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FDM supports gizmo: Further attempts to increase performance when painting
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2 changed files with 96 additions and 43 deletions
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@ -33,14 +33,15 @@ private:
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// individual facets (one of the enum values above).
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std::vector<std::vector<FacetSupportType>> m_selected_facets;
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// Store two vertex buffer arrays (for enforcers/blockers)
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// for each model-part volume.
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std::vector<std::array<GLIndexedVertexArray, 2>> m_ivas;
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// Vertex buffer arrays for each model-part volume. There is a vector of
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// arrays so that adding triangles can be done without regenerating all
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// other triangles. Enforcers and blockers are of course separate.
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std::vector<std::array<std::vector<GLIndexedVertexArray>, 2>> m_ivas;
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void update_vertex_buffers(const ModelVolume* mv,
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int mesh_id,
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bool update_enforcers,
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bool update_blockers);
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FacetSupportType type, // enforcers / blockers
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const std::vector<size_t>* new_facets = nullptr); // nullptr -> regenerate all
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public:
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GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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