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Hollowing: randomize hole mesh translations before unification.
To prevent self intersections in the output mesh.
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4 changed files with 25 additions and 17 deletions
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@ -25,7 +25,6 @@ void self_union(TriangleMesh& mesh);
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namespace cgal {
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struct CGALMesh;
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struct CGALMeshDeleter { void operator()(CGALMesh *ptr); };
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std::unique_ptr<CGALMesh, CGALMeshDeleter> triangle_mesh_to_cgal(const TriangleMesh &M);
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