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FIX: Opaque display after completed slicing
Change-Id: I944f5063ba41b767d01a26052e23bd803425b081 (cherry picked from commit f4d5ef5814c50d8477ac21e58182b00dbb20d6c8)
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c7ed4e7e14
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5 changed files with 7 additions and 38 deletions
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@ -1899,10 +1899,6 @@ void GLCanvas3D::render(bool only_init)
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_render_selection();
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_render_bed(!camera.is_looking_downward(), show_axes);
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_render_platelist(!camera.is_looking_downward(), only_current, true, hover_id);
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// BBS: add outline logic
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if (m_gcode_viewer.GetGcodeGenOk()==false) {
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_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
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}
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// BBS: GUI refactor: add canvas size as parameters
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_render_gcode(cnv_size.get_width(), cnv_size.get_height());
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}
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