Fixed conflicts after merge with master + fixed rendering of hovered gizmo grabbers

This commit is contained in:
enricoturri1966 2021-05-31 12:54:48 +02:00
commit f0354b43c1
31 changed files with 635 additions and 623 deletions

View file

@ -1,6 +1,7 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoMove.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include <GL/glew.h>
@ -18,17 +19,8 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero())
, m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoMove3D::~GLGizmoMove3D()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
m_vbo_cone.init_from(make_cone(1., 1., 2*PI/36));
}
std::string GLGizmoMove3D::get_tooltip() const
@ -49,8 +41,7 @@ std::string GLGizmoMove3D::get_tooltip() const
bool GLGizmoMove3D::on_init()
{
for (int i = 0; i < 3; ++i)
{
for (int i = 0; i < 3; ++i) {
m_grabbers.push_back(Grabber());
}
@ -61,7 +52,7 @@ bool GLGizmoMove3D::on_init()
std::string GLGizmoMove3D::on_get_name() const
{
return (_(L("Move")) + " [M]").ToUTF8().data();
return (_L("Move") + " [M]").ToUTF8().data();
}
bool GLGizmoMove3D::on_is_activable() const
@ -71,8 +62,7 @@ bool GLGizmoMove3D::on_is_activable() const
void GLGizmoMove3D::on_start_dragging()
{
if (m_hover_id != -1)
{
if (m_hover_id != -1) {
m_displacement = Vec3d::Zero();
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_starting_drag_position = m_grabbers[m_hover_id].center;
@ -90,11 +80,11 @@ void GLGizmoMove3D::on_stop_dragging()
void GLGizmoMove3D::on_update(const UpdateData& data)
{
if (m_hover_id == 0)
m_displacement(0) = calc_projection(data);
m_displacement.x() = calc_projection(data);
else if (m_hover_id == 1)
m_displacement(1) = calc_projection(data);
m_displacement.y() = calc_projection(data);
else if (m_hover_id == 2)
m_displacement(2) = calc_projection(data);
m_displacement.z() = calc_projection(data);
}
void GLGizmoMove3D::on_render() const
@ -108,27 +98,24 @@ void GLGizmoMove3D::on_render() const
const Vec3d& center = box.center();
// x axis
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 4 * sizeof(float));
m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
m_grabbers[0].color = AXES_COLOR[0];
// y axis
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 4 * sizeof(float));
m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() };
m_grabbers[1].color = AXES_COLOR[1];
// z axis
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 4 * sizeof(float));
m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset };
m_grabbers[2].color = AXES_COLOR[2];
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
if (m_hover_id == -1)
{
if (m_hover_id == -1) {
// draw axes
for (unsigned int i = 0; i < 3; ++i)
{
if (m_grabbers[i].enabled)
{
glsafe(::glColor4fv(AXES_COLOR[i]));
for (unsigned int i = 0; i < 3; ++i) {
if (m_grabbers[i].enabled) {
glsafe(::glColor4fv(AXES_COLOR[i].data()));
::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[i].center.data());
@ -138,24 +125,28 @@ void GLGizmoMove3D::on_render() const
// draw grabbers
render_grabbers(box);
for (unsigned int i = 0; i < 3; ++i)
{
for (unsigned int i = 0; i < 3; ++i) {
if (m_grabbers[i].enabled)
render_grabber_extension((Axis)i, box, false);
}
}
else
{
else {
// draw axis
glsafe(::glColor4fv(AXES_COLOR[m_hover_id]));
glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[m_hover_id].center.data());
glsafe(::glEnd());
// draw grabber
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
m_grabbers[m_hover_id].render(true, mean_size);
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
// draw grabber
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
m_grabbers[m_hover_id].render(true, mean_size);
shader->stop_using();
}
render_grabber_extension((Axis)m_hover_id, box, false);
}
}
@ -177,8 +168,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0)
{
if (len_starting_vec != 0.0) {
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
@ -200,42 +190,46 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
{
if (m_quadric == nullptr)
return;
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
float color[4];
::memcpy((void*)color, (const void*)m_grabbers[axis].color, 4 * sizeof(float));
if (!picking && (m_hover_id != -1))
{
std::array<float, 4> color = m_grabbers[axis].color;
if (!picking && m_hover_id != -1) {
color[0] = 1.0f - color[0];
color[1] = 1.0f - color[1];
color[2] = 1.0f - color[2];
color[3] = color[3];
}
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
if (! picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
#else
shader->set_uniform("uniform_color", color);
#endif // ENABLE_SEQUENTIAL_LIMITS
} else
glsafe(::glColor4fv(color.data()));
glsafe(::glColor4fv(color));
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)));
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
if (axis == X)
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
else if (axis == Y)
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
m_vbo_cone.render();
glsafe(::glPopMatrix());
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
if (! picking)
shader->stop_using();
}