Merged support_fills with support_interface_fills.

When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
This commit is contained in:
bubnikv 2017-04-07 17:37:30 +02:00
parent c40de7e424
commit ed2ee2f6f3
22 changed files with 177 additions and 154 deletions

View file

@ -25,6 +25,8 @@ enum ExtrusionRole {
erSkirt,
erSupportMaterial,
erSupportMaterialInterface,
// Extrusion role for a collection with multiple extrusion roles.
erMixed,
};
/* Special flags describing loop */
@ -37,6 +39,7 @@ enum ExtrusionLoopRole {
class ExtrusionEntity
{
public:
virtual ExtrusionRole role() const = 0;
virtual bool is_collection() const { return false; }
virtual bool is_loop() const { return false; }
virtual bool can_reverse() const { return true; }
@ -68,7 +71,6 @@ class ExtrusionPath : public ExtrusionEntity
{
public:
Polyline polyline;
ExtrusionRole role;
// Volumetric velocity. mm^3 of plastic per mm of linear head motion. Used by the G-code generator.
double mm3_per_mm;
// Width of the extrusion, used for visualization purposes.
@ -76,14 +78,14 @@ public:
// Height of the extrusion, used for visualization purposed.
float height;
ExtrusionPath(ExtrusionRole role) : role(role), mm3_per_mm(-1), width(-1), height(-1) {};
ExtrusionPath(ExtrusionRole role, double mm3_per_mm, float width, float height) : role(role), mm3_per_mm(mm3_per_mm), width(width), height(height) {};
ExtrusionPath(const ExtrusionPath &rhs) : role(rhs.role), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), polyline(rhs.polyline) {}
ExtrusionPath(ExtrusionPath &&rhs) : role(rhs.role), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), polyline(std::move(rhs.polyline)) {}
// ExtrusionPath(ExtrusionRole role, const Flow &flow) : role(role), mm3_per_mm(flow.mm3_per_mm()), width(flow.width), height(flow.height) {};
ExtrusionPath(ExtrusionRole role) : m_role(role), mm3_per_mm(-1), width(-1), height(-1) {};
ExtrusionPath(ExtrusionRole role, double mm3_per_mm, float width, float height) : m_role(role), mm3_per_mm(mm3_per_mm), width(width), height(height) {};
ExtrusionPath(const ExtrusionPath &rhs) : m_role(rhs.m_role), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), polyline(rhs.polyline) {}
ExtrusionPath(ExtrusionPath &&rhs) : m_role(rhs.m_role), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), polyline(std::move(rhs.polyline)) {}
// ExtrusionPath(ExtrusionRole role, const Flow &flow) : m_role(role), mm3_per_mm(flow.mm3_per_mm()), width(flow.width), height(flow.height) {};
ExtrusionPath& operator=(const ExtrusionPath &rhs) { this->role = rhs.role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->polyline = rhs.polyline; return *this; }
ExtrusionPath& operator=(ExtrusionPath &&rhs) { this->role = rhs.role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->polyline = std::move(rhs.polyline); return *this; }
ExtrusionPath& operator=(const ExtrusionPath &rhs) { this->m_role = rhs.m_role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->polyline = rhs.polyline; return *this; }
ExtrusionPath& operator=(ExtrusionPath &&rhs) { this->m_role = rhs.m_role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->polyline = std::move(rhs.polyline); return *this; }
ExtrusionPath* clone() const { return new ExtrusionPath (*this); }
void reverse() { this->polyline.reverse(); }
@ -98,25 +100,26 @@ public:
void clip_end(double distance);
void simplify(double tolerance);
virtual double length() const;
virtual ExtrusionRole role() const { return m_role; }
bool is_perimeter() const {
return this->role == erPerimeter
|| this->role == erExternalPerimeter
|| this->role == erOverhangPerimeter;
return this->m_role == erPerimeter
|| this->m_role == erExternalPerimeter
|| this->m_role == erOverhangPerimeter;
}
bool is_infill() const {
return this->role == erBridgeInfill
|| this->role == erInternalInfill
|| this->role == erSolidInfill
|| this->role == erTopSolidInfill;
return this->m_role == erBridgeInfill
|| this->m_role == erInternalInfill
|| this->m_role == erSolidInfill
|| this->m_role == erTopSolidInfill;
}
bool is_solid_infill() const {
return this->role == erBridgeInfill
|| this->role == erSolidInfill
|| this->role == erTopSolidInfill;
return this->m_role == erBridgeInfill
|| this->m_role == erSolidInfill
|| this->m_role == erTopSolidInfill;
}
bool is_bridge() const {
return this->role == erBridgeInfill
|| this->role == erOverhangPerimeter;
return this->m_role == erBridgeInfill
|| this->m_role == erOverhangPerimeter;
}
// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
@ -133,8 +136,10 @@ public:
double min_mm3_per_mm() const { return this->mm3_per_mm; }
Polyline as_polyline() const { return this->polyline; }
private:
private:
void _inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const;
ExtrusionRole m_role;
};
typedef std::vector<ExtrusionPath> ExtrusionPaths;
@ -161,21 +166,22 @@ public:
Point first_point() const { return this->paths.front().polyline.points.front(); }
Point last_point() const { return this->paths.back().polyline.points.back(); }
virtual double length() const;
virtual ExtrusionRole role() const { return this->paths.empty() ? erNone : this->paths.front().role(); }
bool is_perimeter() const {
return this->paths.front().role == erPerimeter
|| this->paths.front().role == erExternalPerimeter
|| this->paths.front().role == erOverhangPerimeter;
return this->paths.front().role() == erPerimeter
|| this->paths.front().role() == erExternalPerimeter
|| this->paths.front().role() == erOverhangPerimeter;
}
bool is_infill() const {
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erInternalInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
return this->paths.front().role() == erBridgeInfill
|| this->paths.front().role() == erInternalInfill
|| this->paths.front().role() == erSolidInfill
|| this->paths.front().role() == erTopSolidInfill;
}
bool is_solid_infill() const {
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
return this->paths.front().role() == erBridgeInfill
|| this->paths.front().role() == erSolidInfill
|| this->paths.front().role() == erTopSolidInfill;
}
// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
@ -196,15 +202,14 @@ public:
// Single continuous extrusion loop, possibly with varying extrusion thickness, extrusion height or bridging / non bridging.
class ExtrusionLoop : public ExtrusionEntity
{
public:
public:
ExtrusionPaths paths;
ExtrusionLoopRole role;
ExtrusionLoop(ExtrusionLoopRole role = elrDefault) : role(role) {};
ExtrusionLoop(ExtrusionLoopRole role = elrDefault) : m_loop_role(role) {};
ExtrusionLoop(const ExtrusionPaths &paths, ExtrusionLoopRole role = elrDefault)
: paths(paths), role(role) {};
: paths(paths), m_loop_role(role) {};
ExtrusionLoop(const ExtrusionPath &path, ExtrusionLoopRole role = elrDefault)
: role(role) {
: m_loop_role(role) {
this->paths.push_back(path);
};
bool is_loop() const { return true; }
@ -223,21 +228,23 @@ class ExtrusionLoop : public ExtrusionEntity
// Test, whether the point is extruded by a bridging flow.
// This used to be used to avoid placing seams on overhangs, but now the EdgeGrid is used instead.
bool has_overhang_point(const Point &point) const;
virtual ExtrusionRole role() const { return this->paths.empty() ? erNone : this->paths.front().role(); }
ExtrusionLoopRole loop_role() const { return m_loop_role; }
bool is_perimeter() const {
return this->paths.front().role == erPerimeter
|| this->paths.front().role == erExternalPerimeter
|| this->paths.front().role == erOverhangPerimeter;
return this->paths.front().role() == erPerimeter
|| this->paths.front().role() == erExternalPerimeter
|| this->paths.front().role() == erOverhangPerimeter;
}
bool is_infill() const {
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erInternalInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
return this->paths.front().role() == erBridgeInfill
|| this->paths.front().role() == erInternalInfill
|| this->paths.front().role() == erSolidInfill
|| this->paths.front().role() == erTopSolidInfill;
}
bool is_solid_infill() const {
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
return this->paths.front().role() == erBridgeInfill
|| this->paths.front().role() == erSolidInfill
|| this->paths.front().role() == erTopSolidInfill;
}
// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
@ -253,6 +260,9 @@ class ExtrusionLoop : public ExtrusionEntity
// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
double min_mm3_per_mm() const;
Polyline as_polyline() const { return this->polygon().split_at_first_point(); }
private:
ExtrusionLoopRole m_loop_role;
};
inline void extrusion_paths_append(ExtrusionPaths &dst, Polylines &polylines, ExtrusionRole role, double mm3_per_mm, float width, float height)