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Implemented merge of the objects to the one multi-part object
+ Implemented merge of the parts to the one object. But now this function doesn't used. + Fixed Model::looks_like_imperial_units()
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5 changed files with 184 additions and 15 deletions
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@ -453,24 +453,19 @@ bool Model::looks_like_imperial_units() const
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if (this->objects.size() == 0)
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return false;
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stl_vertex size = this->objects[0]->get_object_stl_stats().size;
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for (ModelObject* obj : this->objects)
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if (obj->get_object_stl_stats().volume < 9.0) // 9 = 3*3*3;
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return true;
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for (ModelObject* o : this->objects) {
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auto sz = o->get_object_stl_stats().size;
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if (size[0] < sz[0]) size[0] = sz[0];
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if (size[1] < sz[1]) size[1] = sz[1];
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if (size[2] < sz[2]) size[2] = sz[2];
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}
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return (size[0] < 3 && size[1] < 3 && size[2] < 3);
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return false;
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}
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void Model::convert_from_imperial_units()
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{
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double in_to_mm = 25.4;
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for (ModelObject* o : this->objects)
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o->scale_mesh_after_creation(Vec3d(in_to_mm, in_to_mm, in_to_mm));
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for (ModelObject* obj : this->objects)
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if (obj->get_object_stl_stats().volume < 9.0) // 9 = 3*3*3;
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obj->scale_mesh_after_creation(Vec3d(in_to_mm, in_to_mm, in_to_mm));
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}
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void Model::adjust_min_z()
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@ -1271,6 +1266,27 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
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return;
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}
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void ModelObject::merge()
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{
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if (this->volumes.size() == 1) {
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// We can't merge meshes if there's just one volume
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return;
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}
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TriangleMesh mesh;
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for (ModelVolume* volume : volumes)
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if (!volume->mesh().empty())
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mesh.merge(volume->mesh());
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mesh.repair();
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this->clear_volumes();
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ModelVolume* vol = this->add_volume(mesh);
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if (!vol)
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return;
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}
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// Support for non-uniform scaling of instances. If an instance is rotated by angles, which are not multiples of ninety degrees,
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// then the scaling in world coordinate system is not representable by the Geometry::Transformation structure.
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// This situation is solved by baking in the instance transformation into the mesh vertices.
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