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	Multiple objects autoplating (--merge, from command line only)
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										399
									
								
								lib/Slic3r/Print/Object.pm
									
										
									
									
									
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								lib/Slic3r/Print/Object.pm
									
										
									
									
									
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package Slic3r::Print::Object;
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use Moo;
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use Slic3r::Geometry qw(scale);
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use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
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has 'x_length'          => (is => 'ro', required => 1);
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has 'y_length'          => (is => 'ro', required => 1);
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has 'layers' => (
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    traits  => ['Array'],
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::Layer]',
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    default => sub { [] },
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);
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sub layer_count {
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    my $self = shift;
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    return scalar @{ $self->layers };
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}
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sub layer {
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    my $self = shift;
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    my ($layer_id) = @_;
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    # extend our print by creating all necessary layers
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    if ($self->layer_count < $layer_id + 1) {
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        for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
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            push @{ $self->layers }, Slic3r::Layer->new(id => $i);
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        }
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    }
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    return $self->layers->[$layer_id];
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}
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sub detect_surfaces_type {
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    my $self = shift;
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    Slic3r::debugf "Detecting solid surfaces...\n";
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    # prepare a reusable subroutine to make surface differences
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    my $surface_difference = sub {
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        my ($subject_surfaces, $clip_surfaces, $result_type) = @_;
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        my $expolygons = diff_ex(
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            [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
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            [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
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            1,
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        );
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        return grep $_->contour->is_printable,
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            map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type), 
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            @$expolygons;
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    };
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    for (my $i = 0; $i < $self->layer_count; $i++) {
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        my $layer = $self->layers->[$i];
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        my $upper_layer = $self->layers->[$i+1];
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        my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
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        my (@bottom, @top, @internal) = ();
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        # find top surfaces (difference between current surfaces
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        # of current layer and upper one)
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        if ($upper_layer) {
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            @top = $surface_difference->($layer->slices, $upper_layer->slices, 'top');
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        } else {
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            # if no upper layer, all surfaces of this one are solid
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            @top = @{$layer->slices};
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            $_->surface_type('top') for @top;
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        }
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        # find bottom surfaces (difference between current surfaces
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        # of current layer and lower one)
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        if ($lower_layer) {
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            @bottom = $surface_difference->($layer->slices, $lower_layer->slices, 'bottom');
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        } else {
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            # if no lower layer, all surfaces of this one are solid
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            @bottom = @{$layer->slices};
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            $_->surface_type('bottom') for @bottom;
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        }
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        # now, if the object contained a thin membrane, we could have overlapping bottom
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        # and top surfaces; let's do an intersection to discover them and consider them
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        # as bottom surfaces (to allow for bridge detection)
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        if (@top && @bottom) {
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            my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
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            Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
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            @top = $surface_difference->([@top], $overlapping, 'top');
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        }
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        # find internal surfaces (difference between top/bottom surfaces and others)
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        @internal = $surface_difference->($layer->slices, [@top, @bottom], 'internal');
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        # save surfaces to layer
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        @{$layer->slices} = (@bottom, @top, @internal);
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        Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
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            $layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
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    }
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    # clip surfaces to the fill boundaries
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    foreach my $layer (@{$self->layers}) {
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        @{$layer->surfaces} = ();
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        foreach my $surface (@{$layer->slices}) {
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            my $intersection = intersection_ex(
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                [ $surface->p ],
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                [ map @$_, @{$layer->fill_boundaries} ],
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            );
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            push @{$layer->surfaces}, map Slic3r::Surface->new
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                (expolygon => $_, surface_type => $surface->surface_type),
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                @$intersection;
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        }
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        # free memory
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        @{$layer->fill_boundaries} = ();
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    }
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}
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sub discover_horizontal_shells {
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    my $self = shift;
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    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
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    for (my $i = 0; $i < $self->layer_count; $i++) {
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        my $layer = $self->layers->[$i];
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        foreach my $type (qw(top bottom)) {
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            # find surfaces of current type for current layer
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            # and offset them to take perimeters into account
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            my @surfaces = map $_->offset($Slic3r::perimeters * scale $Slic3r::flow_width),
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                grep $_->surface_type eq $type, @{$layer->fill_surfaces} or next;
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            my $surfaces_p = [ map $_->p, @surfaces ];
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            Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
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                $i, scalar(@surfaces), $type;
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            for (my $n = $type eq 'top' ? $i-1 : $i+1; 
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                    abs($n - $i) <= $Slic3r::solid_layers-1; 
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                    $type eq 'top' ? $n-- : $n++) {
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                next if $n < 0 || $n >= $self->layer_count;
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                Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
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                my @neighbor_surfaces = @{$self->layers->[$n]->surfaces};
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                my @neighbor_fill_surfaces = @{$self->layers->[$n]->fill_surfaces};
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                # find intersection between neighbor and current layer's surfaces
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                # intersections have contours and holes
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                my $new_internal_solid = intersection_ex(
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                    $surfaces_p,
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                    [ map $_->p, grep $_->surface_type =~ /internal/, @neighbor_surfaces ],
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                    undef, 1,
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                );
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                next if !@$new_internal_solid;
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                # internal-solid are the union of the existing internal-solid surfaces
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                # and new ones
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                my $internal_solid = union_ex([
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                    ( map $_->p, grep $_->surface_type eq 'internal-solid', @neighbor_fill_surfaces ),
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                    ( map @$_, @$new_internal_solid ),
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                ]);
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                # subtract intersections from layer surfaces to get resulting inner surfaces
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                my $internal = diff_ex(
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                    [ map $_->p, grep $_->surface_type eq 'internal', @neighbor_fill_surfaces ],
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                    [ map @$_, @$internal_solid ],
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                );
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                Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
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                    scalar(@$internal_solid), scalar(@$internal);
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                # Note: due to floating point math we're going to get some very small
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                # polygons as $internal; they will be removed by removed_small_features()
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                # assign resulting inner surfaces to layer
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                my $neighbor_fill_surfaces = $self->layers->[$n]->fill_surfaces;
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                @$neighbor_fill_surfaces = ();
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                push @$neighbor_fill_surfaces, Slic3r::Surface->new
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                    (expolygon => $_, surface_type => 'internal')
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                    for @$internal;
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                # assign new internal-solid surfaces to layer
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                push @$neighbor_fill_surfaces, Slic3r::Surface->new
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                    (expolygon => $_, surface_type => 'internal-solid')
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                    for @$internal_solid;
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                # assign top and bottom surfaces to layer
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                foreach my $s (Slic3r::Surface->group(grep $_->surface_type =~ /top|bottom/, @neighbor_fill_surfaces)) {
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                    my $solid_surfaces = diff_ex(
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                        [ map $_->p, @$s ],
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                        [ map @$_, @$internal_solid, @$internal ],
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                    );
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                    push @$neighbor_fill_surfaces, Slic3r::Surface->new
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                        (expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
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                        for @$solid_surfaces;
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                }
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            }
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        }
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    }
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}
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# combine fill surfaces across layers
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sub infill_every_layers {
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    my $self = shift;
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    return unless $Slic3r::infill_every_layers > 1 && $Slic3r::fill_density > 0;
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    # start from bottom, skip first layer
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    for (my $i = 1; $i < $self->layer_count; $i++) {
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        my $layer = $self->layer($i);
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        # skip layer if no internal fill surfaces
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        next if !grep $_->surface_type eq 'internal', @{$layer->fill_surfaces};
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        # for each possible depth, look for intersections with the lower layer
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        # we do this from the greater depth to the smaller
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        for (my $d = $Slic3r::infill_every_layers - 1; $d >= 1; $d--) {
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            next if ($i - $d) < 0;
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            my $lower_layer = $self->layer($i - 1);
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            # select surfaces of the lower layer having the depth we're looking for
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            my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal',
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                @{$lower_layer->fill_surfaces};
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            next if !@lower_surfaces;
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            # calculate intersection between our surfaces and theirs
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            my $intersection = intersection_ex(
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                [ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
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                [ map $_->p, grep $_->surface_type eq 'internal', @{$layer->fill_surfaces} ],
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            );
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            next if !@$intersection;
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            # new fill surfaces of the current layer are:
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            # - any non-internal surface
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            # - intersections found (with a $d + 1 depth)
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            # - any internal surface not belonging to the intersection (with its original depth)
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            {
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                my @new_surfaces = ();
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                push @new_surfaces, grep $_->surface_type ne 'internal', @{$layer->fill_surfaces};
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                push @new_surfaces, map Slic3r::Surface->new
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                    (expolygon => $_, surface_type => 'internal', depth_layers => $d + 1), @$intersection;
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                foreach my $depth (reverse $d..$Slic3r::infill_every_layers) {
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                    push @new_surfaces, map Slic3r::Surface->new
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                        (expolygon => $_, surface_type => 'internal', depth_layers => $depth),
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                        # difference between our internal layers with depth == $depth
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                        # and the intersection found
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                        @{diff_ex(
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                            [
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                                map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth, 
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                                    @{$layer->fill_surfaces},
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                            ],
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                            [ map @$_, @$intersection ],
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                            1,
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                        )};
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                }
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                @{$layer->fill_surfaces} = @new_surfaces;
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            }
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            # now we remove the intersections from lower layer
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            {
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                my @new_surfaces = ();
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                push @new_surfaces, grep $_->surface_type ne 'internal', @{$lower_layer->fill_surfaces};
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                foreach my $depth (1..$Slic3r::infill_every_layers) {
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                    push @new_surfaces, map Slic3r::Surface->new
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                        (expolygon => $_, surface_type => 'internal', depth_layers => $depth),
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                        # difference between internal layers with depth == $depth
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                        # and the intersection found
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                        @{diff_ex(
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                            [
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                                map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth, 
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                                    @{$lower_layer->fill_surfaces},
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                            ],
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                            [ map @$_, @$intersection ],
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                            1,
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                        )};
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                }
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                @{$lower_layer->fill_surfaces} = @new_surfaces;
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            }
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        }
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    }
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}
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sub generate_support_material {
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    my $self = shift;
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    # determine unsupported surfaces
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    my %layers = ();
 | 
			
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    my @unsupported_expolygons = ();
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		||||
    {
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        my (@a, @b) = ();
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        for my $i (reverse 0 .. $#{$self->layers}) {
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            my $layer = $self->layers->[$i];
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            my @c = ();
 | 
			
		||||
            if (@b) {
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                @c = @{diff_ex(
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                    [ map @$_, @b ],
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		||||
                    [ map @$_, map $_->expolygon->offset_ex(scale $Slic3r::flow_width), @{$layer->slices} ],
 | 
			
		||||
                )};
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		||||
                $layers{$i} = [@c];
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		||||
            }
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            @b = @{union_ex([ map @$_, @c, @a ])};
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            # get unsupported surfaces for current layer as all bottom slices
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            # minus the bridges offsetted to cover their perimeters.
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            # actually, we are marking as bridges more than we should be, so 
 | 
			
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            # better build support material for bridges too rather than ignoring
 | 
			
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            # those parts. a visibility check algorithm is needed.
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            # @a = @{diff_ex(
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            #     [ map $_->p, grep $_->surface_type eq 'bottom', @{$layer->slices} ],
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		||||
            #     [ map @$_, map $_->expolygon->offset_ex(scale $Slic3r::flow_spacing * $Slic3r::perimeters),
 | 
			
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            #         grep $_->surface_type eq 'bottom' && defined $_->bridge_angle,
 | 
			
		||||
            #         @{$layer->fill_surfaces} ],
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		||||
            # )};
 | 
			
		||||
            @a = map $_->expolygon->clone, grep $_->surface_type eq 'bottom', @{$layer->slices};
 | 
			
		||||
            
 | 
			
		||||
            $_->simplify(scale $Slic3r::flow_spacing * 3) for @a;
 | 
			
		||||
            push @unsupported_expolygons, @a;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return if !@unsupported_expolygons;
 | 
			
		||||
    
 | 
			
		||||
    # generate paths for the pattern that we're going to use
 | 
			
		||||
    my $support_patterns = [];
 | 
			
		||||
    {
 | 
			
		||||
        my @support_material_areas = map $_->offset_ex(scale 5),
 | 
			
		||||
            @{union_ex([ map @$_, @unsupported_expolygons ])};
 | 
			
		||||
        
 | 
			
		||||
        my $fill = Slic3r::Fill->new(print => $self);
 | 
			
		||||
        foreach my $angle (0, 90) {
 | 
			
		||||
            my @patterns = ();
 | 
			
		||||
            foreach my $expolygon (@support_material_areas) {
 | 
			
		||||
                my @paths = $fill->fillers->{rectilinear}->fill_surface(
 | 
			
		||||
                    Slic3r::Surface->new(
 | 
			
		||||
                        expolygon       => $expolygon,
 | 
			
		||||
                        bridge_angle    => $Slic3r::fill_angle + 45 + $angle,
 | 
			
		||||
                    ),
 | 
			
		||||
                    density         => 0.20,
 | 
			
		||||
                    flow_spacing    => $Slic3r::flow_spacing,
 | 
			
		||||
                );
 | 
			
		||||
                my $params = shift @paths;
 | 
			
		||||
                
 | 
			
		||||
                push @patterns,
 | 
			
		||||
                    map Slic3r::ExtrusionPath->new(
 | 
			
		||||
                        polyline        => Slic3r::Polyline->new(@$_),
 | 
			
		||||
                        role            => 'support-material',
 | 
			
		||||
                        depth_layers    => 1,
 | 
			
		||||
                        flow_spacing    => $params->{flow_spacing},
 | 
			
		||||
                    ), @paths;
 | 
			
		||||
            }
 | 
			
		||||
            push @$support_patterns, [@patterns];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    if (0) {
 | 
			
		||||
        require "Slic3r/SVG.pm";
 | 
			
		||||
        Slic3r::SVG::output(undef, "support.svg",
 | 
			
		||||
            polylines        => [ map $_->polyline, map @$_, @$support_patterns ],
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    # apply the pattern to layers
 | 
			
		||||
    {
 | 
			
		||||
        my $clip_pattern = sub {
 | 
			
		||||
            my ($layer_id, $expolygons) = @_;
 | 
			
		||||
            my @paths = ();
 | 
			
		||||
            foreach my $expolygon (@$expolygons) {
 | 
			
		||||
                push @paths, map $_->clip_with_expolygon($expolygon),
 | 
			
		||||
                    map $_->clip_with_polygon($expolygon->bounding_box_polygon),
 | 
			
		||||
                    @{$support_patterns->[ $layer_id % 2 ]};
 | 
			
		||||
            };
 | 
			
		||||
            return @paths;
 | 
			
		||||
        };
 | 
			
		||||
        my %layer_paths = ();
 | 
			
		||||
        Slic3r::parallelize(
 | 
			
		||||
            items => [ keys %layers ],
 | 
			
		||||
            thread_cb => sub {
 | 
			
		||||
                my $q = shift;
 | 
			
		||||
                my $paths = {};
 | 
			
		||||
                while (defined (my $layer_id = $q->dequeue)) {
 | 
			
		||||
                    $paths->{$layer_id} = [ $clip_pattern->($layer_id, $layers{$layer_id}) ];
 | 
			
		||||
                }
 | 
			
		||||
                return $paths;
 | 
			
		||||
            },
 | 
			
		||||
            collect_cb => sub {
 | 
			
		||||
                my $paths = shift;
 | 
			
		||||
                $layer_paths{$_} = $paths->{$_} for keys %$paths;
 | 
			
		||||
            },
 | 
			
		||||
            no_threads_cb => sub {
 | 
			
		||||
                $layer_paths{$_} = [ $clip_pattern->($_, $layers{$_}) ] for keys %layers;
 | 
			
		||||
            },
 | 
			
		||||
        );
 | 
			
		||||
        
 | 
			
		||||
        foreach my $layer_id (keys %layer_paths) {
 | 
			
		||||
            my $layer = $self->layers->[$layer_id];
 | 
			
		||||
            $layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
 | 
			
		||||
            push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
1;
 | 
			
		||||
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