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				https://github.com/SoftFever/OrcaSlicer.git
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	Use poly2tri for triangulation. This fixes some cases where polyPartition couldn't triangulate successfully. Reported as issue #9 in polyPartition repository. Tested with MotorHalter_0.stl cut at 1.2
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					 19 changed files with 2830 additions and 6 deletions
				
			
		
							
								
								
									
										18
									
								
								xs/MANIFEST
									
										
									
									
									
								
							
							
						
						
									
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								xs/MANIFEST
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -1680,6 +1680,18 @@ src/myinit.h
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src/perlglue.hpp
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src/Point.cpp
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src/Point.hpp
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src/poly2tri/common/shapes.cc
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src/poly2tri/common/shapes.h
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src/poly2tri/common/utils.h
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src/poly2tri/poly2tri.h
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src/poly2tri/sweep/advancing_front.cc
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src/poly2tri/sweep/advancing_front.h
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src/poly2tri/sweep/cdt.cc
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src/poly2tri/sweep/cdt.h
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src/poly2tri/sweep/sweep.cc
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src/poly2tri/sweep/sweep.h
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src/poly2tri/sweep/sweep_context.cc
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src/poly2tri/sweep/sweep_context.h
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src/Polygon.cpp
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src/Polygon.hpp
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src/Polyline.cpp
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			@ -1688,11 +1700,11 @@ src/PolylineCollection.cpp
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src/PolylineCollection.hpp
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src/polypartition.cpp
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src/polypartition.h
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src/PrintConfig.cpp
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src/PrintConfig.hpp
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src/ppport.h
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src/Print.cpp
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src/Print.hpp
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src/ppport.h
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src/PrintConfig.cpp
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src/PrintConfig.hpp
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src/Surface.cpp
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src/Surface.hpp
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src/SurfaceCollection.cpp
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						 | 
				
			
			
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						 | 
				
			
			@ -467,6 +467,31 @@ void simplify_polygons(const Slic3r::Polygons &subject, Slic3r::Polygons &retval
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    delete output;
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}
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void simplify_polygons(const Slic3r::Polygons &subject, Slic3r::ExPolygons &retval, bool preserve_collinear)
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{
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    if (!preserve_collinear) {
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        Polygons polygons;
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        simplify_polygons(subject, polygons, preserve_collinear);
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        union_(polygons, retval);
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        return;
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    }
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    // convert into Clipper polygons
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    ClipperLib::Paths input_subject;
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    Slic3rMultiPoints_to_ClipperPaths(subject, input_subject);
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    ClipperLib::PolyTree polytree;
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    ClipperLib::Clipper c;
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    c.PreserveCollinear(true);
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    c.StrictlySimple(true);
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    c.AddPaths(input_subject, ClipperLib::ptSubject, true);
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    c.Execute(ClipperLib::ctUnion, polytree, ClipperLib::pftNonZero, ClipperLib::pftNonZero);
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    // convert into ExPolygons
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    PolyTreeToExPolygons(polytree, retval);
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}
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void safety_offset(ClipperLib::Paths* &subject)
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{
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    // scale input
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			@ -99,6 +99,7 @@ void union_pt_chained(const Slic3r::Polygons &subject, Slic3r::Polygons &retval,
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static void traverse_pt(ClipperLib::PolyNodes &nodes, Slic3r::Polygons &retval);
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void simplify_polygons(const Slic3r::Polygons &subject, Slic3r::Polygons &retval, bool preserve_collinear = false);
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void simplify_polygons(const Slic3r::Polygons &subject, Slic3r::ExPolygons &retval, bool preserve_collinear = false);
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void safety_offset(ClipperLib::Paths* &subject);
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			@ -5,6 +5,7 @@
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#include "Line.hpp"
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#include "ClipperUtils.hpp"
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#include "polypartition.h"
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#include "poly2tri/poly2tri.h"
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#ifdef SLIC3RXS
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#include "perlglue.hpp"
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#endif
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			@ -312,6 +313,50 @@ ExPolygon::triangulate_pp(Polygons* polygons) const
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    }
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}
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void
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ExPolygon::triangulate_p2t(Polygons* polygons) const
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{
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    ExPolygons expp;
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    simplify_polygons(*this, expp, true);
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    for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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        p2t::CDT* cdt;
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        // TODO: prevent duplicate points
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        // contour
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        {
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            std::vector<p2t::Point*> points;
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            for (Points::const_iterator point = ex->contour.points.begin(); point != ex->contour.points.end(); ++point) {
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                points.push_back(new p2t::Point(point->x, point->y));
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            }
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            cdt = new p2t::CDT(points);
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        }
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        // holes
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        for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
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            std::vector<p2t::Point*> points;
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            for (Points::const_iterator point = hole->points.begin(); point != hole->points.end(); ++point) {
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                points.push_back(new p2t::Point(point->x, point->y));
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            }
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            cdt->AddHole(points);
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        }
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        // perform triangulation
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        cdt->Triangulate();
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        std::vector<p2t::Triangle*> triangles = cdt->GetTriangles();
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        for (std::vector<p2t::Triangle*>::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) {
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            Polygon p;
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            for (int i = 0; i <= 2; ++i) {
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                p2t::Point* point = (*triangle)->GetPoint(i);
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                p.points.push_back(Point(point->x, point->y));
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            }
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            polygons->push_back(p);
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        }
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    }
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(ExPolygon, "ExPolygon");
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			@ -33,6 +33,7 @@ class ExPolygon
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    void get_trapezoids2(Polygons* polygons, double angle) const;
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    void triangulate(Polygons* polygons) const;
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    void triangulate_pp(Polygons* polygons) const;
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    void triangulate_p2t(Polygons* polygons) const;
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    #ifdef SLIC3RXS
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    void from_SV(SV* poly_sv);
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			@ -923,7 +923,7 @@ TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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        // triangulate section
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        Polygons triangles;
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        for (ExPolygons::const_iterator expolygon = section.begin(); expolygon != section.end(); ++expolygon)
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            expolygon->triangulate_pp(&triangles);
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            expolygon->triangulate_p2t(&triangles);
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        // convert triangles to facets and append them to mesh
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        for (Polygons::const_iterator polygon = triangles.begin(); polygon != triangles.end(); ++polygon) {
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			@ -951,7 +951,7 @@ TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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        // triangulate section
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        Polygons triangles;
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        for (ExPolygons::const_iterator expolygon = section.begin(); expolygon != section.end(); ++expolygon)
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            expolygon->triangulate_pp(&triangles);
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            expolygon->triangulate_p2t(&triangles);
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        // convert triangles to facets and append them to mesh
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        for (Polygons::const_iterator polygon = triangles.begin(); polygon != triangles.end(); ++polygon) {
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						 | 
				
			
			
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										365
									
								
								xs/src/poly2tri/common/shapes.cc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										365
									
								
								xs/src/poly2tri/common/shapes.cc
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,365 @@
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/*
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 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
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 * http://code.google.com/p/poly2tri/
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 *
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without modification,
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		||||
 * are permitted provided that the following conditions are met:
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		||||
 *
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 * * Redistributions of source code must retain the above copyright notice,
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 *   this list of conditions and the following disclaimer.
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 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
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 *   and/or other materials provided with the distribution.
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 * * Neither the name of Poly2Tri nor the names of its contributors may be
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 *   used to endorse or promote products derived from this software without specific
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 *   prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
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 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "shapes.h"
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#include <iostream>
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namespace p2t {
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Triangle::Triangle(Point& a, Point& b, Point& c)
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{
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  points_[0] = &a; points_[1] = &b; points_[2] = &c;
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  neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
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  constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
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  delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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  interior_ = false;
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}
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// Update neighbor pointers
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void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
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{
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  if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
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    neighbors_[0] = t;
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  else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
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    neighbors_[1] = t;
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  else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
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    neighbors_[2] = t;
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  else
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    assert(0);
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}
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// Exhaustive search to update neighbor pointers
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void Triangle::MarkNeighbor(Triangle& t)
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{
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  if (t.Contains(points_[1], points_[2])) {
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    neighbors_[0] = &t;
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    t.MarkNeighbor(points_[1], points_[2], this);
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  } else if (t.Contains(points_[0], points_[2])) {
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    neighbors_[1] = &t;
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    t.MarkNeighbor(points_[0], points_[2], this);
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  } else if (t.Contains(points_[0], points_[1])) {
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    neighbors_[2] = &t;
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    t.MarkNeighbor(points_[0], points_[1], this);
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  }
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}
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/**
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 * Clears all references to all other triangles and points
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 */
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void Triangle::Clear()
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{
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    Triangle *t;
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    for( int i=0; i<3; i++ )
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    {
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        t = neighbors_[i];
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        if( t != NULL )
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        {
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            t->ClearNeighbor( this );
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        }
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    }
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    ClearNeighbors();
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    points_[0]=points_[1]=points_[2] = NULL;
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}
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void Triangle::ClearNeighbor(const Triangle *triangle )
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{
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    if( neighbors_[0] == triangle )
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    {
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        neighbors_[0] = NULL;
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    }
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    else if( neighbors_[1] == triangle )
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    {
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        neighbors_[1] = NULL;
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    }
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    else
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    {
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        neighbors_[2] = NULL;
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    }
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}
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void Triangle::ClearNeighbors()
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{
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  neighbors_[0] = NULL;
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  neighbors_[1] = NULL;
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  neighbors_[2] = NULL;
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}
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void Triangle::ClearDelunayEdges()
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{
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  delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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}
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Point* Triangle::OppositePoint(Triangle& t, const Point& p)
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{
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  Point *cw = t.PointCW(p);
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  return PointCW(*cw);
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}
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// Legalized triangle by rotating clockwise around point(0)
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void Triangle::Legalize(Point& point)
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{
 | 
			
		||||
  points_[1] = points_[0];
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		||||
  points_[0] = points_[2];
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		||||
  points_[2] = &point;
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		||||
}
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		||||
// Legalize triagnle by rotating clockwise around oPoint
 | 
			
		||||
void Triangle::Legalize(Point& opoint, Point& npoint)
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		||||
{
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		||||
  if (&opoint == points_[0]) {
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		||||
    points_[1] = points_[0];
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		||||
    points_[0] = points_[2];
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		||||
    points_[2] = &npoint;
 | 
			
		||||
  } else if (&opoint == points_[1]) {
 | 
			
		||||
    points_[2] = points_[1];
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		||||
    points_[1] = points_[0];
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		||||
    points_[0] = &npoint;
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		||||
  } else if (&opoint == points_[2]) {
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    points_[0] = points_[2];
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		||||
    points_[2] = points_[1];
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		||||
    points_[1] = &npoint;
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		||||
  } else {
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    assert(0);
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  }
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}
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int Triangle::Index(const Point* p)
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{
 | 
			
		||||
  if (p == points_[0]) {
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    return 0;
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		||||
  } else if (p == points_[1]) {
 | 
			
		||||
    return 1;
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		||||
  } else if (p == points_[2]) {
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    return 2;
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		||||
  }
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		||||
  assert(0);
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		||||
  return -1;
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		||||
}
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		||||
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		||||
int Triangle::EdgeIndex(const Point* p1, const Point* p2)
 | 
			
		||||
{
 | 
			
		||||
  if (points_[0] == p1) {
 | 
			
		||||
    if (points_[1] == p2) {
 | 
			
		||||
      return 2;
 | 
			
		||||
    } else if (points_[2] == p2) {
 | 
			
		||||
      return 1;
 | 
			
		||||
    }
 | 
			
		||||
  } else if (points_[1] == p1) {
 | 
			
		||||
    if (points_[2] == p2) {
 | 
			
		||||
      return 0;
 | 
			
		||||
    } else if (points_[0] == p2) {
 | 
			
		||||
      return 2;
 | 
			
		||||
    }
 | 
			
		||||
  } else if (points_[2] == p1) {
 | 
			
		||||
    if (points_[0] == p2) {
 | 
			
		||||
      return 1;
 | 
			
		||||
    } else if (points_[1] == p2) {
 | 
			
		||||
      return 0;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  return -1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Triangle::MarkConstrainedEdge(int index)
 | 
			
		||||
{
 | 
			
		||||
  constrained_edge[index] = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Triangle::MarkConstrainedEdge(Edge& edge)
 | 
			
		||||
{
 | 
			
		||||
  MarkConstrainedEdge(edge.p, edge.q);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Mark edge as constrained
 | 
			
		||||
void Triangle::MarkConstrainedEdge(Point* p, Point* q)
 | 
			
		||||
{
 | 
			
		||||
  if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
 | 
			
		||||
    constrained_edge[2] = true;
 | 
			
		||||
  } else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
 | 
			
		||||
    constrained_edge[1] = true;
 | 
			
		||||
  } else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
 | 
			
		||||
    constrained_edge[0] = true;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// The point counter-clockwise to given point
 | 
			
		||||
Point* Triangle::PointCW(const Point& point)
 | 
			
		||||
{
 | 
			
		||||
  if (&point == points_[0]) {
 | 
			
		||||
    return points_[2];
 | 
			
		||||
  } else if (&point == points_[1]) {
 | 
			
		||||
    return points_[0];
 | 
			
		||||
  } else if (&point == points_[2]) {
 | 
			
		||||
    return points_[1];
 | 
			
		||||
  }
 | 
			
		||||
  assert(0);
 | 
			
		||||
  return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// The point counter-clockwise to given point
 | 
			
		||||
Point* Triangle::PointCCW(const Point& point)
 | 
			
		||||
{
 | 
			
		||||
  if (&point == points_[0]) {
 | 
			
		||||
    return points_[1];
 | 
			
		||||
  } else if (&point == points_[1]) {
 | 
			
		||||
    return points_[2];
 | 
			
		||||
  } else if (&point == points_[2]) {
 | 
			
		||||
    return points_[0];
 | 
			
		||||
  }
 | 
			
		||||
  assert(0);
 | 
			
		||||
  return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// The neighbor clockwise to given point
 | 
			
		||||
Triangle* Triangle::NeighborCW(const Point& point)
 | 
			
		||||
{
 | 
			
		||||
  if (&point == points_[0]) {
 | 
			
		||||
    return neighbors_[1];
 | 
			
		||||
  } else if (&point == points_[1]) {
 | 
			
		||||
    return neighbors_[2];
 | 
			
		||||
  }
 | 
			
		||||
  return neighbors_[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// The neighbor counter-clockwise to given point
 | 
			
		||||
Triangle* Triangle::NeighborCCW(const Point& point)
 | 
			
		||||
{
 | 
			
		||||
  if (&point == points_[0]) {
 | 
			
		||||
    return neighbors_[2];
 | 
			
		||||
  } else if (&point == points_[1]) {
 | 
			
		||||
    return neighbors_[0];
 | 
			
		||||
  }
 | 
			
		||||
  return neighbors_[1];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Triangle::GetConstrainedEdgeCCW(const Point& p)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    return constrained_edge[2];
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    return constrained_edge[0];
 | 
			
		||||
  }
 | 
			
		||||
  return constrained_edge[1];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Triangle::GetConstrainedEdgeCW(const Point& p)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    return constrained_edge[1];
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    return constrained_edge[2];
 | 
			
		||||
  }
 | 
			
		||||
  return constrained_edge[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    constrained_edge[2] = ce;
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    constrained_edge[0] = ce;
 | 
			
		||||
  } else {
 | 
			
		||||
    constrained_edge[1] = ce;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    constrained_edge[1] = ce;
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    constrained_edge[2] = ce;
 | 
			
		||||
  } else {
 | 
			
		||||
    constrained_edge[0] = ce;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Triangle::GetDelunayEdgeCCW(const Point& p)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    return delaunay_edge[2];
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    return delaunay_edge[0];
 | 
			
		||||
  }
 | 
			
		||||
  return delaunay_edge[1];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Triangle::GetDelunayEdgeCW(const Point& p)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    return delaunay_edge[1];
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    return delaunay_edge[2];
 | 
			
		||||
  }
 | 
			
		||||
  return delaunay_edge[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Triangle::SetDelunayEdgeCCW(const Point& p, bool e)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    delaunay_edge[2] = e;
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    delaunay_edge[0] = e;
 | 
			
		||||
  } else {
 | 
			
		||||
    delaunay_edge[1] = e;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
 | 
			
		||||
{
 | 
			
		||||
  if (&p == points_[0]) {
 | 
			
		||||
    delaunay_edge[1] = e;
 | 
			
		||||
  } else if (&p == points_[1]) {
 | 
			
		||||
    delaunay_edge[2] = e;
 | 
			
		||||
  } else {
 | 
			
		||||
    delaunay_edge[0] = e;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// The neighbor across to given point
 | 
			
		||||
Triangle& Triangle::NeighborAcross(const Point& opoint)
 | 
			
		||||
{
 | 
			
		||||
  if (&opoint == points_[0]) {
 | 
			
		||||
    return *neighbors_[0];
 | 
			
		||||
  } else if (&opoint == points_[1]) {
 | 
			
		||||
    return *neighbors_[1];
 | 
			
		||||
  }
 | 
			
		||||
  return *neighbors_[2];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Triangle::DebugPrint()
 | 
			
		||||
{
 | 
			
		||||
  using namespace std;
 | 
			
		||||
  cout << points_[0]->x << "," << points_[0]->y << " ";
 | 
			
		||||
  cout << points_[1]->x << "," << points_[1]->y << " ";
 | 
			
		||||
  cout << points_[2]->x << "," << points_[2]->y << endl;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										323
									
								
								xs/src/poly2tri/common/shapes.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										323
									
								
								xs/src/poly2tri/common/shapes.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,323 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
// Include guard
 | 
			
		||||
#ifndef SHAPES_H
 | 
			
		||||
#define SHAPES_H
 | 
			
		||||
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <cstddef>
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#include <cmath>
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
struct Edge;
 | 
			
		||||
 | 
			
		||||
struct Point {
 | 
			
		||||
 | 
			
		||||
  double x, y;
 | 
			
		||||
 | 
			
		||||
  /// Default constructor does nothing (for performance).
 | 
			
		||||
  Point()
 | 
			
		||||
  {
 | 
			
		||||
    x = 0.0;
 | 
			
		||||
    y = 0.0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// The edges this point constitutes an upper ending point
 | 
			
		||||
  std::vector<Edge*> edge_list;
 | 
			
		||||
 | 
			
		||||
  /// Construct using coordinates.
 | 
			
		||||
  Point(double x, double y) : x(x), y(y) {}
 | 
			
		||||
 | 
			
		||||
  /// Set this point to all zeros.
 | 
			
		||||
  void set_zero()
 | 
			
		||||
  {
 | 
			
		||||
    x = 0.0;
 | 
			
		||||
    y = 0.0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// Set this point to some specified coordinates.
 | 
			
		||||
  void set(double x_, double y_)
 | 
			
		||||
  {
 | 
			
		||||
    x = x_;
 | 
			
		||||
    y = y_;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// Negate this point.
 | 
			
		||||
  Point operator -() const
 | 
			
		||||
  {
 | 
			
		||||
    Point v;
 | 
			
		||||
    v.set(-x, -y);
 | 
			
		||||
    return v;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// Add a point to this point.
 | 
			
		||||
  void operator +=(const Point& v)
 | 
			
		||||
  {
 | 
			
		||||
    x += v.x;
 | 
			
		||||
    y += v.y;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// Subtract a point from this point.
 | 
			
		||||
  void operator -=(const Point& v)
 | 
			
		||||
  {
 | 
			
		||||
    x -= v.x;
 | 
			
		||||
    y -= v.y;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// Multiply this point by a scalar.
 | 
			
		||||
  void operator *=(double a)
 | 
			
		||||
  {
 | 
			
		||||
    x *= a;
 | 
			
		||||
    y *= a;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// Get the length of this point (the norm).
 | 
			
		||||
  double Length() const
 | 
			
		||||
  {
 | 
			
		||||
    return sqrt(x * x + y * y);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /// Convert this point into a unit point. Returns the Length.
 | 
			
		||||
  double Normalize()
 | 
			
		||||
  {
 | 
			
		||||
    const double len = Length();
 | 
			
		||||
    x /= len;
 | 
			
		||||
    y /= len;
 | 
			
		||||
    return len;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Represents a simple polygon's edge
 | 
			
		||||
struct Edge {
 | 
			
		||||
 | 
			
		||||
  Point* p, *q;
 | 
			
		||||
 | 
			
		||||
  /// Constructor
 | 
			
		||||
  Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
 | 
			
		||||
  {
 | 
			
		||||
    if (p1.y > p2.y) {
 | 
			
		||||
      q = &p1;
 | 
			
		||||
      p = &p2;
 | 
			
		||||
    } else if (p1.y == p2.y) {
 | 
			
		||||
      if (p1.x > p2.x) {
 | 
			
		||||
        q = &p1;
 | 
			
		||||
        p = &p2;
 | 
			
		||||
      } else if (p1.x == p2.x) {
 | 
			
		||||
        // Repeat points
 | 
			
		||||
        assert(false);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    q->edge_list.push_back(this);
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Triangle-based data structures are know to have better performance than quad-edge structures
 | 
			
		||||
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
 | 
			
		||||
//      "Triangulations in CGAL"
 | 
			
		||||
class Triangle {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
/// Constructor
 | 
			
		||||
Triangle(Point& a, Point& b, Point& c);
 | 
			
		||||
 | 
			
		||||
/// Flags to determine if an edge is a Constrained edge
 | 
			
		||||
bool constrained_edge[3];
 | 
			
		||||
/// Flags to determine if an edge is a Delauney edge
 | 
			
		||||
bool delaunay_edge[3];
 | 
			
		||||
 | 
			
		||||
Point* GetPoint(int index);
 | 
			
		||||
Point* PointCW(const Point& point);
 | 
			
		||||
Point* PointCCW(const Point& point);
 | 
			
		||||
Point* OppositePoint(Triangle& t, const Point& p);
 | 
			
		||||
 | 
			
		||||
Triangle* GetNeighbor(int index);
 | 
			
		||||
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
 | 
			
		||||
void MarkNeighbor(Triangle& t);
 | 
			
		||||
 | 
			
		||||
void MarkConstrainedEdge(int index);
 | 
			
		||||
void MarkConstrainedEdge(Edge& edge);
 | 
			
		||||
void MarkConstrainedEdge(Point* p, Point* q);
 | 
			
		||||
 | 
			
		||||
int Index(const Point* p);
 | 
			
		||||
int EdgeIndex(const Point* p1, const Point* p2);
 | 
			
		||||
 | 
			
		||||
Triangle* NeighborCW(const Point& point);
 | 
			
		||||
Triangle* NeighborCCW(const Point& point);
 | 
			
		||||
bool GetConstrainedEdgeCCW(const Point& p);
 | 
			
		||||
bool GetConstrainedEdgeCW(const Point& p);
 | 
			
		||||
void SetConstrainedEdgeCCW(const Point& p, bool ce);
 | 
			
		||||
void SetConstrainedEdgeCW(const Point& p, bool ce);
 | 
			
		||||
bool GetDelunayEdgeCCW(const Point& p);
 | 
			
		||||
bool GetDelunayEdgeCW(const Point& p);
 | 
			
		||||
void SetDelunayEdgeCCW(const Point& p, bool e);
 | 
			
		||||
void SetDelunayEdgeCW(const Point& p, bool e);
 | 
			
		||||
 | 
			
		||||
bool Contains(const Point* p);
 | 
			
		||||
bool Contains(const Edge& e);
 | 
			
		||||
bool Contains(const Point* p, const Point* q);
 | 
			
		||||
void Legalize(Point& point);
 | 
			
		||||
void Legalize(Point& opoint, Point& npoint);
 | 
			
		||||
/**
 | 
			
		||||
 * Clears all references to all other triangles and points
 | 
			
		||||
 */
 | 
			
		||||
void Clear();
 | 
			
		||||
void ClearNeighbor(const Triangle *triangle);
 | 
			
		||||
void ClearNeighbors();
 | 
			
		||||
void ClearDelunayEdges();
 | 
			
		||||
 | 
			
		||||
inline bool IsInterior();
 | 
			
		||||
inline void IsInterior(bool b);
 | 
			
		||||
 | 
			
		||||
Triangle& NeighborAcross(const Point& opoint);
 | 
			
		||||
 | 
			
		||||
void DebugPrint();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
/// Triangle points
 | 
			
		||||
Point* points_[3];
 | 
			
		||||
/// Neighbor list
 | 
			
		||||
Triangle* neighbors_[3];
 | 
			
		||||
 | 
			
		||||
/// Has this triangle been marked as an interior triangle?
 | 
			
		||||
bool interior_;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
inline bool cmp(const Point* a, const Point* b)
 | 
			
		||||
{
 | 
			
		||||
  if (a->y < b->y) {
 | 
			
		||||
    return true;
 | 
			
		||||
  } else if (a->y == b->y) {
 | 
			
		||||
    // Make sure q is point with greater x value
 | 
			
		||||
    if (a->x < b->x) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Add two points_ component-wise.
 | 
			
		||||
inline Point operator +(const Point& a, const Point& b)
 | 
			
		||||
{
 | 
			
		||||
  return Point(a.x + b.x, a.y + b.y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Subtract two points_ component-wise.
 | 
			
		||||
inline Point operator -(const Point& a, const Point& b)
 | 
			
		||||
{
 | 
			
		||||
  return Point(a.x - b.x, a.y - b.y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Multiply point by scalar
 | 
			
		||||
inline Point operator *(double s, const Point& a)
 | 
			
		||||
{
 | 
			
		||||
  return Point(s * a.x, s * a.y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline bool operator ==(const Point& a, const Point& b)
 | 
			
		||||
{
 | 
			
		||||
  return a.x == b.x && a.y == b.y;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline bool operator !=(const Point& a, const Point& b)
 | 
			
		||||
{
 | 
			
		||||
  return !(a.x == b.x) && !(a.y == b.y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Peform the dot product on two vectors.
 | 
			
		||||
inline double Dot(const Point& a, const Point& b)
 | 
			
		||||
{
 | 
			
		||||
  return a.x * b.x + a.y * b.y;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Perform the cross product on two vectors. In 2D this produces a scalar.
 | 
			
		||||
inline double Cross(const Point& a, const Point& b)
 | 
			
		||||
{
 | 
			
		||||
  return a.x * b.y - a.y * b.x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Perform the cross product on a point and a scalar. In 2D this produces
 | 
			
		||||
/// a point.
 | 
			
		||||
inline Point Cross(const Point& a, double s)
 | 
			
		||||
{
 | 
			
		||||
  return Point(s * a.y, -s * a.x);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Perform the cross product on a scalar and a point. In 2D this produces
 | 
			
		||||
/// a point.
 | 
			
		||||
inline Point Cross(double s, const Point& a)
 | 
			
		||||
{
 | 
			
		||||
  return Point(-s * a.y, s * a.x);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline Point* Triangle::GetPoint(int index)
 | 
			
		||||
{
 | 
			
		||||
  return points_[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline Triangle* Triangle::GetNeighbor(int index)
 | 
			
		||||
{
 | 
			
		||||
  return neighbors_[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline bool Triangle::Contains(const Point* p)
 | 
			
		||||
{
 | 
			
		||||
  return p == points_[0] || p == points_[1] || p == points_[2];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline bool Triangle::Contains(const Edge& e)
 | 
			
		||||
{
 | 
			
		||||
  return Contains(e.p) && Contains(e.q);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline bool Triangle::Contains(const Point* p, const Point* q)
 | 
			
		||||
{
 | 
			
		||||
  return Contains(p) && Contains(q);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline bool Triangle::IsInterior()
 | 
			
		||||
{
 | 
			
		||||
  return interior_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline void Triangle::IsInterior(bool b)
 | 
			
		||||
{
 | 
			
		||||
  interior_ = b;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										122
									
								
								xs/src/poly2tri/common/utils.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										122
									
								
								xs/src/poly2tri/common/utils.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,122 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef UTILS_H
 | 
			
		||||
#define UTILS_H
 | 
			
		||||
 | 
			
		||||
// Otherwise #defines like M_PI are undeclared under Visual Studio
 | 
			
		||||
#define _USE_MATH_DEFINES
 | 
			
		||||
 | 
			
		||||
#include <exception>
 | 
			
		||||
#include <math.h>
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
const double PI_3div4 = 3 * M_PI / 4;
 | 
			
		||||
const double PI_div2 = 1.57079632679489661923;
 | 
			
		||||
const double EPSILON = 1e-12;
 | 
			
		||||
 | 
			
		||||
enum Orientation { CW, CCW, COLLINEAR };
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Forumla to calculate signed area<br>
 | 
			
		||||
 * Positive if CCW<br>
 | 
			
		||||
 * Negative if CW<br>
 | 
			
		||||
 * 0 if collinear<br>
 | 
			
		||||
 * <pre>
 | 
			
		||||
 * A[P1,P2,P3]  =  (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
 | 
			
		||||
 *              =  (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
 | 
			
		||||
 * </pre>
 | 
			
		||||
 */
 | 
			
		||||
Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
 | 
			
		||||
{
 | 
			
		||||
  double detleft = (pa.x - pc.x) * (pb.y - pc.y);
 | 
			
		||||
  double detright = (pa.y - pc.y) * (pb.x - pc.x);
 | 
			
		||||
  double val = detleft - detright;
 | 
			
		||||
  if (val > -EPSILON && val < EPSILON) {
 | 
			
		||||
    return COLLINEAR;
 | 
			
		||||
  } else if (val > 0) {
 | 
			
		||||
    return CCW;
 | 
			
		||||
  }
 | 
			
		||||
  return CW;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
 | 
			
		||||
{
 | 
			
		||||
  double pdx = pd.x;
 | 
			
		||||
  double pdy = pd.y;
 | 
			
		||||
  double adx = pa.x - pdx;
 | 
			
		||||
  double ady = pa.y - pdy;
 | 
			
		||||
  double bdx = pb.x - pdx;
 | 
			
		||||
  double bdy = pb.y - pdy;
 | 
			
		||||
 | 
			
		||||
  double adxbdy = adx * bdy;
 | 
			
		||||
  double bdxady = bdx * ady;
 | 
			
		||||
  double oabd = adxbdy - bdxady;
 | 
			
		||||
 | 
			
		||||
  if (oabd <= EPSILON) {
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  double cdx = pc.x - pdx;
 | 
			
		||||
  double cdy = pc.y - pdy;
 | 
			
		||||
 | 
			
		||||
  double cdxady = cdx * ady;
 | 
			
		||||
  double adxcdy = adx * cdy;
 | 
			
		||||
  double ocad = cdxady - adxcdy;
 | 
			
		||||
 | 
			
		||||
  if (ocad <= EPSILON) {
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point& pd)
 | 
			
		||||
{
 | 
			
		||||
  double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
 | 
			
		||||
  if (oadb >= -EPSILON) {
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y);
 | 
			
		||||
  if (oadc <= EPSILON) {
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										38
									
								
								xs/src/poly2tri/poly2tri.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								xs/src/poly2tri/poly2tri.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,38 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef POLY2TRI_H
 | 
			
		||||
#define POLY2TRI_H
 | 
			
		||||
 | 
			
		||||
#include "common/shapes.h"
 | 
			
		||||
#include "sweep/cdt.h"
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										108
									
								
								xs/src/poly2tri/sweep/advancing_front.cc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										108
									
								
								xs/src/poly2tri/sweep/advancing_front.cc
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,108 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
#include "advancing_front.h"
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
AdvancingFront::AdvancingFront(Node& head, Node& tail)
 | 
			
		||||
{
 | 
			
		||||
  head_ = &head;
 | 
			
		||||
  tail_ = &tail;
 | 
			
		||||
  search_node_ = &head;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node* AdvancingFront::LocateNode(double x)
 | 
			
		||||
{
 | 
			
		||||
  Node* node = search_node_;
 | 
			
		||||
 | 
			
		||||
  if (x < node->value) {
 | 
			
		||||
    while ((node = node->prev) != NULL) {
 | 
			
		||||
      if (x >= node->value) {
 | 
			
		||||
        search_node_ = node;
 | 
			
		||||
        return node;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  } else {
 | 
			
		||||
    while ((node = node->next) != NULL) {
 | 
			
		||||
      if (x < node->value) {
 | 
			
		||||
        search_node_ = node->prev;
 | 
			
		||||
        return node->prev;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node* AdvancingFront::FindSearchNode(double x)
 | 
			
		||||
{
 | 
			
		||||
  (void)x; // suppress compiler warnings "unused parameter 'x'"
 | 
			
		||||
  // TODO: implement BST index
 | 
			
		||||
  return search_node_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node* AdvancingFront::LocatePoint(const Point* point)
 | 
			
		||||
{
 | 
			
		||||
  const double px = point->x;
 | 
			
		||||
  Node* node = FindSearchNode(px);
 | 
			
		||||
  const double nx = node->point->x;
 | 
			
		||||
 | 
			
		||||
  if (px == nx) {
 | 
			
		||||
    if (point != node->point) {
 | 
			
		||||
      // We might have two nodes with same x value for a short time
 | 
			
		||||
      if (point == node->prev->point) {
 | 
			
		||||
        node = node->prev;
 | 
			
		||||
      } else if (point == node->next->point) {
 | 
			
		||||
        node = node->next;
 | 
			
		||||
      } else {
 | 
			
		||||
        assert(0);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  } else if (px < nx) {
 | 
			
		||||
    while ((node = node->prev) != NULL) {
 | 
			
		||||
      if (point == node->point) {
 | 
			
		||||
        break;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  } else {
 | 
			
		||||
    while ((node = node->next) != NULL) {
 | 
			
		||||
      if (point == node->point)
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  if(node) search_node_ = node;
 | 
			
		||||
  return node;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
AdvancingFront::~AdvancingFront()
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										118
									
								
								xs/src/poly2tri/sweep/advancing_front.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										118
									
								
								xs/src/poly2tri/sweep/advancing_front.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,118 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef ADVANCED_FRONT_H
 | 
			
		||||
#define ADVANCED_FRONT_H
 | 
			
		||||
 | 
			
		||||
#include "../common/shapes.h"
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
struct Node;
 | 
			
		||||
 | 
			
		||||
// Advancing front node
 | 
			
		||||
struct Node {
 | 
			
		||||
  Point* point;
 | 
			
		||||
  Triangle* triangle;
 | 
			
		||||
 | 
			
		||||
  Node* next;
 | 
			
		||||
  Node* prev;
 | 
			
		||||
 | 
			
		||||
  double value;
 | 
			
		||||
 | 
			
		||||
  Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x)
 | 
			
		||||
  {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x)
 | 
			
		||||
  {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Advancing front
 | 
			
		||||
class AdvancingFront {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
AdvancingFront(Node& head, Node& tail);
 | 
			
		||||
// Destructor
 | 
			
		||||
~AdvancingFront();
 | 
			
		||||
 | 
			
		||||
Node* head();
 | 
			
		||||
void set_head(Node* node);
 | 
			
		||||
Node* tail();
 | 
			
		||||
void set_tail(Node* node);
 | 
			
		||||
Node* search();
 | 
			
		||||
void set_search(Node* node);
 | 
			
		||||
 | 
			
		||||
/// Locate insertion point along advancing front
 | 
			
		||||
Node* LocateNode(double x);
 | 
			
		||||
 | 
			
		||||
Node* LocatePoint(const Point* point);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
Node* head_, *tail_, *search_node_;
 | 
			
		||||
 | 
			
		||||
Node* FindSearchNode(double x);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
inline Node* AdvancingFront::head()
 | 
			
		||||
{
 | 
			
		||||
  return head_;
 | 
			
		||||
}
 | 
			
		||||
inline void AdvancingFront::set_head(Node* node)
 | 
			
		||||
{
 | 
			
		||||
  head_ = node;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline Node* AdvancingFront::tail()
 | 
			
		||||
{
 | 
			
		||||
  return tail_;
 | 
			
		||||
}
 | 
			
		||||
inline void AdvancingFront::set_tail(Node* node)
 | 
			
		||||
{
 | 
			
		||||
  tail_ = node;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline Node* AdvancingFront::search()
 | 
			
		||||
{
 | 
			
		||||
  return search_node_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline void AdvancingFront::set_search(Node* node)
 | 
			
		||||
{
 | 
			
		||||
  search_node_ = node;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										71
									
								
								xs/src/poly2tri/sweep/cdt.cc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								xs/src/poly2tri/sweep/cdt.cc
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,71 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
#include "cdt.h"
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
CDT::CDT(const std::vector<Point*>& polyline)
 | 
			
		||||
{
 | 
			
		||||
  sweep_context_ = new SweepContext(polyline);
 | 
			
		||||
  sweep_ = new Sweep;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void CDT::AddHole(const std::vector<Point*>& polyline)
 | 
			
		||||
{
 | 
			
		||||
  sweep_context_->AddHole(polyline);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void CDT::AddPoint(Point* point) {
 | 
			
		||||
  sweep_context_->AddPoint(point);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void CDT::Triangulate()
 | 
			
		||||
{
 | 
			
		||||
  sweep_->Triangulate(*sweep_context_);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<p2t::Triangle*> CDT::GetTriangles()
 | 
			
		||||
{
 | 
			
		||||
  return sweep_context_->GetTriangles();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::list<p2t::Triangle*> CDT::GetMap()
 | 
			
		||||
{
 | 
			
		||||
  return sweep_context_->GetMap();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CDT::~CDT()
 | 
			
		||||
{
 | 
			
		||||
  delete sweep_context_;
 | 
			
		||||
  delete sweep_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										105
									
								
								xs/src/poly2tri/sweep/cdt.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								xs/src/poly2tri/sweep/cdt.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,105 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef CDT_H
 | 
			
		||||
#define CDT_H
 | 
			
		||||
 | 
			
		||||
#include "advancing_front.h"
 | 
			
		||||
#include "sweep_context.h"
 | 
			
		||||
#include "sweep.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 * @author Mason Green <mason.green@gmail.com>
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
class CDT
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Constructor - add polyline with non repeating points
 | 
			
		||||
   *
 | 
			
		||||
   * @param polyline
 | 
			
		||||
   */
 | 
			
		||||
  CDT(const std::vector<Point*>& polyline);
 | 
			
		||||
 | 
			
		||||
   /**
 | 
			
		||||
   * Destructor - clean up memory
 | 
			
		||||
   */
 | 
			
		||||
  ~CDT();
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Add a hole
 | 
			
		||||
   *
 | 
			
		||||
   * @param polyline
 | 
			
		||||
   */
 | 
			
		||||
  void AddHole(const std::vector<Point*>& polyline);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Add a steiner point
 | 
			
		||||
   *
 | 
			
		||||
   * @param point
 | 
			
		||||
   */
 | 
			
		||||
  void AddPoint(Point* point);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Triangulate - do this AFTER you've added the polyline, holes, and Steiner points
 | 
			
		||||
   */
 | 
			
		||||
  void Triangulate();
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Get CDT triangles
 | 
			
		||||
   */
 | 
			
		||||
  std::vector<Triangle*> GetTriangles();
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Get triangle map
 | 
			
		||||
   */
 | 
			
		||||
  std::list<Triangle*> GetMap();
 | 
			
		||||
 | 
			
		||||
  private:
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Internals
 | 
			
		||||
   */
 | 
			
		||||
 | 
			
		||||
  SweepContext* sweep_context_;
 | 
			
		||||
  Sweep* sweep_;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										808
									
								
								xs/src/poly2tri/sweep/sweep.cc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										808
									
								
								xs/src/poly2tri/sweep/sweep.cc
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,808 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
#include <stdexcept>
 | 
			
		||||
#include "sweep.h"
 | 
			
		||||
#include "sweep_context.h"
 | 
			
		||||
#include "advancing_front.h"
 | 
			
		||||
#include "../common/utils.h"
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
// Triangulate simple polygon with holes
 | 
			
		||||
void Sweep::Triangulate(SweepContext& tcx)
 | 
			
		||||
{
 | 
			
		||||
  tcx.InitTriangulation();
 | 
			
		||||
  tcx.CreateAdvancingFront(nodes_);
 | 
			
		||||
  // Sweep points; build mesh
 | 
			
		||||
  SweepPoints(tcx);
 | 
			
		||||
  // Clean up
 | 
			
		||||
  FinalizationPolygon(tcx);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::SweepPoints(SweepContext& tcx)
 | 
			
		||||
{
 | 
			
		||||
  for (size_t i = 1; i < tcx.point_count(); i++) {
 | 
			
		||||
    Point& point = *tcx.GetPoint(i);
 | 
			
		||||
    Node* node = &PointEvent(tcx, point);
 | 
			
		||||
    for (unsigned int i = 0; i < point.edge_list.size(); i++) {
 | 
			
		||||
      EdgeEvent(tcx, point.edge_list[i], node);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FinalizationPolygon(SweepContext& tcx)
 | 
			
		||||
{
 | 
			
		||||
  // Get an Internal triangle to start with
 | 
			
		||||
  Triangle* t = tcx.front()->head()->next->triangle;
 | 
			
		||||
  Point* p = tcx.front()->head()->next->point;
 | 
			
		||||
  while (!t->GetConstrainedEdgeCW(*p)) {
 | 
			
		||||
    t = t->NeighborCCW(*p);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Collect interior triangles constrained by edges
 | 
			
		||||
  tcx.MeshClean(*t);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
 | 
			
		||||
{
 | 
			
		||||
  Node& node = tcx.LocateNode(point);
 | 
			
		||||
  Node& new_node = NewFrontTriangle(tcx, point, node);
 | 
			
		||||
 | 
			
		||||
  // Only need to check +epsilon since point never have smaller
 | 
			
		||||
  // x value than node due to how we fetch nodes from the front
 | 
			
		||||
  if (point.x <= node.point->x + EPSILON) {
 | 
			
		||||
    Fill(tcx, node);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  //tcx.AddNode(new_node);
 | 
			
		||||
 | 
			
		||||
  FillAdvancingFront(tcx, new_node);
 | 
			
		||||
  return new_node;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
 | 
			
		||||
{
 | 
			
		||||
  tcx.edge_event.constrained_edge = edge;
 | 
			
		||||
  tcx.edge_event.right = (edge->p->x > edge->q->x);
 | 
			
		||||
 | 
			
		||||
  if (IsEdgeSideOfTriangle(*node->triangle, *edge->p, *edge->q)) {
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // For now we will do all needed filling
 | 
			
		||||
  // TODO: integrate with flip process might give some better performance
 | 
			
		||||
  //       but for now this avoid the issue with cases that needs both flips and fills
 | 
			
		||||
  FillEdgeEvent(tcx, edge, node);
 | 
			
		||||
  EdgeEvent(tcx, *edge->p, *edge->q, node->triangle, *edge->q);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
 | 
			
		||||
{
 | 
			
		||||
  if (IsEdgeSideOfTriangle(*triangle, ep, eq)) {
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  Point* p1 = triangle->PointCCW(point);
 | 
			
		||||
  Orientation o1 = Orient2d(eq, *p1, ep);
 | 
			
		||||
  if (o1 == COLLINEAR) {
 | 
			
		||||
    if( triangle->Contains(&eq, p1)) {
 | 
			
		||||
      triangle->MarkConstrainedEdge(&eq, p1 );
 | 
			
		||||
      // We are modifying the constraint maybe it would be better to
 | 
			
		||||
      // not change the given constraint and just keep a variable for the new constraint
 | 
			
		||||
      tcx.edge_event.constrained_edge->q = p1;
 | 
			
		||||
      triangle = &triangle->NeighborAcross(point);
 | 
			
		||||
      EdgeEvent( tcx, ep, *p1, triangle, *p1 );
 | 
			
		||||
    } else {
 | 
			
		||||
      std::runtime_error("EdgeEvent - collinear points not supported");
 | 
			
		||||
      assert(0);
 | 
			
		||||
    }
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  Point* p2 = triangle->PointCW(point);
 | 
			
		||||
  Orientation o2 = Orient2d(eq, *p2, ep);
 | 
			
		||||
  if (o2 == COLLINEAR) {
 | 
			
		||||
    if( triangle->Contains(&eq, p2)) {
 | 
			
		||||
      triangle->MarkConstrainedEdge(&eq, p2 );
 | 
			
		||||
      // We are modifying the constraint maybe it would be better to
 | 
			
		||||
      // not change the given constraint and just keep a variable for the new constraint
 | 
			
		||||
      tcx.edge_event.constrained_edge->q = p2;
 | 
			
		||||
      triangle = &triangle->NeighborAcross(point);
 | 
			
		||||
      EdgeEvent( tcx, ep, *p2, triangle, *p2 );
 | 
			
		||||
    } else {
 | 
			
		||||
      std::runtime_error("EdgeEvent - collinear points not supported");
 | 
			
		||||
      assert(0);
 | 
			
		||||
    }
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  if (o1 == o2) {
 | 
			
		||||
    // Need to decide if we are rotating CW or CCW to get to a triangle
 | 
			
		||||
    // that will cross edge
 | 
			
		||||
    if (o1 == CW) {
 | 
			
		||||
      triangle = triangle->NeighborCCW(point);
 | 
			
		||||
    }       else{
 | 
			
		||||
      triangle = triangle->NeighborCW(point);
 | 
			
		||||
    }
 | 
			
		||||
    EdgeEvent(tcx, ep, eq, triangle, point);
 | 
			
		||||
  } else {
 | 
			
		||||
    // This triangle crosses constraint so lets flippin start!
 | 
			
		||||
    FlipEdgeEvent(tcx, ep, eq, triangle, point);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
 | 
			
		||||
{
 | 
			
		||||
  const int index = triangle.EdgeIndex(&ep, &eq);
 | 
			
		||||
 | 
			
		||||
  if (index != -1) {
 | 
			
		||||
    triangle.MarkConstrainedEdge(index);
 | 
			
		||||
    Triangle* t = triangle.GetNeighbor(index);
 | 
			
		||||
    if (t) {
 | 
			
		||||
      t->MarkConstrainedEdge(&ep, &eq);
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
  return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  Triangle* triangle = new Triangle(point, *node.point, *node.next->point);
 | 
			
		||||
 | 
			
		||||
  triangle->MarkNeighbor(*node.triangle);
 | 
			
		||||
  tcx.AddToMap(triangle);
 | 
			
		||||
 | 
			
		||||
  Node* new_node = new Node(point);
 | 
			
		||||
  nodes_.push_back(new_node);
 | 
			
		||||
 | 
			
		||||
  new_node->next = node.next;
 | 
			
		||||
  new_node->prev = &node;
 | 
			
		||||
  node.next->prev = new_node;
 | 
			
		||||
  node.next = new_node;
 | 
			
		||||
 | 
			
		||||
  if (!Legalize(tcx, *triangle)) {
 | 
			
		||||
    tcx.MapTriangleToNodes(*triangle);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  return *new_node;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::Fill(SweepContext& tcx, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  Triangle* triangle = new Triangle(*node.prev->point, *node.point, *node.next->point);
 | 
			
		||||
 | 
			
		||||
  // TODO: should copy the constrained_edge value from neighbor triangles
 | 
			
		||||
  //       for now constrained_edge values are copied during the legalize
 | 
			
		||||
  triangle->MarkNeighbor(*node.prev->triangle);
 | 
			
		||||
  triangle->MarkNeighbor(*node.triangle);
 | 
			
		||||
 | 
			
		||||
  tcx.AddToMap(triangle);
 | 
			
		||||
 | 
			
		||||
  // Update the advancing front
 | 
			
		||||
  node.prev->next = node.next;
 | 
			
		||||
  node.next->prev = node.prev;
 | 
			
		||||
 | 
			
		||||
  // If it was legalized the triangle has already been mapped
 | 
			
		||||
  if (!Legalize(tcx, *triangle)) {
 | 
			
		||||
    tcx.MapTriangleToNodes(*triangle);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
  // Fill right holes
 | 
			
		||||
  Node* node = n.next;
 | 
			
		||||
 | 
			
		||||
  while (node->next) {
 | 
			
		||||
    // if HoleAngle exceeds 90 degrees then break.
 | 
			
		||||
    if (LargeHole_DontFill(node)) break;
 | 
			
		||||
    Fill(tcx, *node);
 | 
			
		||||
    node = node->next;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Fill left holes
 | 
			
		||||
  node = n.prev;
 | 
			
		||||
 | 
			
		||||
  while (node->prev) {
 | 
			
		||||
    // if HoleAngle exceeds 90 degrees then break.
 | 
			
		||||
    if (LargeHole_DontFill(node)) break;
 | 
			
		||||
    Fill(tcx, *node);
 | 
			
		||||
    node = node->prev;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Fill right basins
 | 
			
		||||
  if (n.next && n.next->next) {
 | 
			
		||||
    const double angle = BasinAngle(n);
 | 
			
		||||
    if (angle < PI_3div4) {
 | 
			
		||||
      FillBasin(tcx, n);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// True if HoleAngle exceeds 90 degrees.
 | 
			
		||||
bool Sweep::LargeHole_DontFill(const Node* node) const {
 | 
			
		||||
 | 
			
		||||
  const Node* nextNode = node->next;
 | 
			
		||||
  const Node* prevNode = node->prev;
 | 
			
		||||
  if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
 | 
			
		||||
          return false;
 | 
			
		||||
 | 
			
		||||
  // Check additional points on front.
 | 
			
		||||
  const Node* next2Node = nextNode->next;
 | 
			
		||||
  // "..Plus.." because only want angles on same side as point being added.
 | 
			
		||||
  if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
 | 
			
		||||
          return false;
 | 
			
		||||
 | 
			
		||||
  const Node* prev2Node = prevNode->prev;
 | 
			
		||||
  // "..Plus.." because only want angles on same side as point being added.
 | 
			
		||||
  if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
 | 
			
		||||
          return false;
 | 
			
		||||
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
 | 
			
		||||
  const double angle = Angle(origin, pa, pb);
 | 
			
		||||
  return ((angle > PI_div2) || (angle < -PI_div2));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const {
 | 
			
		||||
  const double angle = Angle(origin, pa, pb);
 | 
			
		||||
  return (angle > PI_div2) || (angle < 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
double Sweep::Angle(const Point* origin, const Point* pa, const Point* pb) const {
 | 
			
		||||
  /* Complex plane
 | 
			
		||||
   * ab = cosA +i*sinA
 | 
			
		||||
   * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
 | 
			
		||||
   * atan2(y,x) computes the principal value of the argument function
 | 
			
		||||
   * applied to the complex number x+iy
 | 
			
		||||
   * Where x = ax*bx + ay*by
 | 
			
		||||
   *       y = ax*by - ay*bx
 | 
			
		||||
   */
 | 
			
		||||
  const double px = origin->x;
 | 
			
		||||
  const double py = origin->y;
 | 
			
		||||
  const double ax = pa->x- px;
 | 
			
		||||
  const double ay = pa->y - py;
 | 
			
		||||
  const double bx = pb->x - px;
 | 
			
		||||
  const double by = pb->y - py;
 | 
			
		||||
  const double x = ax * by - ay * bx;
 | 
			
		||||
  const double y = ax * bx + ay * by;
 | 
			
		||||
  return atan2(x, y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
double Sweep::BasinAngle(const Node& node) const
 | 
			
		||||
{
 | 
			
		||||
  const double ax = node.point->x - node.next->next->point->x;
 | 
			
		||||
  const double ay = node.point->y - node.next->next->point->y;
 | 
			
		||||
  return atan2(ay, ax);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
double Sweep::HoleAngle(const Node& node) const
 | 
			
		||||
{
 | 
			
		||||
  /* Complex plane
 | 
			
		||||
   * ab = cosA +i*sinA
 | 
			
		||||
   * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
 | 
			
		||||
   * atan2(y,x) computes the principal value of the argument function
 | 
			
		||||
   * applied to the complex number x+iy
 | 
			
		||||
   * Where x = ax*bx + ay*by
 | 
			
		||||
   *       y = ax*by - ay*bx
 | 
			
		||||
   */
 | 
			
		||||
  const double ax = node.next->point->x - node.point->x;
 | 
			
		||||
  const double ay = node.next->point->y - node.point->y;
 | 
			
		||||
  const double bx = node.prev->point->x - node.point->x;
 | 
			
		||||
  const double by = node.prev->point->y - node.point->y;
 | 
			
		||||
  return atan2(ax * by - ay * bx, ax * bx + ay * by);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
 | 
			
		||||
{
 | 
			
		||||
  // To legalize a triangle we start by finding if any of the three edges
 | 
			
		||||
  // violate the Delaunay condition
 | 
			
		||||
  for (int i = 0; i < 3; i++) {
 | 
			
		||||
    if (t.delaunay_edge[i])
 | 
			
		||||
      continue;
 | 
			
		||||
 | 
			
		||||
    Triangle* ot = t.GetNeighbor(i);
 | 
			
		||||
 | 
			
		||||
    if (ot) {
 | 
			
		||||
      Point* p = t.GetPoint(i);
 | 
			
		||||
      Point* op = ot->OppositePoint(t, *p);
 | 
			
		||||
      int oi = ot->Index(op);
 | 
			
		||||
 | 
			
		||||
      // If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
 | 
			
		||||
      // then we should not try to legalize
 | 
			
		||||
      if (ot->constrained_edge[oi] || ot->delaunay_edge[oi]) {
 | 
			
		||||
        t.constrained_edge[i] = ot->constrained_edge[oi];
 | 
			
		||||
        continue;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      bool inside = Incircle(*p, *t.PointCCW(*p), *t.PointCW(*p), *op);
 | 
			
		||||
 | 
			
		||||
      if (inside) {
 | 
			
		||||
        // Lets mark this shared edge as Delaunay
 | 
			
		||||
        t.delaunay_edge[i] = true;
 | 
			
		||||
        ot->delaunay_edge[oi] = true;
 | 
			
		||||
 | 
			
		||||
        // Lets rotate shared edge one vertex CW to legalize it
 | 
			
		||||
        RotateTrianglePair(t, *p, *ot, *op);
 | 
			
		||||
 | 
			
		||||
        // We now got one valid Delaunay Edge shared by two triangles
 | 
			
		||||
        // This gives us 4 new edges to check for Delaunay
 | 
			
		||||
 | 
			
		||||
        // Make sure that triangle to node mapping is done only one time for a specific triangle
 | 
			
		||||
        bool not_legalized = !Legalize(tcx, t);
 | 
			
		||||
        if (not_legalized) {
 | 
			
		||||
          tcx.MapTriangleToNodes(t);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        not_legalized = !Legalize(tcx, *ot);
 | 
			
		||||
        if (not_legalized)
 | 
			
		||||
          tcx.MapTriangleToNodes(*ot);
 | 
			
		||||
 | 
			
		||||
        // Reset the Delaunay edges, since they only are valid Delaunay edges
 | 
			
		||||
        // until we add a new triangle or point.
 | 
			
		||||
        // XXX: need to think about this. Can these edges be tried after we
 | 
			
		||||
        //      return to previous recursive level?
 | 
			
		||||
        t.delaunay_edge[i] = false;
 | 
			
		||||
        ot->delaunay_edge[oi] = false;
 | 
			
		||||
 | 
			
		||||
        // If triangle have been legalized no need to check the other edges since
 | 
			
		||||
        // the recursive legalization will handles those so we can end here.
 | 
			
		||||
        return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Sweep::Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const
 | 
			
		||||
{
 | 
			
		||||
  const double adx = pa.x - pd.x;
 | 
			
		||||
  const double ady = pa.y - pd.y;
 | 
			
		||||
  const double bdx = pb.x - pd.x;
 | 
			
		||||
  const double bdy = pb.y - pd.y;
 | 
			
		||||
 | 
			
		||||
  const double adxbdy = adx * bdy;
 | 
			
		||||
  const double bdxady = bdx * ady;
 | 
			
		||||
  const double oabd = adxbdy - bdxady;
 | 
			
		||||
 | 
			
		||||
  if (oabd <= 0)
 | 
			
		||||
    return false;
 | 
			
		||||
 | 
			
		||||
  const double cdx = pc.x - pd.x;
 | 
			
		||||
  const double cdy = pc.y - pd.y;
 | 
			
		||||
 | 
			
		||||
  const double cdxady = cdx * ady;
 | 
			
		||||
  const double adxcdy = adx * cdy;
 | 
			
		||||
  const double ocad = cdxady - adxcdy;
 | 
			
		||||
 | 
			
		||||
  if (ocad <= 0)
 | 
			
		||||
    return false;
 | 
			
		||||
 | 
			
		||||
  const double bdxcdy = bdx * cdy;
 | 
			
		||||
  const double cdxbdy = cdx * bdy;
 | 
			
		||||
 | 
			
		||||
  const double alift = adx * adx + ady * ady;
 | 
			
		||||
  const double blift = bdx * bdx + bdy * bdy;
 | 
			
		||||
  const double clift = cdx * cdx + cdy * cdy;
 | 
			
		||||
 | 
			
		||||
  const double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
 | 
			
		||||
 | 
			
		||||
  return det > 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const
 | 
			
		||||
{
 | 
			
		||||
  Triangle* n1, *n2, *n3, *n4;
 | 
			
		||||
  n1 = t.NeighborCCW(p);
 | 
			
		||||
  n2 = t.NeighborCW(p);
 | 
			
		||||
  n3 = ot.NeighborCCW(op);
 | 
			
		||||
  n4 = ot.NeighborCW(op);
 | 
			
		||||
 | 
			
		||||
  bool ce1, ce2, ce3, ce4;
 | 
			
		||||
  ce1 = t.GetConstrainedEdgeCCW(p);
 | 
			
		||||
  ce2 = t.GetConstrainedEdgeCW(p);
 | 
			
		||||
  ce3 = ot.GetConstrainedEdgeCCW(op);
 | 
			
		||||
  ce4 = ot.GetConstrainedEdgeCW(op);
 | 
			
		||||
 | 
			
		||||
  bool de1, de2, de3, de4;
 | 
			
		||||
  de1 = t.GetDelunayEdgeCCW(p);
 | 
			
		||||
  de2 = t.GetDelunayEdgeCW(p);
 | 
			
		||||
  de3 = ot.GetDelunayEdgeCCW(op);
 | 
			
		||||
  de4 = ot.GetDelunayEdgeCW(op);
 | 
			
		||||
 | 
			
		||||
  t.Legalize(p, op);
 | 
			
		||||
  ot.Legalize(op, p);
 | 
			
		||||
 | 
			
		||||
  // Remap delaunay_edge
 | 
			
		||||
  ot.SetDelunayEdgeCCW(p, de1);
 | 
			
		||||
  t.SetDelunayEdgeCW(p, de2);
 | 
			
		||||
  t.SetDelunayEdgeCCW(op, de3);
 | 
			
		||||
  ot.SetDelunayEdgeCW(op, de4);
 | 
			
		||||
 | 
			
		||||
  // Remap constrained_edge
 | 
			
		||||
  ot.SetConstrainedEdgeCCW(p, ce1);
 | 
			
		||||
  t.SetConstrainedEdgeCW(p, ce2);
 | 
			
		||||
  t.SetConstrainedEdgeCCW(op, ce3);
 | 
			
		||||
  ot.SetConstrainedEdgeCW(op, ce4);
 | 
			
		||||
 | 
			
		||||
  // Remap neighbors
 | 
			
		||||
  // XXX: might optimize the markNeighbor by keeping track of
 | 
			
		||||
  //      what side should be assigned to what neighbor after the
 | 
			
		||||
  //      rotation. Now mark neighbor does lots of testing to find
 | 
			
		||||
  //      the right side.
 | 
			
		||||
  t.ClearNeighbors();
 | 
			
		||||
  ot.ClearNeighbors();
 | 
			
		||||
  if (n1) ot.MarkNeighbor(*n1);
 | 
			
		||||
  if (n2) t.MarkNeighbor(*n2);
 | 
			
		||||
  if (n3) t.MarkNeighbor(*n3);
 | 
			
		||||
  if (n4) ot.MarkNeighbor(*n4);
 | 
			
		||||
  t.MarkNeighbor(ot);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillBasin(SweepContext& tcx, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
 | 
			
		||||
    tcx.basin.left_node = node.next->next;
 | 
			
		||||
  } else {
 | 
			
		||||
    tcx.basin.left_node = node.next;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Find the bottom and right node
 | 
			
		||||
  tcx.basin.bottom_node = tcx.basin.left_node;
 | 
			
		||||
  while (tcx.basin.bottom_node->next
 | 
			
		||||
         && tcx.basin.bottom_node->point->y >= tcx.basin.bottom_node->next->point->y) {
 | 
			
		||||
    tcx.basin.bottom_node = tcx.basin.bottom_node->next;
 | 
			
		||||
  }
 | 
			
		||||
  if (tcx.basin.bottom_node == tcx.basin.left_node) {
 | 
			
		||||
    // No valid basin
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  tcx.basin.right_node = tcx.basin.bottom_node;
 | 
			
		||||
  while (tcx.basin.right_node->next
 | 
			
		||||
         && tcx.basin.right_node->point->y < tcx.basin.right_node->next->point->y) {
 | 
			
		||||
    tcx.basin.right_node = tcx.basin.right_node->next;
 | 
			
		||||
  }
 | 
			
		||||
  if (tcx.basin.right_node == tcx.basin.bottom_node) {
 | 
			
		||||
    // No valid basins
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  tcx.basin.width = tcx.basin.right_node->point->x - tcx.basin.left_node->point->x;
 | 
			
		||||
  tcx.basin.left_highest = tcx.basin.left_node->point->y > tcx.basin.right_node->point->y;
 | 
			
		||||
 | 
			
		||||
  FillBasinReq(tcx, tcx.basin.bottom_node);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillBasinReq(SweepContext& tcx, Node* node)
 | 
			
		||||
{
 | 
			
		||||
  // if shallow stop filling
 | 
			
		||||
  if (IsShallow(tcx, *node)) {
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  Fill(tcx, *node);
 | 
			
		||||
 | 
			
		||||
  if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) {
 | 
			
		||||
    return;
 | 
			
		||||
  } else if (node->prev == tcx.basin.left_node) {
 | 
			
		||||
    Orientation o = Orient2d(*node->point, *node->next->point, *node->next->next->point);
 | 
			
		||||
    if (o == CW) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    node = node->next;
 | 
			
		||||
  } else if (node->next == tcx.basin.right_node) {
 | 
			
		||||
    Orientation o = Orient2d(*node->point, *node->prev->point, *node->prev->prev->point);
 | 
			
		||||
    if (o == CCW) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    node = node->prev;
 | 
			
		||||
  } else {
 | 
			
		||||
    // Continue with the neighbor node with lowest Y value
 | 
			
		||||
    if (node->prev->point->y < node->next->point->y) {
 | 
			
		||||
      node = node->prev;
 | 
			
		||||
    } else {
 | 
			
		||||
      node = node->next;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  FillBasinReq(tcx, node);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Sweep::IsShallow(SweepContext& tcx, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  double height;
 | 
			
		||||
 | 
			
		||||
  if (tcx.basin.left_highest) {
 | 
			
		||||
    height = tcx.basin.left_node->point->y - node.point->y;
 | 
			
		||||
  } else {
 | 
			
		||||
    height = tcx.basin.right_node->point->y - node.point->y;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // if shallow stop filling
 | 
			
		||||
  if (tcx.basin.width > height) {
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
  return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
 | 
			
		||||
{
 | 
			
		||||
  if (tcx.edge_event.right) {
 | 
			
		||||
    FillRightAboveEdgeEvent(tcx, edge, node);
 | 
			
		||||
  } else {
 | 
			
		||||
    FillLeftAboveEdgeEvent(tcx, edge, node);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
 | 
			
		||||
{
 | 
			
		||||
  while (node->next->point->x < edge->p->x) {
 | 
			
		||||
    // Check if next node is below the edge
 | 
			
		||||
    if (Orient2d(*edge->q, *node->next->point, *edge->p) == CCW) {
 | 
			
		||||
      FillRightBelowEdgeEvent(tcx, edge, *node);
 | 
			
		||||
    } else {
 | 
			
		||||
      node = node->next;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  if (node.point->x < edge->p->x) {
 | 
			
		||||
    if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
 | 
			
		||||
      // Concave
 | 
			
		||||
      FillRightConcaveEdgeEvent(tcx, edge, node);
 | 
			
		||||
    } else{
 | 
			
		||||
      // Convex
 | 
			
		||||
      FillRightConvexEdgeEvent(tcx, edge, node);
 | 
			
		||||
      // Retry this one
 | 
			
		||||
      FillRightBelowEdgeEvent(tcx, edge, node);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  Fill(tcx, *node.next);
 | 
			
		||||
  if (node.next->point != edge->p) {
 | 
			
		||||
    // Next above or below edge?
 | 
			
		||||
    if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) {
 | 
			
		||||
      // Below
 | 
			
		||||
      if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
 | 
			
		||||
        // Next is concave
 | 
			
		||||
        FillRightConcaveEdgeEvent(tcx, edge, node);
 | 
			
		||||
      } else {
 | 
			
		||||
        // Next is convex
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  // Next concave or convex?
 | 
			
		||||
  if (Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point) == CCW) {
 | 
			
		||||
    // Concave
 | 
			
		||||
    FillRightConcaveEdgeEvent(tcx, edge, *node.next);
 | 
			
		||||
  } else{
 | 
			
		||||
    // Convex
 | 
			
		||||
    // Next above or below edge?
 | 
			
		||||
    if (Orient2d(*edge->q, *node.next->next->point, *edge->p) == CCW) {
 | 
			
		||||
      // Below
 | 
			
		||||
      FillRightConvexEdgeEvent(tcx, edge, *node.next);
 | 
			
		||||
    } else{
 | 
			
		||||
      // Above
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
 | 
			
		||||
{
 | 
			
		||||
  while (node->prev->point->x > edge->p->x) {
 | 
			
		||||
    // Check if next node is below the edge
 | 
			
		||||
    if (Orient2d(*edge->q, *node->prev->point, *edge->p) == CW) {
 | 
			
		||||
      FillLeftBelowEdgeEvent(tcx, edge, *node);
 | 
			
		||||
    } else {
 | 
			
		||||
      node = node->prev;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  if (node.point->x > edge->p->x) {
 | 
			
		||||
    if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
 | 
			
		||||
      // Concave
 | 
			
		||||
      FillLeftConcaveEdgeEvent(tcx, edge, node);
 | 
			
		||||
    } else {
 | 
			
		||||
      // Convex
 | 
			
		||||
      FillLeftConvexEdgeEvent(tcx, edge, node);
 | 
			
		||||
      // Retry this one
 | 
			
		||||
      FillLeftBelowEdgeEvent(tcx, edge, node);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  // Next concave or convex?
 | 
			
		||||
  if (Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) {
 | 
			
		||||
    // Concave
 | 
			
		||||
    FillLeftConcaveEdgeEvent(tcx, edge, *node.prev);
 | 
			
		||||
  } else{
 | 
			
		||||
    // Convex
 | 
			
		||||
    // Next above or below edge?
 | 
			
		||||
    if (Orient2d(*edge->q, *node.prev->prev->point, *edge->p) == CW) {
 | 
			
		||||
      // Below
 | 
			
		||||
      FillLeftConvexEdgeEvent(tcx, edge, *node.prev);
 | 
			
		||||
    } else{
 | 
			
		||||
      // Above
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
 | 
			
		||||
{
 | 
			
		||||
  Fill(tcx, *node.prev);
 | 
			
		||||
  if (node.prev->point != edge->p) {
 | 
			
		||||
    // Next above or below edge?
 | 
			
		||||
    if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) {
 | 
			
		||||
      // Below
 | 
			
		||||
      if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
 | 
			
		||||
        // Next is concave
 | 
			
		||||
        FillLeftConcaveEdgeEvent(tcx, edge, node);
 | 
			
		||||
      } else{
 | 
			
		||||
        // Next is convex
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
 | 
			
		||||
{
 | 
			
		||||
  Triangle& ot = t->NeighborAcross(p);
 | 
			
		||||
  Point& op = *ot.OppositePoint(*t, p);
 | 
			
		||||
 | 
			
		||||
  if (&ot == NULL) {
 | 
			
		||||
    // If we want to integrate the fillEdgeEvent do it here
 | 
			
		||||
    // With current implementation we should never get here
 | 
			
		||||
    //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
 | 
			
		||||
    assert(0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
 | 
			
		||||
    // Lets rotate shared edge one vertex CW
 | 
			
		||||
    RotateTrianglePair(*t, p, ot, op);
 | 
			
		||||
    tcx.MapTriangleToNodes(*t);
 | 
			
		||||
    tcx.MapTriangleToNodes(ot);
 | 
			
		||||
 | 
			
		||||
    if (p == eq && op == ep) {
 | 
			
		||||
      if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
 | 
			
		||||
        t->MarkConstrainedEdge(&ep, &eq);
 | 
			
		||||
        ot.MarkConstrainedEdge(&ep, &eq);
 | 
			
		||||
        Legalize(tcx, *t);
 | 
			
		||||
        Legalize(tcx, ot);
 | 
			
		||||
      } else {
 | 
			
		||||
        // XXX: I think one of the triangles should be legalized here?
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      Orientation o = Orient2d(eq, op, ep);
 | 
			
		||||
      t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op);
 | 
			
		||||
      FlipEdgeEvent(tcx, ep, eq, t, p);
 | 
			
		||||
    }
 | 
			
		||||
  } else {
 | 
			
		||||
    Point& newP = NextFlipPoint(ep, eq, ot, op);
 | 
			
		||||
    FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP);
 | 
			
		||||
    EdgeEvent(tcx, ep, eq, t, p);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op)
 | 
			
		||||
{
 | 
			
		||||
  if (o == CCW) {
 | 
			
		||||
    // ot is not crossing edge after flip
 | 
			
		||||
    int edge_index = ot.EdgeIndex(&p, &op);
 | 
			
		||||
    ot.delaunay_edge[edge_index] = true;
 | 
			
		||||
    Legalize(tcx, ot);
 | 
			
		||||
    ot.ClearDelunayEdges();
 | 
			
		||||
    return t;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // t is not crossing edge after flip
 | 
			
		||||
  int edge_index = t.EdgeIndex(&p, &op);
 | 
			
		||||
 | 
			
		||||
  t.delaunay_edge[edge_index] = true;
 | 
			
		||||
  Legalize(tcx, t);
 | 
			
		||||
  t.ClearDelunayEdges();
 | 
			
		||||
  return ot;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
 | 
			
		||||
{
 | 
			
		||||
  Orientation o2d = Orient2d(eq, op, ep);
 | 
			
		||||
  if (o2d == CW) {
 | 
			
		||||
    // Right
 | 
			
		||||
    return *ot.PointCCW(op);
 | 
			
		||||
  } else if (o2d == CCW) {
 | 
			
		||||
    // Left
 | 
			
		||||
    return *ot.PointCW(op);
 | 
			
		||||
  }
 | 
			
		||||
  throw std::runtime_error("[Unsupported] Opposing point on constrained edge");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
 | 
			
		||||
                              Triangle& t, Point& p)
 | 
			
		||||
{
 | 
			
		||||
  Triangle& ot = t.NeighborAcross(p);
 | 
			
		||||
  Point& op = *ot.OppositePoint(t, p);
 | 
			
		||||
 | 
			
		||||
  if (&t.NeighborAcross(p) == NULL) {
 | 
			
		||||
    // If we want to integrate the fillEdgeEvent do it here
 | 
			
		||||
    // With current implementation we should never get here
 | 
			
		||||
    //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
 | 
			
		||||
    assert(0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
 | 
			
		||||
    // flip with new edge op->eq
 | 
			
		||||
    FlipEdgeEvent(tcx, eq, op, &ot, op);
 | 
			
		||||
    // TODO: Actually I just figured out that it should be possible to
 | 
			
		||||
    //       improve this by getting the next ot and op before the the above
 | 
			
		||||
    //       flip and continue the flipScanEdgeEvent here
 | 
			
		||||
    // set new ot and op here and loop back to inScanArea test
 | 
			
		||||
    // also need to set a new flip_triangle first
 | 
			
		||||
    // Turns out at first glance that this is somewhat complicated
 | 
			
		||||
    // so it will have to wait.
 | 
			
		||||
  } else{
 | 
			
		||||
    Point& newP = NextFlipPoint(ep, eq, ot, op);
 | 
			
		||||
    FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Sweep::~Sweep() {
 | 
			
		||||
 | 
			
		||||
    // Clean up memory
 | 
			
		||||
    for(size_t i = 0; i < nodes_.size(); i++) {
 | 
			
		||||
        delete nodes_[i];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										285
									
								
								xs/src/poly2tri/sweep/sweep.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										285
									
								
								xs/src/poly2tri/sweep/sweep.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,285 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
/**
 | 
			
		||||
 * Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and
 | 
			
		||||
 * Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
 | 
			
		||||
 * International Journal of Geographical Information Science
 | 
			
		||||
 *
 | 
			
		||||
 * "FlipScan" Constrained Edge Algorithm invented by Thomas ?hl?n, thahlen@gmail.com
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef SWEEP_H
 | 
			
		||||
#define SWEEP_H
 | 
			
		||||
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
class SweepContext;
 | 
			
		||||
struct Node;
 | 
			
		||||
struct Point;
 | 
			
		||||
struct Edge;
 | 
			
		||||
class Triangle;
 | 
			
		||||
 | 
			
		||||
class Sweep
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Triangulate
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   */
 | 
			
		||||
  void Triangulate(SweepContext& tcx);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Destructor - clean up memory
 | 
			
		||||
   */
 | 
			
		||||
  ~Sweep();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Start sweeping the Y-sorted point set from bottom to top
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   */
 | 
			
		||||
  void SweepPoints(SweepContext& tcx);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Find closes node to the left of the new point and
 | 
			
		||||
   * create a new triangle. If needed new holes and basins
 | 
			
		||||
   * will be filled to.
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   * @param point
 | 
			
		||||
   * @return
 | 
			
		||||
   */
 | 
			
		||||
  Node& PointEvent(SweepContext& tcx, Point& point);
 | 
			
		||||
 | 
			
		||||
   /**
 | 
			
		||||
     *
 | 
			
		||||
     *
 | 
			
		||||
     * @param tcx
 | 
			
		||||
     * @param edge
 | 
			
		||||
     * @param node
 | 
			
		||||
     */
 | 
			
		||||
  void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
 | 
			
		||||
 | 
			
		||||
  void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Creates a new front triangle and legalize it
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   * @param point
 | 
			
		||||
   * @param node
 | 
			
		||||
   * @return
 | 
			
		||||
   */
 | 
			
		||||
  Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Adds a triangle to the advancing front to fill a hole.
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   * @param node - middle node, that is the bottom of the hole
 | 
			
		||||
   */
 | 
			
		||||
  void Fill(SweepContext& tcx, Node& node);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Returns true if triangle was legalized
 | 
			
		||||
   */
 | 
			
		||||
  bool Legalize(SweepContext& tcx, Triangle& t);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * <b>Requirement</b>:<br>
 | 
			
		||||
   * 1. a,b and c form a triangle.<br>
 | 
			
		||||
   * 2. a and d is know to be on opposite side of bc<br>
 | 
			
		||||
   * <pre>
 | 
			
		||||
   *                a
 | 
			
		||||
   *                +
 | 
			
		||||
   *               / \
 | 
			
		||||
   *              /   \
 | 
			
		||||
   *            b/     \c
 | 
			
		||||
   *            +-------+
 | 
			
		||||
   *           /    d    \
 | 
			
		||||
   *          /           \
 | 
			
		||||
   * </pre>
 | 
			
		||||
   * <b>Fact</b>: d has to be in area B to have a chance to be inside the circle formed by
 | 
			
		||||
   *  a,b and c<br>
 | 
			
		||||
   *  d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW<br>
 | 
			
		||||
   *  This preknowledge gives us a way to optimize the incircle test
 | 
			
		||||
   * @param a - triangle point, opposite d
 | 
			
		||||
   * @param b - triangle point
 | 
			
		||||
   * @param c - triangle point
 | 
			
		||||
   * @param d - point opposite a
 | 
			
		||||
   * @return true if d is inside circle, false if on circle edge
 | 
			
		||||
   */
 | 
			
		||||
  bool Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const;
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Rotates a triangle pair one vertex CW
 | 
			
		||||
   *<pre>
 | 
			
		||||
   *       n2                    n2
 | 
			
		||||
   *  P +-----+             P +-----+
 | 
			
		||||
   *    | t  /|               |\  t |
 | 
			
		||||
   *    |   / |               | \   |
 | 
			
		||||
   *  n1|  /  |n3           n1|  \  |n3
 | 
			
		||||
   *    | /   |    after CW   |   \ |
 | 
			
		||||
   *    |/ oT |               | oT \|
 | 
			
		||||
   *    +-----+ oP            +-----+
 | 
			
		||||
   *       n4                    n4
 | 
			
		||||
   * </pre>
 | 
			
		||||
   */
 | 
			
		||||
  void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const;
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Fills holes in the Advancing Front
 | 
			
		||||
   *
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   * @param n
 | 
			
		||||
   */
 | 
			
		||||
  void FillAdvancingFront(SweepContext& tcx, Node& n);
 | 
			
		||||
 | 
			
		||||
  // Decision-making about when to Fill hole.
 | 
			
		||||
  // Contributed by ToolmakerSteve2
 | 
			
		||||
  bool LargeHole_DontFill(const Node* node) const;
 | 
			
		||||
  bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
 | 
			
		||||
  bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
 | 
			
		||||
  double Angle(const Point* origin, const Point* pa, const Point* pb) const;
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   *
 | 
			
		||||
   * @param node - middle node
 | 
			
		||||
   * @return the angle between 3 front nodes
 | 
			
		||||
   */
 | 
			
		||||
  double HoleAngle(const Node& node) const;
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * The basin angle is decided against the horizontal line [1,0]
 | 
			
		||||
   */
 | 
			
		||||
  double BasinAngle(const Node& node) const;
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Fills a basin that has formed on the Advancing Front to the right
 | 
			
		||||
   * of given node.<br>
 | 
			
		||||
   * First we decide a left,bottom and right node that forms the
 | 
			
		||||
   * boundaries of the basin. Then we do a reqursive fill.
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   * @param node - starting node, this or next node will be left node
 | 
			
		||||
   */
 | 
			
		||||
  void FillBasin(SweepContext& tcx, Node& node);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Recursive algorithm to fill a Basin with triangles
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   * @param node - bottom_node
 | 
			
		||||
   * @param cnt - counter used to alternate on even and odd numbers
 | 
			
		||||
   */
 | 
			
		||||
  void FillBasinReq(SweepContext& tcx, Node* node);
 | 
			
		||||
 | 
			
		||||
  bool IsShallow(SweepContext& tcx, Node& node);
 | 
			
		||||
 | 
			
		||||
  bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
 | 
			
		||||
 | 
			
		||||
  void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
 | 
			
		||||
 | 
			
		||||
  void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
 | 
			
		||||
 | 
			
		||||
  void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
 | 
			
		||||
 | 
			
		||||
  void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
 | 
			
		||||
 | 
			
		||||
  void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
 | 
			
		||||
 | 
			
		||||
  void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
 | 
			
		||||
 | 
			
		||||
  void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
 | 
			
		||||
 | 
			
		||||
  void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
 | 
			
		||||
 | 
			
		||||
  void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
 | 
			
		||||
 | 
			
		||||
  void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p);
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * After a flip we have two triangles and know that only one will still be
 | 
			
		||||
   * intersecting the edge. So decide which to contiune with and legalize the other
 | 
			
		||||
   *
 | 
			
		||||
   * @param tcx
 | 
			
		||||
   * @param o - should be the result of an orient2d( eq, op, ep )
 | 
			
		||||
   * @param t - triangle 1
 | 
			
		||||
   * @param ot - triangle 2
 | 
			
		||||
   * @param p - a point shared by both triangles
 | 
			
		||||
   * @param op - another point shared by both triangles
 | 
			
		||||
   * @return returns the triangle still intersecting the edge
 | 
			
		||||
   */
 | 
			
		||||
  Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle&  t, Triangle& ot, Point& p, Point& op);
 | 
			
		||||
 | 
			
		||||
   /**
 | 
			
		||||
     * When we need to traverse from one triangle to the next we need
 | 
			
		||||
     * the point in current triangle that is the opposite point to the next
 | 
			
		||||
     * triangle.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ep
 | 
			
		||||
     * @param eq
 | 
			
		||||
     * @param ot
 | 
			
		||||
     * @param op
 | 
			
		||||
     * @return
 | 
			
		||||
     */
 | 
			
		||||
  Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op);
 | 
			
		||||
 | 
			
		||||
   /**
 | 
			
		||||
     * Scan part of the FlipScan algorithm<br>
 | 
			
		||||
     * When a triangle pair isn't flippable we will scan for the next
 | 
			
		||||
     * point that is inside the flip triangle scan area. When found
 | 
			
		||||
     * we generate a new flipEdgeEvent
 | 
			
		||||
     *
 | 
			
		||||
     * @param tcx
 | 
			
		||||
     * @param ep - last point on the edge we are traversing
 | 
			
		||||
     * @param eq - first point on the edge we are traversing
 | 
			
		||||
     * @param flipTriangle - the current triangle sharing the point eq with edge
 | 
			
		||||
     * @param t
 | 
			
		||||
     * @param p
 | 
			
		||||
     */
 | 
			
		||||
  void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
 | 
			
		||||
 | 
			
		||||
  void FinalizationPolygon(SweepContext& tcx);
 | 
			
		||||
 | 
			
		||||
  std::vector<Node*> nodes_;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										211
									
								
								xs/src/poly2tri/sweep/sweep_context.cc
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										211
									
								
								xs/src/poly2tri/sweep/sweep_context.cc
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,211 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
#include "sweep_context.h"
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include "advancing_front.h"
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline),
 | 
			
		||||
  front_(0),
 | 
			
		||||
  head_(0),
 | 
			
		||||
  tail_(0),
 | 
			
		||||
  af_head_(0),
 | 
			
		||||
  af_middle_(0),
 | 
			
		||||
  af_tail_(0)
 | 
			
		||||
{
 | 
			
		||||
  InitEdges(points_);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::AddHole(const std::vector<Point*>& polyline)
 | 
			
		||||
{
 | 
			
		||||
  InitEdges(polyline);
 | 
			
		||||
  for(unsigned int i = 0; i < polyline.size(); i++) {
 | 
			
		||||
    points_.push_back(polyline[i]);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::AddPoint(Point* point) {
 | 
			
		||||
  points_.push_back(point);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<Triangle*> &SweepContext::GetTriangles()
 | 
			
		||||
{
 | 
			
		||||
  return triangles_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::list<Triangle*> &SweepContext::GetMap()
 | 
			
		||||
{
 | 
			
		||||
  return map_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::InitTriangulation()
 | 
			
		||||
{
 | 
			
		||||
  double xmax(points_[0]->x), xmin(points_[0]->x);
 | 
			
		||||
  double ymax(points_[0]->y), ymin(points_[0]->y);
 | 
			
		||||
 | 
			
		||||
  // Calculate bounds.
 | 
			
		||||
  for (unsigned int i = 0; i < points_.size(); i++) {
 | 
			
		||||
    Point& p = *points_[i];
 | 
			
		||||
    if (p.x > xmax)
 | 
			
		||||
      xmax = p.x;
 | 
			
		||||
    if (p.x < xmin)
 | 
			
		||||
      xmin = p.x;
 | 
			
		||||
    if (p.y > ymax)
 | 
			
		||||
      ymax = p.y;
 | 
			
		||||
    if (p.y < ymin)
 | 
			
		||||
      ymin = p.y;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  double dx = kAlpha * (xmax - xmin);
 | 
			
		||||
  double dy = kAlpha * (ymax - ymin);
 | 
			
		||||
  head_ = new Point(xmax + dx, ymin - dy);
 | 
			
		||||
  tail_ = new Point(xmin - dx, ymin - dy);
 | 
			
		||||
 | 
			
		||||
  // Sort points along y-axis
 | 
			
		||||
  std::sort(points_.begin(), points_.end(), cmp);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::InitEdges(const std::vector<Point*>& polyline)
 | 
			
		||||
{
 | 
			
		||||
  size_t num_points = polyline.size();
 | 
			
		||||
  for (size_t i = 0; i < num_points; i++) {
 | 
			
		||||
    size_t j = i < num_points - 1 ? i + 1 : 0;
 | 
			
		||||
    edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Point* SweepContext::GetPoint(size_t index)
 | 
			
		||||
{
 | 
			
		||||
  return points_[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::AddToMap(Triangle* triangle)
 | 
			
		||||
{
 | 
			
		||||
  map_.push_back(triangle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node& SweepContext::LocateNode(const Point& point)
 | 
			
		||||
{
 | 
			
		||||
  // TODO implement search tree
 | 
			
		||||
  return *front_->LocateNode(point.x);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::CreateAdvancingFront(const std::vector<Node*>& nodes)
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
  (void) nodes;
 | 
			
		||||
  // Initial triangle
 | 
			
		||||
  Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
 | 
			
		||||
 | 
			
		||||
  map_.push_back(triangle);
 | 
			
		||||
 | 
			
		||||
  af_head_ = new Node(*triangle->GetPoint(1), *triangle);
 | 
			
		||||
  af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
 | 
			
		||||
  af_tail_ = new Node(*triangle->GetPoint(2));
 | 
			
		||||
  front_ = new AdvancingFront(*af_head_, *af_tail_);
 | 
			
		||||
 | 
			
		||||
  // TODO: More intuitive if head is middles next and not previous?
 | 
			
		||||
  //       so swap head and tail
 | 
			
		||||
  af_head_->next = af_middle_;
 | 
			
		||||
  af_middle_->next = af_tail_;
 | 
			
		||||
  af_middle_->prev = af_head_;
 | 
			
		||||
  af_tail_->prev = af_middle_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::RemoveNode(Node* node)
 | 
			
		||||
{
 | 
			
		||||
  delete node;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::MapTriangleToNodes(Triangle& t)
 | 
			
		||||
{
 | 
			
		||||
  for (int i = 0; i < 3; i++) {
 | 
			
		||||
    if (!t.GetNeighbor(i)) {
 | 
			
		||||
      Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
 | 
			
		||||
      if (n)
 | 
			
		||||
        n->triangle = &t;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::RemoveFromMap(Triangle* triangle)
 | 
			
		||||
{
 | 
			
		||||
  map_.remove(triangle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SweepContext::MeshClean(Triangle& triangle)
 | 
			
		||||
{
 | 
			
		||||
  std::vector<Triangle *> triangles;
 | 
			
		||||
  triangles.push_back(&triangle);
 | 
			
		||||
 | 
			
		||||
  while(!triangles.empty()){
 | 
			
		||||
	Triangle *t = triangles.back();
 | 
			
		||||
	triangles.pop_back();
 | 
			
		||||
 | 
			
		||||
    if (t != NULL && !t->IsInterior()) {
 | 
			
		||||
      t->IsInterior(true);
 | 
			
		||||
      triangles_.push_back(t);
 | 
			
		||||
      for (int i = 0; i < 3; i++) {
 | 
			
		||||
        if (!t->constrained_edge[i])
 | 
			
		||||
          triangles.push_back(t->GetNeighbor(i));
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SweepContext::~SweepContext()
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    // Clean up memory
 | 
			
		||||
 | 
			
		||||
    delete head_;
 | 
			
		||||
    delete tail_;
 | 
			
		||||
    delete front_;
 | 
			
		||||
    delete af_head_;
 | 
			
		||||
    delete af_middle_;
 | 
			
		||||
    delete af_tail_;
 | 
			
		||||
 | 
			
		||||
    typedef std::list<Triangle*> type_list;
 | 
			
		||||
 | 
			
		||||
    for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
 | 
			
		||||
        Triangle* ptr = *iter;
 | 
			
		||||
        delete ptr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
     for(unsigned int i = 0; i < edge_list.size(); i++) {
 | 
			
		||||
        delete edge_list[i];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										186
									
								
								xs/src/poly2tri/sweep/sweep_context.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										186
									
								
								xs/src/poly2tri/sweep/sweep_context.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,186 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
 | 
			
		||||
 * http://code.google.com/p/poly2tri/
 | 
			
		||||
 *
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without modification,
 | 
			
		||||
 * are permitted provided that the following conditions are met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer.
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright notice,
 | 
			
		||||
 *   this list of conditions and the following disclaimer in the documentation
 | 
			
		||||
 *   and/or other materials provided with the distribution.
 | 
			
		||||
 * * Neither the name of Poly2Tri nor the names of its contributors may be
 | 
			
		||||
 *   used to endorse or promote products derived from this software without specific
 | 
			
		||||
 *   prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
			
		||||
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef SWEEP_CONTEXT_H
 | 
			
		||||
#define SWEEP_CONTEXT_H
 | 
			
		||||
 | 
			
		||||
#include <list>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <cstddef>
 | 
			
		||||
 | 
			
		||||
namespace p2t {
 | 
			
		||||
 | 
			
		||||
// Inital triangle factor, seed triangle will extend 30% of
 | 
			
		||||
// PointSet width to both left and right.
 | 
			
		||||
const double kAlpha = 0.3;
 | 
			
		||||
 | 
			
		||||
struct Point;
 | 
			
		||||
class Triangle;
 | 
			
		||||
struct Node;
 | 
			
		||||
struct Edge;
 | 
			
		||||
class AdvancingFront;
 | 
			
		||||
 | 
			
		||||
class SweepContext {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
/// Constructor
 | 
			
		||||
SweepContext(const std::vector<Point*>& polyline);
 | 
			
		||||
/// Destructor
 | 
			
		||||
~SweepContext();
 | 
			
		||||
 | 
			
		||||
void set_head(Point* p1);
 | 
			
		||||
 | 
			
		||||
Point* head() const;
 | 
			
		||||
 | 
			
		||||
void set_tail(Point* p1);
 | 
			
		||||
 | 
			
		||||
Point* tail() const;
 | 
			
		||||
 | 
			
		||||
size_t point_count() const;
 | 
			
		||||
 | 
			
		||||
Node& LocateNode(const Point& point);
 | 
			
		||||
 | 
			
		||||
void RemoveNode(Node* node);
 | 
			
		||||
 | 
			
		||||
void CreateAdvancingFront(const std::vector<Node*>& nodes);
 | 
			
		||||
 | 
			
		||||
/// Try to map a node to all sides of this triangle that don't have a neighbor
 | 
			
		||||
void MapTriangleToNodes(Triangle& t);
 | 
			
		||||
 | 
			
		||||
void AddToMap(Triangle* triangle);
 | 
			
		||||
 | 
			
		||||
Point* GetPoint(size_t index);
 | 
			
		||||
 | 
			
		||||
Point* GetPoints();
 | 
			
		||||
 | 
			
		||||
void RemoveFromMap(Triangle* triangle);
 | 
			
		||||
 | 
			
		||||
void AddHole(const std::vector<Point*>& polyline);
 | 
			
		||||
 | 
			
		||||
void AddPoint(Point* point);
 | 
			
		||||
 | 
			
		||||
AdvancingFront* front() const;
 | 
			
		||||
 | 
			
		||||
void MeshClean(Triangle& triangle);
 | 
			
		||||
 | 
			
		||||
std::vector<Triangle*> &GetTriangles();
 | 
			
		||||
std::list<Triangle*> &GetMap();
 | 
			
		||||
 | 
			
		||||
std::vector<Edge*> edge_list;
 | 
			
		||||
 | 
			
		||||
struct Basin {
 | 
			
		||||
  Node* left_node;
 | 
			
		||||
  Node* bottom_node;
 | 
			
		||||
  Node* right_node;
 | 
			
		||||
  double width;
 | 
			
		||||
  bool left_highest;
 | 
			
		||||
 | 
			
		||||
  Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
 | 
			
		||||
  {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  void Clear()
 | 
			
		||||
  {
 | 
			
		||||
    left_node = NULL;
 | 
			
		||||
    bottom_node = NULL;
 | 
			
		||||
    right_node = NULL;
 | 
			
		||||
    width = 0.0;
 | 
			
		||||
    left_highest = false;
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct EdgeEvent {
 | 
			
		||||
  Edge* constrained_edge;
 | 
			
		||||
  bool right;
 | 
			
		||||
 | 
			
		||||
  EdgeEvent() : constrained_edge(NULL), right(false)
 | 
			
		||||
  {
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
Basin basin;
 | 
			
		||||
EdgeEvent edge_event;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
friend class Sweep;
 | 
			
		||||
 | 
			
		||||
std::vector<Triangle*> triangles_;
 | 
			
		||||
std::list<Triangle*> map_;
 | 
			
		||||
std::vector<Point*> points_;
 | 
			
		||||
 | 
			
		||||
// Advancing front
 | 
			
		||||
AdvancingFront* front_;
 | 
			
		||||
// head point used with advancing front
 | 
			
		||||
Point* head_;
 | 
			
		||||
// tail point used with advancing front
 | 
			
		||||
Point* tail_;
 | 
			
		||||
 | 
			
		||||
Node *af_head_, *af_middle_, *af_tail_;
 | 
			
		||||
 | 
			
		||||
void InitTriangulation();
 | 
			
		||||
void InitEdges(const std::vector<Point*>& polyline);
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
inline AdvancingFront* SweepContext::front() const
 | 
			
		||||
{
 | 
			
		||||
  return front_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline size_t SweepContext::point_count() const
 | 
			
		||||
{
 | 
			
		||||
  return points_.size();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline void SweepContext::set_head(Point* p1)
 | 
			
		||||
{
 | 
			
		||||
  head_ = p1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline Point* SweepContext::head() const
 | 
			
		||||
{
 | 
			
		||||
  return head_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline void SweepContext::set_tail(Point* p1)
 | 
			
		||||
{
 | 
			
		||||
  tail_ = p1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline Point* SweepContext::tail() const
 | 
			
		||||
{
 | 
			
		||||
  return tail_;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -115,7 +115,7 @@ my $cube = {
 | 
			
		|||
        my $upper = Slic3r::TriangleMesh->new;
 | 
			
		||||
        my $lower = Slic3r::TriangleMesh->new;
 | 
			
		||||
        $m->cut(10, $upper, $lower);
 | 
			
		||||
        $upper->repair; $lower->repair;
 | 
			
		||||
        #$upper->repair; $lower->repair;
 | 
			
		||||
        # we expect:
 | 
			
		||||
        # 2 facets on external horizontal surfaces
 | 
			
		||||
        # 3 facets on each side = 12 facets
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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