Wiki Update 7 (#10007)
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* Large images optimizations

* Add image and update instructions for junction deviation

Added a new image illustrating the printer jerk limitation setting and updated the calibration documentation to clarify steps for setting Maximum Junction Deviation. Improved formatting and corrected a typo in the instructions.

* Update README links to Wiki

* Fix Wiki image paths + Typos

* Fixes, typos and Infill improvements

* Update VFA calibration guide and add resonance avoidance

Expanded the VFA calibration documentation with more detailed explanations of VFA causes, the VFA Speed Test, and how to use the Resonance Avoidance Speed Range. Added a new image illustrating the resonance avoidance configuration.

* Add surface density setting to top/bottom shells docs

* Ironing Wiki Wip

* Wall and surfaces wiki wip

* Fix top/bottom link

* Better topbottom reddirect

* bridging wiki wip

* Fix TOP bottom

* Wall wiki wip

* strength advanced wiki wip

* speed advance renaming

* inital speed wiki wip

* Other Layer Speed Wiki Wip...

* Speed overhang Wiki WIP

* Travel speed wiki wip

* Speed acceleration wiki wip

* Update speed_settings_initial_layer_speed.md

* Jerk Wiki Wip

* support wiki wip

* Raft wiki wip

* support filamnet wiki wip

* Support ironing wiki wip

* Support advanced Wiki Wip

* Tree wiki wip

* STL images optimizations

* Prime tower wiki wip

* Update PA line diagram images

Were bigger than original used to crop this ones.

* Ooze wiki wip

* Flush wiki wip

* Image optimizatios

* Clarify TPMS-D infill description

Updated the TPMS-D infill section to specify that it refers to the Schwarz Diamond surface, improving clarity for users. Also updated the infill calculator spreadsheet.

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* images+++

* Multimaterial advanced Wiki Wip

* Skirt Wiki Wip

* Brim wiki wip

* Add Junction Deviation formula to documentation

Included the mathematical formula for Junction Deviation in the cornering calibration documentation to clarify its calculation.

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Others special mode Wiki Wip

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Fix links

* Fill Multiline infill Wiki

Introduced a new section in the infill documentation describing the Fill Multiline setting, its differences from other slicers, and its use cases. Added a comparison table and illustrative GIF to clarify how OrcaSlicer maintains density and material usage when using multiple infill lines.

* Multiline infill wiki update

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Multiline Tab.cpp

* Gcode output Wiki Wip

* Others wiki wips

* Home quality

* Add process links in home

* Quality Basic Missing descriptions

* Update quality_settings_bridging.md

* basic desc

* basic advance strentgth

* Basic speed

* basic other speeds

* Fix link

* Update speed_settings_overhang_speed.md

* Update speed_settings_travel.md

* Update speed_settings_acceleration.md

* Fix

* Expand documentation for acceleration and jerk settings

* Support wiki

* Raft wiki

* Support wiki desc

* Prime tower wiki

* Multimaterial wiki desc

* Filament to features wiki

* Ooze improve

* Fix duplicate text

* Fix typo in volumetric speed calibration guide

Corrected 'promoted' to 'prompted' in the instructions for entering test settings in the volumetric speed calibration documentation.

* centeres image

* Overlapping gif

* Others wiki basic desc

* Clarify retraction calibration recommendation

Expanded the explanation for calibrating retraction settings, specifying that it should be done after Flow and Pressure Advance calibration for optimal extrusion setup.

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Links in Readme + minor change

Refined links and formatting in README for better navigation. Expanded wall printing order section in quality settings documentation to clarify Inner/Outer, Inner/Outer/Inner, and Outer/Inner modes. Updated calibration guide images and formatting for improved clarity.

* Add SVG icons to infill pattern comparison table

* Delete doc/images/gui directory

remplaced with GUI

* Create process-preset-full.png

---------

Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com>
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# Brim
Brim is a flat layer printed around the base of a model to help with adhesion to the print bed. It can be useful for models with small footprints or those that are prone to warping.
## Type
This controls the generation of the brim at outer and/or inner side of models.
Auto means the brim width is analyzed and calculated automatically.
### Painted
Painted will generate a brim only on painted areas of the model in the Prepare tab.
### Outer
Outer will generate a brim around the outer perimeter of the model.
Easier to remove than inner brim but can affect the model's appearance if the brim is not removed cleanly.
### Inner
Inner will generate a brim around the inner perimeter of the model.
More difficult to remove than outer brim and may close the model's inner details, but can hide where the brim was removed.
### Mouse Ears
Mouse ears are small extensions added to the brim to help with adhesion and prevent warping.
Usually this ears are added in the corners of objects to provide additional support and affect the model's appearance less than a full brim.
#### Ear max angle
Maximum angle to let a brim ear appear.
If set to 0, no brim will be created.
If set to ~180, brim will be created on everything but straight sections.
#### Ear detection radius
The geometry will be decimated before detecting sharp angles. This parameter indicates the minimum length of the deviation for the decimation.
0 to deactivate.
## Width
Distance from model to the outermost brim line.
## Brim-Object Gap
A gap between innermost brim line and object can make brim be removed more easily.

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# G-Code Output
G-code output settings control how the G-code is generated and formatted. These settings can affect the readability of the G-code, the efficiency of the print, and compatibility with various firmware, printers and post-processing tools.
## Reduce Infill Retraction
Don't retract when the travel is in infill area absolutely. That means the oozing can't been seen. This can reduce times of retraction for complex model and save printing time, but make slicing and G-code generating slower.
## Add line number
Enable this to add line number(Nx) at the beginning of each G-code line.
## Verbose G-code
Enable this to get a commented G-code file, with each line explained by a descriptive text. If you print from SD card, the additional weight of the file could make your firmware slow down.
## Label Objects
Enable this to add comments into the G-code labeling print moves with what object they belong to, which is useful for the Octoprint CancelObject plugin. This settings is NOT compatible with Single Extruder Multi Material setup and Wipe into Object / Wipe into Infill.
## Exclude Objects
Enable this option to add EXCLUDE OBJECT command in G-code.
## Filename Format
Users can define the project file name when exporting.

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# Notes
You can put your notes regarding the filament here.

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# Post-Processing Scripts
Here you can set up post-processing scripts that will be executed after slicing. This allows you to modify the G-code output or perform additional tasks.

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# Skirt
Skirts are additional perimeters printed at the base of the model to prime the nozzle.
## Loops
Number of loops for the skirt. Zero means disabling skirt.
## Type
- Combined - single skirt for all objects.
- Per object - individual object skirt.
## Minimum extrusion Length
Minimum filament extrusion length in mm when printing the skirt. Zero means this feature is disabled.
Using a non-zero value is useful if the printer is set up to print without a prime line.
Final number of loops is not taking into account while arranging or validating objects distance. Increase loop number in such case.
## Distance
Distance from skirt to brim or object.
## Start point
Angle from the object center to skirt start point. Zero is the most right position, counter clockwise is positive angle.
## Speed
Speed of skirt, in mm/s. Zero means use default layer extrusion speed.
## Height
How many layers of skirt. Usually only one layer.
## Shield
A draft shield is useful to protect an ABS or ASA print from warping and detaching from print bed due to wind draft. It is usually needed only with open frame printers, i.e. without an enclosure.
"Enabled = skirt is as tall as the highest printed object. Otherwise 'Skirt height' is used.
> [!NOTE]
> With the draft shield active, the skirt will be printed at skirt distance from the object. Therefore, if brims are active it may intersect with them. To avoid this, increase the skirt distance value.
## Single loop after first layer
Limits the draft shield loops to one wall after the first layer. This is useful, on occasion, to conserve filament but may cause the draft shield to warp / crack.

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# Special Mode
- [Slicing Mode](#slicing-mode)
- [Regular](#regular)
- [Close Holes](#close-holes)
- [Even Odd](#even-odd)
- [Print Sequence](#print-sequence)
- [By Layer](#by-layer)
- [Intra-layer order](#intra-layer-order)
- [By Object](#by-object)
- [Spiral vase](#spiral-vase)
- [Smooth Spiral](#smooth-spiral)
- [Max XY Smoothing](#max-xy-smoothing)
- [Spiral starting flow ratio](#spiral-starting-flow-ratio)
- [Spiral finishing flow ratio](#spiral-finishing-flow-ratio)
- [Timelapse](#timelapse)
- [Fuzzy Skin](#fuzzy-skin)
- [Fuzzy Skin Mode](#fuzzy-skin-mode)
- [Contour](#contour)
- [Contour and Hole](#contour-and-hole)
- [All Walls](#all-walls)
- [Noise Type](#noise-type)
- [Classic](#classic)
- [Perlin](#perlin)
- [Billow](#billow)
- [Ridged Multifractal](#ridged-multifractal)
- [Voronoi](#voronoi)
- [Point distance](#point-distance)
- [Skin thickness](#skin-thickness)
- [Skin feature size](#skin-feature-size)
- [Skin Noise Octaves](#skin-noise-octaves)
- [Skin Noise Persistence](#skin-noise-persistence)
- [Apply fuzzy skin to first layer](#apply-fuzzy-skin-to-first-layer)
## Slicing Mode
The slicing mode determines how the model is sliced into layers and how the G-code is generated. Different modes can be used to achieve various printing effects or to optimize the print process.
### Regular
This is the default slicing mode. It slices the model layer by layer, generating G-code for each layer.
### Close Holes
Use "Close holes" to close all holes in the model.
### Even Odd
Use "Even-odd" for 3DLabPrint airplane models.
## Print Sequence
How multiple objects are printed in a single print job.
### By Layer
This option prints all objects layer by layer, one layer at a time.
#### Intra-layer order
Print order within a single layer.
- **Default**: Prints objects based on their position in the bed and travel distance.
- **As object list**: Prints objects in the order they are listed in the object list.
### By Object
This option prints each object completely before moving on to the next object.
## Spiral vase
Spiralize smooths out the z moves of the outer contour. And turns a solid model into a single walled print with solid bottom layers. The final generated model has no seam.
### Smooth Spiral
Smooth Spiral smooths out X and Y moves as well, resulting in no visible seam at all, even in the XY directions on walls that are not vertical.
#### Max XY Smoothing
Maximum distance to move points in XY to try to achieve a smooth spiral. If expressed as a %, it will be computed over nozzle diameter.
### Spiral starting flow ratio
Sets the starting flow ratio while transitioning from the last bottom layer to the spiral. Normally the spiral transition scales the flow ratio from 0% to 100% during the first loop which can in some cases lead to under extrusion at the start of the spiral.
### Spiral finishing flow ratio
Sets the finishing flow ratio while ending the spiral. Normally the spiral transition scales the flow ratio from 100% to 0% during the last loop which can in some cases lead to under extrusion at the end of the spiral.
## Timelapse
WIP...
## Fuzzy Skin
Randomly jitter while printing the wall, so that the surface has a rough look. This setting controls the fuzzy position.
### Fuzzy Skin Mode
#### Contour
Use "Contour" to apply fuzzy skin only to the outer contour of the model.
#### Contour and Hole
Use "Contour and Hole" to apply fuzzy skin to the outer contour and holes of the model. This is useful for models with internal features that you want to highlight.
#### All Walls
Use "All Walls" to apply fuzzy skin to external and inner walls of the model.
### Noise Type
Noise type to use for fuzzy skin generation.
#### Classic
Classic uniform random noise.
#### Perlin
Perlin noise, which gives a more consistent texture.
#### Billow
Billow noise is similar to Perlin noise, but has a clumpier appearance. It can create more pronounced features and is often used for natural textures.
#### Ridged Multifractal
Ridged noise with sharp, jagged features. Creates marble-like textures.
#### Voronoi
Voronoi noise divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.
### Point distance
average distance between the random points introduced on each line segment.
### Skin thickness
The width within which to jitter. It's advised to be below outer wall line width."
### Skin feature size
The base size of the coherent noise features, in mm. Higher values will result in larger features.
### Skin Noise Octaves
The number of octaves of coherent noise to use. Higher values increase the detail of the noise, but also increase computation time.
### Skin Noise Persistence
The decay rate for higher octaves of the coherent noise. Lower values will result in smoother noise.
### Apply fuzzy skin to first layer
Whether to apply fuzzy skin on the first layer.