mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-22 06:04:01 -06:00
New slice_mesh() variant slicing with a single plane only, running
on a single thread only (not parallelized). The new slice_mesh() is used to calculate contour of objects sunken below the print bed.
This commit is contained in:
parent
8df2525355
commit
eb6392dccd
5 changed files with 131 additions and 27 deletions
|
@ -362,6 +362,35 @@ static inline std::vector<IntersectionLines> slice_make_lines(
|
|||
return lines;
|
||||
}
|
||||
|
||||
template<typename TransformVertex, typename FaceFilter>
|
||||
static inline IntersectionLines slice_make_lines(
|
||||
const std::vector<stl_vertex> &mesh_vertices,
|
||||
const TransformVertex &transform_vertex_fn,
|
||||
const std::vector<stl_triangle_vertex_indices> &mesh_faces,
|
||||
const std::vector<Vec3i> &face_edge_ids,
|
||||
const float plane_z,
|
||||
FaceFilter face_filter)
|
||||
{
|
||||
IntersectionLines lines;
|
||||
for (int face_idx = 0; face_idx < mesh_faces.size(); ++ face_idx)
|
||||
if (face_filter(face_idx)) {
|
||||
const Vec3i &indices = mesh_faces[face_idx];
|
||||
stl_vertex vertices[3] { transform_vertex_fn(mesh_vertices[indices(0)]), transform_vertex_fn(mesh_vertices[indices(1)]), transform_vertex_fn(mesh_vertices[indices(2)]) };
|
||||
// find facet extents
|
||||
const float min_z = fminf(vertices[0].z(), fminf(vertices[1].z(), vertices[2].z()));
|
||||
const float max_z = fmaxf(vertices[0].z(), fmaxf(vertices[1].z(), vertices[2].z()));
|
||||
assert(min_z <= plane_z && max_z >= plane_z);
|
||||
int idx_vertex_lowest = (vertices[1].z() == min_z) ? 1 : ((vertices[2].z() == min_z) ? 2 : 0);
|
||||
IntersectionLine il;
|
||||
// Ignore horizontal triangles. Any valid horizontal triangle must have a vertical triangle connected, otherwise the part has zero volume.
|
||||
if (min_z != max_z && slice_facet(plane_z, vertices, indices, face_edge_ids[face_idx], idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
|
||||
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
|
||||
lines.emplace_back(il);
|
||||
}
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
// For projecting triangle sets onto slice slabs.
|
||||
struct SlabLines {
|
||||
// Intersection lines of a slice with a triangle set, CCW oriented.
|
||||
|
@ -1720,6 +1749,69 @@ std::vector<Polygons> slice_mesh(
|
|||
return layers;
|
||||
}
|
||||
|
||||
// Specialized version for a single slicing plane only, running on a single thread.
|
||||
Polygons slice_mesh(
|
||||
const indexed_triangle_set &mesh,
|
||||
// Unscaled Zs
|
||||
const float plane_z,
|
||||
const MeshSlicingParams ¶ms)
|
||||
{
|
||||
std::vector<IntersectionLines> lines;
|
||||
|
||||
{
|
||||
bool trafo_identity = is_identity(params.trafo);
|
||||
Transform3f tf;
|
||||
std::vector<bool> face_mask(mesh.indices.size(), false);
|
||||
|
||||
{
|
||||
// 1) Mark vertices as below or above the slicing plane.
|
||||
std::vector<char> vertex_side(mesh.vertices.size(), 0);
|
||||
if (trafo_identity) {
|
||||
for (size_t i = 0; i < mesh.vertices.size(); ++ i) {
|
||||
float z = mesh.vertices[i].z();
|
||||
char s = z < plane_z ? -1 : z == plane_z ? 0 : 1;
|
||||
vertex_side[i] = s;
|
||||
}
|
||||
} else {
|
||||
tf = make_trafo_for_slicing(params.trafo);
|
||||
for (size_t i = 0; i < mesh.vertices.size(); ++ i) {
|
||||
//FIXME don't need to transform x & y, just Z.
|
||||
float z = (tf * mesh.vertices[i]).z();
|
||||
char s = z < plane_z ? -1 : z == plane_z ? 0 : 1;
|
||||
vertex_side[i] = s;
|
||||
}
|
||||
}
|
||||
|
||||
// 2) Mark faces crossing the plane.
|
||||
for (size_t i = 0; i < mesh.indices.size(); ++ i) {
|
||||
const Vec3i &face = mesh.indices[i];
|
||||
int sides[3] = { vertex_side[face(0)], vertex_side[face(1)], vertex_side[face(2)] };
|
||||
face_mask[i] = sides[0] * sides[1] <= 0 || sides[1] * sides[2] <= 0 || sides[0] * sides[2] <= 0;
|
||||
}
|
||||
}
|
||||
|
||||
// 3) Calculate face neighbors for just the faces in face_mask.
|
||||
std::vector<Vec3i> face_edge_ids = its_face_edge_ids(mesh, face_mask);
|
||||
|
||||
// 4) Slice "face_mask" triangles, collect line segments.
|
||||
// It likely is not worthwile to copy the vertices. Apply the transformation in place.
|
||||
if (trafo_identity) {
|
||||
lines.emplace_back(slice_make_lines(
|
||||
mesh.vertices, [](const Vec3f &p) { return Vec3f(scaled<float>(p.x()), scaled<float>(p.y()), p.z()); },
|
||||
mesh.indices, face_edge_ids, plane_z, [&face_mask](int face_idx) { return face_mask[face_idx]; }));
|
||||
} else {
|
||||
// Transform the vertices, scale up in XY, not in Z.
|
||||
lines.emplace_back(slice_make_lines(mesh.vertices, [tf](const Vec3f& p) { return tf * p; }, mesh.indices, face_edge_ids, plane_z,
|
||||
[&face_mask](int face_idx) { return face_mask[face_idx]; }));
|
||||
}
|
||||
}
|
||||
|
||||
// 5) Chain the line segments.
|
||||
std::vector<Polygons> layers = make_loops(lines, params, [](){});
|
||||
assert(layers.size() == 1);
|
||||
return layers.front();
|
||||
}
|
||||
|
||||
std::vector<ExPolygons> slice_mesh_ex(
|
||||
const indexed_triangle_set &mesh,
|
||||
const std::vector<float> &zs,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue