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	Fixed OpenGL assert on MESA OpenGL driver due to anisotropic texture filtering not supported
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -600,7 +600,8 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const | |||
| 
 | ||||
| #if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES | ||||
|     GLfloat max_anisotropy = 0.0f; | ||||
|     ::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy); | ||||
|     if (glewIsSupported("GL_EXT_texture_filter_anisotropic")) | ||||
|         ::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy); | ||||
| #endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
 | ||||
| 
 | ||||
|     std::string filename = tex_path + "_top.png"; | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri