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https://github.com/SoftFever/OrcaSlicer.git
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Fixed order of loading the configs into Print / PrintObjects
and loading the 3d print path preview.
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parent
41a4df0a38
commit
efb1fd2066
6 changed files with 77 additions and 55 deletions
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@ -910,14 +910,12 @@ sub UseVBOs {
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if (! defined ($self->{use_VBOs})) {
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# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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# first when an OpenGL widget is shown for the first time. How ugly.
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# It seems like the wipe tower configuration fills in the VBOs before the window is created.
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# Therefore it is safer to wait for the first screen refresh on Windows and OSX as well.
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# return 0 if (! $self->init && $^O eq 'linux');
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return 0 if (! $self->init);
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return 0 if (! $self->init && $^O eq 'linux');
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# Don't use VBOs if anything fails.
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$self->{use_VBOs} = 0;
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if ($self->GetContext) {
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$self->SetCurrent($self->GetContext);
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Slic3r::GUI::_3DScene::_glew_init;
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my @gl_version = split(/\./, glGetString(GL_VERSION));
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$self->{use_VBOs} = int($gl_version[0]) >= 2;
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# print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n";
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@ -1023,8 +1021,6 @@ sub InitGL {
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_MULTISAMPLE);
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Slic3r::GUI::_3DScene::_glew_init;
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if ($self->UseVBOs) {
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my $shader = new Slic3r::GUI::_3DScene::GLShader;
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if (! $shader->load($self->_fragment_shader_Gouraud, $self->_vertex_shader_Gouraud)) {
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@ -1202,11 +1202,7 @@ sub schedule_background_process {
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# The timer is started by schedule_background_process(),
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sub async_apply_config {
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my ($self) = @_;
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# reset preview canvases
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$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
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$self->{preview3D}->reload_print if $self->{preview3D};
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# pause process thread before applying new config
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# since we don't want to touch data that is being used by the threads
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$self->pause_background_process;
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@ -1231,6 +1227,11 @@ sub async_apply_config {
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# schedule a new process thread in case it wasn't running
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$self->start_background_process;
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# Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared.
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# Otherwise they will be just refreshed.
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$self->{toolpaths2D}->reload_print if $self->{toolpaths2D};
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$self->{preview3D}->reload_print if $self->{preview3D};
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}
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sub start_background_process {
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@ -1817,8 +1818,10 @@ sub on_config_change {
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$self->{"btn_layer_editing"}->Enable;
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}
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}
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} elsif ($opt_key eq 'extruder_color') {
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} elsif ($opt_key eq 'extruder_colour') {
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$update_scheduled = 1;
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my $extruder_colors = $config->get('extruder_colour');
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$self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
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}
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}
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@ -8,7 +8,7 @@ use Wx qw(:misc :sizer :slider :statictext :keycode wxWHITE);
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use Wx::Event qw(EVT_SLIDER EVT_KEY_DOWN EVT_CHECKBOX);
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use base qw(Wx::Panel Class::Accessor);
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__PACKAGE__->mk_accessors(qw(print enabled _loaded canvas slider_low slider_high single_layer color_by_extruder));
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__PACKAGE__->mk_accessors(qw(print enabled _loaded canvas slider_low slider_high single_layer));
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sub new {
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my $class = shift;
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@ -16,6 +16,8 @@ sub new {
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my $self = $class->SUPER::new($parent, -1, wxDefaultPosition);
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$self->{config} = $config;
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$self->{number_extruders} = 1;
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$self->{preferred_color_mode} = 'feature';
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# init GUI elements
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my $canvas = Slic3r::GUI::3DScene->new($self);
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@ -54,7 +56,7 @@ sub new {
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$z_label_high->SetFont($Slic3r::GUI::small_font);
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$self->single_layer(0);
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$self->color_by_extruder(0);
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$self->{color_by_extruder} = 0;
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my $checkbox_singlelayer = $self->{checkbox_singlelayer} = Wx::CheckBox->new($self, -1, "1 Layer");
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my $checkbox_color_by_extruder = $self->{checkbox_color_by_extruder} = Wx::CheckBox->new($self, -1, "Tool");
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@ -112,7 +114,8 @@ sub new {
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}
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});
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EVT_CHECKBOX($self, $checkbox_color_by_extruder, sub {
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$self->color_by_extruder($checkbox_color_by_extruder->GetValue());
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$self->{color_by_extruder} = $checkbox_color_by_extruder->GetValue();
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$self->{preferred_color_mode} = $self->{color_by_extruder} ? 'tool' : 'feature';
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$self->reload_print;
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});
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@ -189,10 +192,21 @@ sub load_print {
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$self->slider_high->Show;
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$self->Layout;
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my $by_tool = $self->{color_by_extruder};
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if ($self->{preferred_color_mode} eq 'tool_or_feature') {
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# It is left to Slic3r to decide whether the print shall be colored by the tool or by the feature.
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# Color by feature if it is a single extruder print.
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my $extruders = $self->{print}->extruders;
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$by_tool = scalar(@{$extruders}) > 1;
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$self->{color_by_extruder} = $by_tool;
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$self->{checkbox_color_by_extruder}->SetValue($by_tool);
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$self->{preferred_color_mode} = 'tool_or_feature';
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}
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# Collect colors per extruder.
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# Leave it empty, if the print should be colored by a feature.
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my @colors = ();
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if ($self->color_by_extruder) {
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if ($by_tool) {
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my @extruder_colors = @{$self->{config}->extruder_colour};
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my @filament_colors = @{$self->{config}->filament_colour};
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for (my $i = 0; $i <= $#extruder_colors; $i += 1) {
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@ -264,4 +278,15 @@ sub set_bed_shape {
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$self->canvas->set_bed_shape($bed_shape);
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}
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sub set_number_extruders {
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my ($self, $number_extruders) = @_;
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if ($self->{number_extruders} != $number_extruders) {
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$self->{number_extruders} = $number_extruders;
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my $by_tool = $number_extruders > 1;
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$self->{color_by_extruder} = $by_tool;
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$self->{checkbox_color_by_extruder}->SetValue($by_tool);
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$self->{preferred_color_mode} = $by_tool ? 'tool_or_feature' : 'feature';
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}
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}
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1;
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