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Use poly2tri for triangulation. This fixes some cases where polyPartition couldn't triangulate successfully. Reported as issue #9 in polyPartition repository. Tested with MotorHalter_0.stl cut at 1.2
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parent
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19 changed files with 2830 additions and 6 deletions
18
xs/MANIFEST
18
xs/MANIFEST
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@ -1680,6 +1680,18 @@ src/myinit.h
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src/perlglue.hpp
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src/Point.cpp
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src/Point.hpp
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src/poly2tri/common/shapes.cc
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src/poly2tri/common/shapes.h
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src/poly2tri/common/utils.h
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src/poly2tri/poly2tri.h
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src/poly2tri/sweep/advancing_front.cc
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src/poly2tri/sweep/advancing_front.h
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src/poly2tri/sweep/cdt.cc
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src/poly2tri/sweep/cdt.h
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src/poly2tri/sweep/sweep.cc
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src/poly2tri/sweep/sweep.h
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src/poly2tri/sweep/sweep_context.cc
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src/poly2tri/sweep/sweep_context.h
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src/Polygon.cpp
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src/Polygon.hpp
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src/Polyline.cpp
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@ -1688,11 +1700,11 @@ src/PolylineCollection.cpp
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src/PolylineCollection.hpp
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src/polypartition.cpp
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src/polypartition.h
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src/PrintConfig.cpp
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src/PrintConfig.hpp
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src/ppport.h
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src/Print.cpp
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src/Print.hpp
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src/ppport.h
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src/PrintConfig.cpp
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src/PrintConfig.hpp
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src/Surface.cpp
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src/Surface.hpp
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src/SurfaceCollection.cpp
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