Out of bed detection - Disabled GUI buttons when object outside bed

This commit is contained in:
Enrico Turri 2018-03-21 15:21:03 +01:00
parent 85d158525f
commit ebb2d45761
2 changed files with 19 additions and 1 deletions

View file

@ -98,6 +98,16 @@ sub new {
$self->update;
};
# callback to enable/disable action buttons
my $enable_action_buttons = sub {
my ($enable) = @_;
$self->{btn_export_gcode}->Enable($enable);
$self->{btn_reslice}->Enable($enable);
$self->{btn_print}->Enable($enable);
$self->{btn_send_gcode}->Enable($enable);
$self->{btn_export_stl}->Enable($enable);
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
@ -113,6 +123,7 @@ sub new {
$self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
$self->{canvas3D}->use_plain_shader(1);
$self->{canvas3D}->set_on_wipe_tower_moved(sub {
my ($new_pos_3f) = @_;