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https://github.com/SoftFever/OrcaSlicer.git
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Removed tech ENABLE_RENDER_PICKING_PASS
(cherry picked from commit prusa3d/PrusaSlicer@f45711e7e5)
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f0199159e7
3 changed files with 0 additions and 23 deletions
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@ -12,8 +12,6 @@
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#define ENABLE_RENDER_SELECTION_CENTER 0
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// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
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// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
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#define ENABLE_RENDER_PICKING_PASS 0
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// Enable extracting thumbnails from selected gcode and save them as png files
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#define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0
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// Disable synchronization of unselected instances
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@ -1125,9 +1125,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed)
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, m_tab_down(false)
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, m_cursor_type(Standard)
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, m_reload_delayed(false)
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#if ENABLE_RENDER_PICKING_PASS
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, m_show_picking_texture(false)
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#endif // ENABLE_RENDER_PICKING_PASS
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, m_render_sla_auxiliaries(true)
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, m_labels(*this)
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, m_slope(m_volumes)
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@ -1833,9 +1830,6 @@ void GLCanvas3D::render(bool only_init)
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}
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}
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#if ENABLE_RENDER_PICKING_PASS
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if (!m_picking_enabled || !m_show_picking_texture) {
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#endif // ENABLE_RENDER_PICKING_PASS
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// draw scene
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glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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_render_background();
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@ -1900,9 +1894,6 @@ void GLCanvas3D::render(bool only_init)
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// could be invalidated by the following gizmo render methods
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_render_selection_sidebar_hints();
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_render_current_gizmo();
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#if ENABLE_RENDER_PICKING_PASS
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}
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#endif // ENABLE_RENDER_PICKING_PASS
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#if ENABLE_RAYCAST_PICKING_DEBUG
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if (m_picking_enabled && !m_mouse.dragging)
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@ -3192,14 +3183,6 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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//}
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//case 'O':
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//case 'o': { _update_camera_zoom(-1.0); break; }
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#if ENABLE_RENDER_PICKING_PASS
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case 'T':
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case 't': {
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m_show_picking_texture = !m_show_picking_texture;
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m_dirty = true;
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break;
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}
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#endif // ENABLE_RENDER_PICKING_PASS
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//case 'Z':
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//case 'z': {
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// if (!m_selection.is_empty())
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@ -579,10 +579,6 @@ private:
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bool m_reload_delayed;
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#if ENABLE_RENDER_PICKING_PASS
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bool m_show_picking_texture;
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#endif // ENABLE_RENDER_PICKING_PASS
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RenderStats m_render_stats;
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int m_imgui_undo_redo_hovered_pos{ -1 };
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