Fixed conflicts after merge with master + fixed rendering of hovered gizmo grabbers

This commit is contained in:
enricoturri1966 2021-05-31 12:54:48 +02:00
commit f0354b43c1
31 changed files with 635 additions and 623 deletions

View file

@ -20,26 +20,22 @@ GLGizmoBase::Grabber::Grabber()
, dragging(false)
, enabled(true)
{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
color[3] = 1.0f;
color = { 1.0f, 1.0f, 1.0f, 1.0f };
}
void GLGizmoBase::Grabber::render(bool hover, float size) const
{
float render_color[4];
if (hover)
{
render_color[0] = 1.0f - color[0];
render_color[1] = 1.0f - color[1];
render_color[2] = 1.0f - color[2];
std::array<float, 4> render_color;
if (hover) {
render_color[0] = (1.0f - color[0]);
render_color[1] = (1.0f - color[1]);
render_color[2] = (1.0f - color[2]);
render_color[3] = color[3];
}
else
::memcpy((void*)render_color, (const void*)color, 4 * sizeof(float));
render_color = color;
render(size, render_color, true);
render(size, render_color, false);
}
float GLGizmoBase::Grabber::get_half_size(float size) const
@ -52,80 +48,37 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
return get_half_size(size) * DraggingScaleFactor;
}
void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
{
float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
if (! cube_initialized) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
TriangleMesh mesh = make_cube(1., 1., 1.);
mesh.translate(Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh);
const_cast<bool&>(cube_initialized) = true;
}
if (use_lighting)
glsafe(::glEnable(GL_LIGHTING));
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
glsafe(::glColor4fv(render_color));
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
if (shader != nullptr)
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
else
glsafe(::glColor4fv(render_color.data())); // picking
glsafe(::glPushMatrix());
glsafe(::glTranslated(center(0), center(1), center(2)));
glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
// face min x
glsafe(::glPushMatrix());
glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
render_face(half_size);
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
glsafe(::glScaled(fullsize, fullsize, fullsize));
cube.render();
glsafe(::glPopMatrix());
// face max x
glsafe(::glPushMatrix());
glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face min y
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f));
glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face max y
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f));
glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face min z
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size));
glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face max z
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size));
render_face(half_size);
glsafe(::glPopMatrix());
glsafe(::glPopMatrix());
if (use_lighting)
glsafe(::glDisable(GL_LIGHTING));
}
void GLGizmoBase::Grabber::render_face(float half_size) const
{
::glBegin(GL_TRIANGLES);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
glsafe(::glEnd());
}
@ -141,9 +94,12 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
, m_imgui(wxGetApp().imgui())
, m_first_input_window_render(true)
{
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 4 * sizeof(float));
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 4 * sizeof(float));
::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 4 * sizeof(float));
m_base_color = DEFAULT_BASE_COLOR;
m_drag_color = DEFAULT_DRAG_COLOR;
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
m_cone.init_from(make_cone(1., 1., 2 * PI / 24));
m_sphere.init_from(make_sphere(1., (2 * M_PI) / 24.));
m_cylinder.init_from(make_cylinder(1., 1., 2 * PI / 24.));
}
void GLGizmoBase::set_hover_id(int id)
@ -155,10 +111,9 @@ void GLGizmoBase::set_hover_id(int id)
}
}
void GLGizmoBase::set_highlight_color(const float* color)
void GLGizmoBase::set_highlight_color(const std::array<float, 4>& color)
{
if (color != nullptr)
::memcpy((void*)m_highlight_color, (const void*)color, 4 * sizeof(float));
m_highlight_color = color;
}
void GLGizmoBase::enable_grabber(unsigned int id)
@ -227,31 +182,31 @@ std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
}
void GLGizmoBase::render_grabbers(float size) const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled)
m_grabbers[i].render((m_hover_id == i), size);
m_grabbers[i].render(m_hover_id == i, size);
}
shader->stop_using();
}
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
if (m_grabbers[i].enabled)
{
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
std::array<float, 4> color = picking_color_component(i);
m_grabbers[i].color[0] = color[0];
m_grabbers[i].color[1] = color[1];
m_grabbers[i].color[2] = color[2];
m_grabbers[i].color[3] = color[3];
m_grabbers[i].color = color;
m_grabbers[i].render_for_picking(mean_size);
}
}
@ -265,8 +220,7 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
{
on_render_input_window(x, y, bottom_limit);
if (m_first_input_window_render)
{
if (m_first_input_window_render) {
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
// so, we forces another frame rendering the first time the imgui window is shown
m_parent.set_as_dirty();