Rectangle selection in 3D scene -> rendering

This commit is contained in:
Enrico Turri 2019-04-25 09:10:03 +02:00
parent b557336fa6
commit ec2f319a3d
3 changed files with 36 additions and 2 deletions

View file

@ -96,6 +96,7 @@ private:
mutable Vec3d m_clipping_plane_normal = Vec3d::Zero();
GLSelectionRectangle m_selection_rectangle;
bool m_wait_for_up_event = false;
bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
bool m_selection_empty = true;