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FIX: tree support may generate floating circles
Github: #1687 Change-Id: Ib762bd2f43e1a3671404a85e234c51a0f159d919 (cherry picked from commit adf84cb6e618b60eff57c66c9f4d2fc703a87cae)
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2 changed files with 20 additions and 16 deletions
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@ -30,6 +30,15 @@ struct LayerHeightData
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LayerHeightData(coordf_t z, coordf_t h, size_t next_layer) : print_z(z), height(h), next_layer_nr(next_layer) {}
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};
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struct TreeNode {
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Vec3f pos;
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std::vector<int> children; // index of children in the storing vector
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std::vector<int> parents; // index of parents in the storing vector
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TreeNode(Point pt, float z) {
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pos = { float(unscale_(pt.x())),float(unscale_(pt.y())),z };
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}
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};
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/*!
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* \brief Lazily generates tree guidance volumes.
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*
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@ -90,6 +99,8 @@ public:
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std::vector<LayerHeightData> layer_heights;
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std::vector<TreeNode> tree_nodes;
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private:
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/*!
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* \brief Convenience typedef for the keys to the caches
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