FIX: Opaque display after completed slicing

Change-Id: I944f5063ba41b767d01a26052e23bd803425b081
(cherry picked from commit f4d5ef5814c50d8477ac21e58182b00dbb20d6c8)
This commit is contained in:
zhou.xu 2023-06-09 11:23:17 +08:00 committed by Lane.Wei
parent c7ed4e7e14
commit eca3d311d7
5 changed files with 7 additions and 38 deletions

View file

@ -1899,10 +1899,6 @@ void GLCanvas3D::render(bool only_init)
_render_selection();
_render_bed(!camera.is_looking_downward(), show_axes);
_render_platelist(!camera.is_looking_downward(), only_current, true, hover_id);
// BBS: add outline logic
if (m_gcode_viewer.GetGcodeGenOk()==false) {
_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
}
// BBS: GUI refactor: add canvas size as parameters
_render_gcode(cnv_size.get_width(), cnv_size.get_height());
}