform(plate_origin)); + render_axis(shader, Geometry::assemble_transform(m_origin)); shader->stop_using();