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Another step towards C++ presets.
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@ -1208,6 +1208,8 @@ void TriangleMeshSlicer::make_expolygons(const Polygons &loops, ExPolygons* slic
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// perform a safety offset to merge very close facets (TODO: find test case for this)
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double safety_offset = scale_(0.0499);
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//FIXME see https://github.com/prusa3d/Slic3r/issues/520
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// double safety_offset = scale_(0.0001);
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ExPolygons ex_slices = offset2_ex(p_slices, +safety_offset, -safety_offset);
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#ifdef SLIC3R_TRIANGLEMESH_DEBUG
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