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Fixed object picking when gizmos are rendered on top
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2 changed files with 23 additions and 0 deletions
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@ -337,6 +337,9 @@ class GLCanvas3D
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bool dragging;
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Vec2d position;
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#if ENABLE_GIZMOS_ON_TOP
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Vec3d scene_position;
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#endif // ENABLE_GIZMOS_ON_TOP
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Drag drag;
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#if ENABLE_GIZMOS_RESET
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bool ignore_up_event;
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