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Optimized Layer::merge_slices()
Don't merge classified pieces of layerm->slices, but use the non-split islands of a layer. For a single region print, these shall be equal. Added Slic3r-console.ico windows icon for the console Slic3r. This is a copy of the big icon, with the big images stripped off.
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4 changed files with 14 additions and 13 deletions
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@ -41,16 +41,6 @@ LayerRegion::flow(FlowRole role, bool bridge, double width) const
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);
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}
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void
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LayerRegion::merge_slices()
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{
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ExPolygons expp;
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// without safety offset, artifacts are generated (GH #2494)
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union_(to_polygons(STDMOVE(this->slices.surfaces)), &expp, true);
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this->slices.surfaces.clear();
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surfaces_append(this->slices.surfaces, expp, stInternal);
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}
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// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
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void LayerRegion::slices_to_fill_surfaces_clipped()
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{
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@ -126,6 +116,7 @@ LayerRegion::process_external_surfaces(const Layer* lower_layer)
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// Internal surfaces, not grown.
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Surfaces internal;
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// Areas, where an infill of various types (top, bottom, bottom bride, sparse, void) could be placed.
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//FIXME if non zero infill, then fill_boundaries could be cheaply initialized from layerm->fill_expolygons.
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Polygons fill_boundaries;
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// Collect top surfaces and internal surfaces.
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