Rewrite bed raycaster registering that fixes crash when creating new project

This commit is contained in:
Noisyfox 2023-11-10 23:02:11 +08:00
parent 7984b4dc48
commit ee8ea0df04
3 changed files with 23 additions and 32 deletions

View file

@ -2672,6 +2672,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
m_selection.volumes_changed(map_glvolume_old_to_new); m_selection.volumes_changed(map_glvolume_old_to_new);
// @Enrico suggest this solution to preven accessing pointer on caster without data // @Enrico suggest this solution to preven accessing pointer on caster without data
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Bed);
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume); m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume);
m_gizmos.update_data(); m_gizmos.update_data();
m_gizmos.update_assemble_view_data(); m_gizmos.update_assemble_view_data();
@ -2725,6 +2726,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
#endif #endif
} }
// refresh bed raycasters for picking
if (m_canvas_type == ECanvasType::CanvasView3D) {
wxGetApp().plater()->get_partplate_list().register_raycasters_for_picking(*this);
}
// refresh volume raycasters for picking // refresh volume raycasters for picking
for (size_t i = 0; i < m_volumes.volumes.size(); ++i) { for (size_t i = 0; i < m_volumes.volumes.size(); ++i) {
const GLVolume* v = m_volumes.volumes[i]; const GLVolume* v = m_volumes.volumes[i];

View file

@ -148,7 +148,6 @@ PartPlate::PartPlate(PartPlateList *partplate_list, Vec3d origin, int width, int
PartPlate::~PartPlate() PartPlate::~PartPlate()
{ {
unregister_raycasters_for_picking();
clear(); clear();
//if (m_quadric != nullptr) //if (m_quadric != nullptr)
// ::gluDeleteQuadric(m_quadric); // ::gluDeleteQuadric(m_quadric);
@ -996,13 +995,6 @@ void PartPlate::render_only_numbers(bool bottom)
} }
} }
void PartPlate::register_rectangle_for_picking(PickingModel &model, int id)
{
wxGetApp().plater()->canvas3D()->add_raycaster_for_picking(SceneRaycaster::EType::Bed, id, *model.mesh_raycaster, Transform3d::Identity());
picking_ids.emplace_back(id);
}
/* /*
void PartPlate::render_label(GLCanvas3D& canvas) const { void PartPlate::render_label(GLCanvas3D& canvas) const {
std::string label = (boost::format("Plate %1%") % (m_plate_index + 1)).str(); std::string label = (boost::format("Plate %1%") % (m_plate_index + 1)).str();
@ -1221,25 +1213,20 @@ void PartPlate::render_right_arrow(const ColorRGBA render_color, bool use_lighti
} }
*/ */
void PartPlate::register_raycasters_for_picking() static void register_model_for_picking(GLCanvas3D &canvas, PickingModel &model, int id)
{ {
unregister_raycasters_for_picking(); canvas.add_raycaster_for_picking(SceneRaycaster::EType::Bed, id, *model.mesh_raycaster, Transform3d::Identity());
picking_ids.reserve(6);
register_rectangle_for_picking(m_triangles, picking_id_component(0));
register_rectangle_for_picking(m_del_icon, picking_id_component(1));
register_rectangle_for_picking(m_orient_icon, picking_id_component(2));
register_rectangle_for_picking(m_arrange_icon, picking_id_component(3));
register_rectangle_for_picking(m_lock_icon, picking_id_component(4));
if (m_partplate_list->render_plate_settings)
register_rectangle_for_picking(m_plate_settings_icon, picking_id_component(5));
} }
void PartPlate::unregister_raycasters_for_picking() { void PartPlate::register_raycasters_for_picking(GLCanvas3D &canvas)
for (int picking_id : picking_ids) { {
wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Bed, picking_id); register_model_for_picking(canvas, m_triangles, picking_id_component(0));
} register_model_for_picking(canvas, m_del_icon, picking_id_component(1));
picking_ids.clear(); register_model_for_picking(canvas, m_orient_icon, picking_id_component(2));
register_model_for_picking(canvas, m_arrange_icon, picking_id_component(3));
register_model_for_picking(canvas, m_lock_icon, picking_id_component(4));
if (m_partplate_list->render_plate_settings)
register_model_for_picking(canvas, m_plate_settings_icon, picking_id_component(5));
} }
int PartPlate::picking_id_component(int idx) const int PartPlate::picking_id_component(int idx) const
@ -2448,8 +2435,6 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
calc_vertex_for_number(0, false, m_plate_idx_icon); calc_vertex_for_number(0, false, m_plate_idx_icon);
// calc vertex for plate name // calc vertex for plate name
generate_plate_name_texture(); generate_plate_name_texture();
register_raycasters_for_picking();
} }
calc_height_limit(); calc_height_limit();
@ -3361,8 +3346,6 @@ int PartPlateList::delete_plate(int index)
return -1; return -1;
} }
plate->unregister_raycasters_for_picking();
if (m_plater) { if (m_plater) {
// In GUI mode // In GUI mode
// BBS: add wipe tower logic // BBS: add wipe tower logic

View file

@ -131,7 +131,6 @@ private:
PickingModel m_plate_settings_icon; PickingModel m_plate_settings_icon;
GLModel m_plate_idx_icon; GLModel m_plate_idx_icon;
GLTexture m_texture; GLTexture m_texture;
std::vector<int> picking_ids;
float m_scale_factor{ 1.0f }; float m_scale_factor{ 1.0f };
GLUquadricObject* m_quadric; GLUquadricObject* m_quadric;
@ -181,9 +180,7 @@ private:
void render_icons(bool bottom, bool only_name = false, int hover_id = -1); void render_icons(bool bottom, bool only_name = false, int hover_id = -1);
void render_only_numbers(bool bottom); void render_only_numbers(bool bottom);
void render_plate_name_texture(); void render_plate_name_texture();
void register_rectangle_for_picking(PickingModel &model, int id); void register_raycasters_for_picking(GLCanvas3D& canvas);
void register_raycasters_for_picking();
void unregister_raycasters_for_picking();
int picking_id_component(int idx) const; int picking_id_component(int idx) const;
public: public:
@ -744,6 +741,11 @@ public:
void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1, bool render_cali = false); void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1, bool render_cali = false);
void set_render_option(bool bedtype_texture, bool plate_settings); void set_render_option(bool bedtype_texture, bool plate_settings);
void set_render_cali(bool value = true) { render_cali_logo = value; } void set_render_cali(bool value = true) { render_cali_logo = value; }
void register_raycasters_for_picking(GLCanvas3D& canvas)
{
for (auto plate : m_plate_list)
plate->register_raycasters_for_picking(canvas);
}
BoundingBoxf3& get_bounding_box() { return m_bounding_box; } BoundingBoxf3& get_bounding_box() { return m_bounding_box; }
//int select_plate_by_hover_id(int hover_id); //int select_plate_by_hover_id(int hover_id);
int select_plate_by_obj(int obj_index, int instance_index); int select_plate_by_obj(int obj_index, int instance_index);